FrankyVas
Matrix Trooper

Posts: 69
Joined: 6/28/2000 From: Northridge, CA,, USA Status: offline
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Here’s a list of the bugs (taken from the bug consolidation thread):
:(General:
Game often make this annoying screeching sound
I found when pbem and you happen to have your troops use their assault boats. They continue to be loaded status but you can see the troops on the ground. I did have a Forward Observer disappear on me. Nowhere on the map but was able to use him to call in artillery. Does that make me a cheater?
When you pick the "bulls eye" - e.g. "set direct fire target" - because you see some units but no units are within your firing range the game displays a line to the nearest victory hex. Sometimes, even if units are in your range it shows the line to the nearest victory as the first choice and no unit are in the hex.
The MG teams will fire both the MG and the secondary weapon even with 1 crew.
The 88mm flak bug seems to be related to the 'heavy flak' class. I did a small test with US and Soviet heavy flak guns and they all had shots available immediately after unloading them from transport.
Bazooka teams that use HE ammo as HEAT (and have that max penetration)
Units classified as light infantry can't initiate melee combat.
Both my friend and I have 4 network adapters installed under microsoft networking. Because of this, both versions of steel cannot find the internet connected adapter. This makes it impossible for us to play Spwaw over the internet. Is there a workaround to force steel to use a user-defined network adapter?
Have to start game, set prefs, then exit game, then, restart to get any air sections.
at least I think thats how, not even really sure. They keep resetting to 0 after evrygame.
The game change randomly the # of turns you set.
Problems(impossibility) to choose a custom map to play pbem; it works with random ones instead
"SAVE GAME FAILED TO LOAD" OR THE "REC FILE NON UPDATED" BUG
This is the most devastating one, cause it gives you no other choice than to clear the slot and start again(what about if this happens at the last turn? I don’t want imagine that!)
STRANGE TARGETING
units suddenly keep targeting the up left corner of the map or enemy victory hexes....
Prevent the receiving party of an air strike seeing the opposing player's troops.
Vehicles immobilized in the editor often get fixed at the start of the scenario.
There's a bug with setting artillery and spec ops target hexes. To see what I mean, select the first scenario "The Agony of Doom", go to unit U0 and press "B", set the first mortars target. When you set the second unit's target somewhere else, the first target is moved there too.
With C&C on, clicking on each recon unit for the first time does not display the movement range correctly.
Fix vehicle crews being added automatically to kill score (if you kill them, they are counted twice). When the unit's side does not surrender, the crew is added twice (if you kill them, they are counted three times).
Unit availability is re-randomized every time you enter reinforcement purchase screen and is not carried over from the initial purchase phase. Shouldn't there be an asterisk setting in the preferences?
Bomb strike with Fast Arty off only displays the first bombed hex, then the screen jumps to your troops while the other bombs fall. With Fast Arty on it doesn't show anything, only plays 1/4 second of the bombing sound effect.
When it is my turn and I fire one unit against the enemy, the system says "special ops fire". It's impossible to be op/overwatch fire because it's my turn.
Stacking limits on bridges don’t seem to be enforced. I had 5 PzIVe's on one wooden bridge hex. Manual says there should be a limit.
I suffered a "override security warning ? (Y/N)" on a secure PBEM game each turn I was starting
Scroll delay seems to be ignored during deploy. This makes deploying impossible without zoom-out -function on faster machines.
Tank corpses sometimes disappear during online game. Not serious, but makes the game feel less reliable.
Enemy infantry advanced and armor did not, even though thirteen turns passed before I was declared winner.
:(Campaigns:
The computer had purchased something like 20+ infantry Platoon HQs in the long campaign.
I've noticed problems with all the opponents in the early war in the German long war campaign. The Poles had masses of infantry guns, ATGs, and a few 75s all within 5 hexes of their board edge. The French put a couple of companies of infantry there.
Playing the Normandy Gold campaign, in the second or third battle an off board naval artillery battery was useless as it was armed with 4 machine guns. Don't know if this is a problem with the British oob or just a glitch in the setup of the campaign battle.
When playing Italy vs. Greece in late 1940/early 1941, the battle location is desert. In ver. 4.5 it was correctly mountains.
The campaign screen where you change/update your units is way too unforgiving and has a few flaws apart from that. If you change one unit, there's no going back, so I you by mistake happen to change your sherman into a truck you'll be sorry. Also I think that you should be able to bring new units into your 'core force' instead of just upgrading/changing. Othwerwise, players that use their last 50 points to buy a platoon of cheap units like trucks when building up their 'core force' will have an advantage by doing this since they can upgrade those trucks to tanks, making a new tank platoon. If you're pleased with your force and find no need to upgrade any units, then you should be able to bring new units onto the battlefield.
When you build up your force for a campaign, I've noticed that sometimes only one unit will appear in the units listing after you purchased a platoon, for example, even if you have enough points. Also when the units sometimes turn red in the listing after you buy them (I suppose this is because of shortage of units), they will not go back to white if you return the units that you bought. I'm not really familiar with the changes to the units purchase system yet so please forgive me if I'm wrong.
:(OOB:
Ski troops show a twelve man roster yet they are depicted as "Ski Inf x 1".
In the US Marine OOB there is a machine gun unit that is depicted by a truck icon on the game hexboard.
In the upgrade screen for the Germans there is a Coastal Gun avaiable for upgrade. I'd love to upgrade my sniper but the Coastal Gun doesn't move to well.
A lot of the Italian OOB's pictures are screwy. Most of their aircraft pictures show tanks or infantry. Some of the planes show up in the 75mm guns.
The units listings in the encyclopedia and unit change/upgrade lists are way to unorganized apart from the 'force composition screen'.
Also there something bizarre about infantry units numbered 135-140 in Finnish OOB. They have ROF 6. Pretty much every other infantry unit have ROF 9.
Also, in the Norwegian OOB, the destroyer's picture shows some weird tank with a big gun.
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