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FITE v.5.0 Ian Soviets larry Axis - 7/16/2018 12:03:10 PM   
larryfulkerson


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Ian needed something to work on while he's waiting for my moves and FITE2 seemed too big so we've dropped back to FITE and Ian said he'd feel more comfortable playing the Russians so I downloaded the version 5.0 FITE from Rugged Defense and converted it to TOAW IV and the rest is history. Which reminds me about the layman's explaination of WWII: Germany invaded Poland and one thing led to another and we dropped the atomic bomb on Japan.

I think I'll skip trying for Leningrad and instead go for Moscow first of all. We'll see.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/16/2018 12:26:24 PM   
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Larry for FITE1 you must take Leningrad in 41 if you want any hope of winning.


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RE: FITE v.5.0 Ian Soviets larry Axis - 7/16/2018 12:51:03 PM   
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quote:

ORIGINAL: fogger

Larry for FITE1 you must take Leningrad in 41 if you want any hope of winning.


Well, if that's the case then I guess I'll try for Leningrad after all. Thanks.

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/16/2018 1:03:36 PM   
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There's over a thousand units to move around and I noticed when I started moving units that the engineers are grouped together, and the RR arty units are grouped together, the the rocket units are grouped together. I like that. Get all the infrastructure arranged before the ground troops move, that way the supporting units support while the ground troops move. The Soviet air shock is 5 and the Axis air shock is 140 so I'm just about to unleash the aerial fury on the Soviet airfields. I need to destroy the Soviet air force while I still have a chance to do it. This is a once-in-a-game event and I want to make the most of it. I'm thinking of killing all the nearby aircraft units working my way further and further out to try to get them all. IIRC there's about 3K of them.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/16/2018 6:07:51 PM   
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Here's a shot of my scheduling attacks down south where you can see how the scenario designers have given the Axis some small advantage of having some pre-converted hexes past the Soviet lines and I'm told that it's for a game balancing reason. In previous games the Axis units weren't advancing as fast as was thought historical so some lanes of advance were added and it's making a difference for my units.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/17/2018 2:05:12 AM   
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I managed to infiltrate through the Soviet lines and get into their backfield and surround quite a few of them and with the resolution of the first combat round we can see larger gaps in the front lines. I expect the second combat round to see the evaporation of several more Soviet units. I've seen as many as 8 rounds before. Maybe I can do it again.

Oh, and I've shot down about 1K planes I guess. The flyboys always overestimate by a bit. I'm more certain about the number of my planes shot down though, about 22 of them. That's the kind of low losses I like to hear about. Two of my fighter squadrons turned yellow so I'm resting them. I'm making airfield strikes with all the fighters to escort as many bombers as they can. Some of the Soviet fields are further than my fighters can reach and I've been losing a couple of bombers to the Soviet fighters but I feel like it's worth the cost to get at the Soviet airfield and do some damage. This is the last time that fantastic air shock advantage is going to exist. My air shock value is 140 and the Soviet air shock value is 5 which is what is making possible the disparity in losses.




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< Message edited by larryfulkerson -- 7/23/2018 12:20:28 AM >


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RE: FITE v.5.0 Ian Soviets larry Axis - 7/17/2018 1:57:55 PM   
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There are so few Soviet units that there's a lot of gaps in the front lines and I'm able to infiltrate through his lines and get into his backfield and surround and destroy the units without too much trouble and the Soviet units are disappearing left and right. Axis losses are light so far and progress is being made. The Axis obviously outnumbers the Soviets in this image.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/17/2018 7:12:05 PM   
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Okie dokie...now I'm in combat round 3 and there's a lot more missing Soviet units. I'm having no problem getting a surround on the Soviet units and killing them. They need a little better front line than they had built. It probably won't be this easy the rest of the game. It's my shock bonus that's paving the way for me.




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< Message edited by larryfulkerson -- 7/18/2018 12:54:39 AM >


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RE: FITE v.5.0 Ian Soviets larry Axis - 7/17/2018 11:54:41 PM   
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quote:

ORIGINAL: fogger

Larry for FITE1 you must take Leningrad in 41 if you want any hope of winning.



Why is this?

quote:

ORIGINAL: larryfulkerson

Well, if that's the case then I guess I'll try for Leningrad after all. Thanks.



Larry if in FITE the German win condition was to take and hold Moscow in 1941, if you had to guess, what would you rate the German winrate be? 50%

Also, would be cool if you pros played an alternate history scenario such as the war in the East without Lend-Lease or if Britain made peace with the Germans in 1940: the Soviets would be better prepared but the Germans would be much better geared towards a war of attrition.

Anyways, good luck!

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 12:58:23 AM   
larryfulkerson


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quote:

ORIGINAL: SpicyJuan
quote:

ORIGINAL: fogger
Larry for FITE1 you must take Leningrad in 41 if you want any hope of winning.

Why is this?

I'm guessing that the objective value must be pretty high or the penalty for the Soviets on the fall of Leningrad must be pretty severe.

quote:

ORIGINAL: larryfulkerson
Well, if that's the case then I guess I'll try for Leningrad after all. Thanks.


quote:

ORIGINAL: SpicyJuan
Larry if in FITE the German win condition was to take and hold Moscow in 1941, if you had to guess, what would you rate the German winrate be? 50%

I'd be speculating no matter what I said but I'm guessing that if ALL the Axis player had to do to win is capture Moscow I suppose he could ditch all other objectives and use everybody on the Moscow project and he would probably win every time.

quote:

ORIGINAL: SpicyJuan
Also, would be cool if you pros played an alternate history scenario such as the war in the East without Lend-Lease or if Britain made peace with the Germans in 1940: the Soviets would be better prepared but the Germans would be much better geared towards a war of attrition.

That sounds pretty cool. Might be fun.

quote:

ORIGINAL: SpicyJuan
Anyways, good luck!

Thanks for the good luck but I don't want to accept it if Ian doesn't get some too.

< Message edited by larryfulkerson -- 7/18/2018 1:02:00 AM >


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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 2:18:35 AM   
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quote:

ORIGINAL: larryfulkerson
quote:

ORIGINAL: SpicyJuan
Larry if in FITE the German win condition was to take and hold Moscow in 1941, if you had to guess, what would you rate the German winrate be? 50%

I'd be speculating no matter what I said but I'm guessing that if ALL the Axis player had to do to win is capture Moscow I suppose he could ditch all other objectives and use everybody on the Moscow project and he would probably win every time.

Maybe I should rephrase: what would the German winrate be if he had to take Moscow in addition to Tallinn and Kiev by the end of 1941?

quote:

ORIGINAL: larryfulkerson
quote:

ORIGINAL: SpicyJuan
Also, would be cool if you pros played an alternate history scenario such as the war in the East without Lend-Lease or if Britain made peace with the Germans in 1940: the Soviets would be better prepared but the Germans would be much better geared towards a war of attrition.

That sounds pretty cool. Might be fun.

I would volunteer to create it but alas I haven't even figured out how to delete units in the editor yet :(

quote:

ORIGINAL: larryfulkerson
Thanks for the good luck but I don't want to accept it if Ian doesn't get some too.

Sure he can get some, just not as much

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 4:05:18 AM   
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quote:

Maybe I should rephrase: what would the German winrate be if he had to take Moscow in addition to Tallinn and Kiev by the end of 1941?

I really have no idea. I myself have never won a FITE game and I don't remember ever getting close to a win. I'm guessing the percentage of winners would be low. Maybe 20% or so.

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 5:58:45 PM   
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Spicy Juan

Thanks for the luck...even if it is only a minority of it

To be honest Larry could write a book on this scenario and I have never played it having only started with TOAW on the release of TOAW 4 so you may need to rethink the % of luck each of us needs....

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 6:27:11 PM   
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22nd June 1941

This initial account with be edited in phases as I go through the position after the first German turn so please hear with me ....there is a LOT to take in !

Firstly the brutal facts....

Unsurprisingly given air shock values in the first couple of turns of 140% for the Luftwaffe and and 5% for the Soviet air force half the starting strength has simply disappeared in a maelstrom of Luftwaffe attacks. Not all units have gone and I will urgently relocate those survivors that are not in reorganisation ....(not many) but the Soviet air capability will be negligible for some time.

By the end of the German turn on the ground Army Group North is already within 100Km of Riga and has reached Kaunas and has overrun Lvov in the south.

The delayed attack by the Rumanians and Hungarians in the deep South has given the Odessa front some respite but Soviet troops are very thin on the ground and of poor quality.

I should mention straight away in trying to bring order from the chaos I find German air interdiction is heavy and effective. This immediately restricts rail movement though rail capacity is very restricted initially in any case.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 7:24:30 PM   
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quote:

I should mention straight away in trying to bring order from the chaos I find German air interdiction is heavy and effective. This immediately restricts rail movement though rail capacity is very restricted initially in any case.

IIRC I have half the fleet on CS and half on INT. I thought it just wouldn't do to put everybody on INT. Nothing Soviet would be able to move. So I took it easy on Ian.

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 7:29:47 PM   
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Here's what Ian did in his turn. I see at least three furballs so I'm guessing that my three-dot fighters are taking Soviet planes out of the sky left and right. I see multiple instances of him trying to disengage units to retreat and being thwarted. This is going rather well so far.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 8:17:55 PM   
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22nd June 1944

I just finished my turn...

Talk about fire and fury from the air

Bridges over the Dnestr are blown as the 9th Army struggle to form some sort of coherent defence in the south whilst along with most of the army the Black Sea Fleet spends the turn in reorganisation.

In the north the Baltic fleet in an attempt to at least do some minor offensive actions sallies out from Leningrad and bombards Kotka airbase in Finland and manages to destroy 31 Fokker DXXIII's and a couple of Hurricanes. To put this in context the Germans only lost about 100 planes in total this turn whilst Soviet losses were 1650 ! Three Soviet Armies dig in facing the Finns as offensive actions are really not an option at present.

In the three rounds of bombardment by the Soviet navy I counted no less than 140 interdiction strikes across the Soviet Union by the Lufwaffe....movemnet really does need to be kept to a minimum.

A stream of armies are making their way north and west from the south and east of the Soviet Union in an attempt to get a defence line worthy of the name well east of Minsk but it is unclear yet how practical this will be.

German Supply issues and the vastness of the motherland are our only hope at present.

As Cornelius Ryan in his superb book "A Bridge Too Far" said about the Germans in 1944 in Holland, and the Allied supply issues ........"the problem for the Allies was that the Germans were losing faster than the Allies could win"......I hope Larry has the same problems soon !



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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 8:22:37 PM   
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T2 June 25, 1941
This is the T2 front lines and the first line of Soviet defenders has melted away and the Germans are on the move. I'm going to try to get to Riga before the end of the turn. I'd like to get Minsk as soon as possible because there's a Soviet penalty for losing it. AGN's goal right now is Pskov.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/18/2018 10:00:17 PM   
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This is the Riga area right now and I hope to be at Riga by the end of the turn somehow.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/19/2018 1:23:46 AM   
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I've run into some Soviet strongpoints near Kaunas and Wilno. It's taking more than one massive attack. I see myself laying siege to them and I can't do that...I'm in a hurry. So I thought I'd bring in some arty and leave a follow-on force to deal with them and everybody else will zoom on to the east.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/19/2018 1:39:39 AM   
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This is T2 after I've been moving some units. I'm sending out the recon vehicles and they are starting to zoom up and down the countryside converting hexes on the roads and rails. I didn't quite make it all the way to Riga this turn. Maybe next. I'm meeting scattered Soviet units and I'm leaving a follow on force to deal with them and zooming off with the rest of them. I'm having a blast with this game. I hope it's still fun for Ian.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/19/2018 2:29:19 AM   
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Down south the Soviet units aren't always close to each other and there's these magnificent gaps to drive divisions through and I've found one of those and I'm moving forces through it into the German backfield and I've zoomed some combat engineers into enemy territory and repaired a bridge that had just been dropped by the Soviets the turn before. I got there too late to save it and now I have to repair it. Hopefully it'll just be a minor hassle and not a game stopper.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/19/2018 3:08:40 AM   
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Here's what's going on just north of the marshes. The Soviets are making it especially hard to go around them and several of the strongpoints are of significant strength and it's slowing down the advance. D'oh. I have sufficient engineers to fix all the bridges that are broken so that's not a bottleneck yet. I've been repairing the rails from where the RR engineers are parked toward the units needing the supply but pretty soon the front lines are going to advance further than the supply will support and I'll need to gang up on specific routes instead of all over the map.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/20/2018 6:33:30 AM   
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Soviet Turn 2

Chaotic scenes continue with many of the Armies trying to move forward being in reorganistation as the shock of the invasion is all too much for them.

Rudimentary defences are constructed along the Dnepr and Riga is prepared for imminent assault and almost certain conquest.

In the far north despite another sally by the Baltic fleet the Finns are besting the Soviet 7th army at the border as shock levels remain terrible (shocking?)

In better news the Black Sea fleet sank a Rumanian destroyer flotilla and also decimated some Rumanian Blenheims with an airfield strike.

As the turn ended prematurely with them still floating around happily I do not expect to see them again

The Germans are pushing particularly hard in the north and are moving into the marshes in the centre.......



< Message edited by devoncop -- 7/20/2018 8:31:49 AM >


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RE: FITE v.5.0 Ian Soviets larry Axis - 7/20/2018 7:50:54 AM   
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Here's what the front lines look like in turn 3. I haven't started moving anybody yet so there's a possibility that I can

grab Riga this turn. I'm aiming for Daugavpils to get across the river but actually any crossing will do

in a pinch. I'm in a foot race to get to Pskov before the Soviets can beef it up so much that my Panzers can't

brush it aside and keep going to Leningrad. I'm observing the red green yellow rule so there's no rushing

in with the tanks glowing red and grab Leningrad with just 12% supply left. My soldiers fight civilized and they have a

union and everything. Anything over 8 hours in a day is overtime and you can sell your sick days for cash. Annual leave

is a week's pass around your birthday. That will be a popular perk as soon as we get the rails up and running. Twice

daily express runs to Berlin non-stop, that's the goal.

Ian has sneaked, ( snuck ? ) some ships over to MY side of the waters by hugging the coast for some reason. At any rate

he sank my ship(s) and bombarded my planes and when the turn ended for him, the ships were still out in the water

vulnerable. I need to fly some Stuka's down there and two or three squadrons of fighters to make some sea int

attacks this turn. I'm wondering how many Stuka's I have in the inventory. I'll take a look and give you guys a full

report.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/20/2018 9:11:03 AM   
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I squashed most of the Soviet air force in T1 so I don't need the fighters on AS so much any longer. I think

what I'll do is put the Me-110's on AS because they have a range of 45 hexes and I can use the 5 or so

of them to cover the front lines and then the shorter ranged fighters, the Me-109's with a range of 28...I'll

put them on INT missions and THEN maybe we'll get some INT value show up on the air losses meter. I'm expecting to

have a lot of fighter losses....I'd best go check out how many are on hand, and I need to remember to take all the fighters

off three-dots and put them on two-dots. And the light-green almost yellow ones I'll put on one-dot.



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RE: FITE v.5.0 Ian Soviets larry Axis - 7/20/2018 9:25:08 AM   
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Here's the losses for the aircraft and I'm thinking that I'm going to lose many more than just the 12 on hand. I'm thinking that this INT mission thing with the fighters...that might be just a one-turn experiment.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/22/2018 12:08:55 PM   
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Turn 3

The land shock values thankfully become a little more balanced the=is turn with the Axis on 115 and Soviets on 100 ...and boy do I need it !

Amazingly the small Riga Garrison did manage to fight off an assault by Army Group North last turn but I still anticipate it falling next turn.

Up pn the Finnish Border there is a creditable performance by the 115th rifle Division which inflicts 45 Infantry Squad losses on the Finnish 18th infantry Division for the loss of 10 Infantry squads of their own and a similar performance from the 142nd Infantry Division which fought off the Finnish 45th Division.

Down in the Black Sea after a brief resumption of shelling of Paris Kommuna airfield in Rumania disabling another 7 Blenheims, the Black Sea Fleet attempts to reach the safety of friendly ports but suffers fearsome interdiction and barely makes it back.

The overall strategic situation is that the Germans have reached but not yet crossed the towns on the Dvina in the north and are approaching the Dnestr in the south but again have yet to force a crossing.

In the centre the juggernaught approaches the Soviet garrison in Minsk.

My approach has to just view the conscript armies that the Soviet Union can pump out at the beginning of the war as just a human roadblock and try and conserve the Shock Armies when they arrive so they can launch a fightback at that point. This is a big ask though and it may be that the thin crust collapses before the more reliable troops arrive...........

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RE: FITE v.5.0 Ian Soviets larry Axis - 7/22/2018 11:59:10 PM   
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There used to be two Soviet MLR's in this AO and I'm just now destroying the last elements of the first one and without letup I'm going to advance to the next one and gobble it up too. I feel like I'm on schedule and things are going well.




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RE: FITE v.5.0 Ian Soviets larry Axis - 7/23/2018 12:43:45 AM   
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Here's the supply situation near Riga and as you can plainly see it's adequate for sustained operations. The rails are bringing 42 units per turn to Siauliai. What are the units?? Tons, kiloTons, Pounds, teaspoons-full, gallons, man-hours, what?? I'm going to say plain Tons. Tons per turn. How's 'at.

I've got to get somebody across the river and to the east side of Riga to get a good surround on the place before I try a take-down. I want to get them all.




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