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RE: GD1938 v3 - 6/25/2018 3:40:07 PM   
ernieschwitz

 

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*See previous post*

< Message edited by ernieschwitz -- 6/25/2018 3:42:04 PM >

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Post #: 151
RE: GD1938 v3 - 6/26/2018 2:03:09 PM   
LJBurstyn

 

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It's too bad we cannot update our test games with this new stuff.

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Post #: 152
RE: GD1938 v3 - 6/26/2018 2:50:02 PM   
ernieschwitz

 

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Yeah, I know, but that's just the way it is.

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Post #: 153
RE: GD1938 v3 - 6/29/2018 1:35:48 AM   
gazfun


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This looks real good Claus be glad to use the new updated version

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Post #: 154
RE: GD1938 v3 - 7/4/2018 8:36:23 PM   
tortugapower

 

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Wow! This looks very interesting.

No matter what else, one has to say that the amount of work that went into this is obvious (i.e., a *lot*), and the result is already something fantastic.

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Post #: 155
RE: GD1938 v3 - 7/4/2018 8:39:15 PM   
GrizzlyKt


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hi any idea on a release on this as the 1st post was posted on GD1938 v3 - 5/28/2017 5:14:08 PM seems to have been a long time ago thank you for any help

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Post #: 156
RE: GD1938 v3 - 7/4/2018 8:43:12 PM   
bluesteel

 

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Looks awesome however can not find the link to download it; help?

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Post #: 157
RE: GD1938 v3 - 7/4/2018 8:44:05 PM   
ernieschwitz

 

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quote:

ORIGINAL: tortugapower
Wow! This looks very interesting.

No matter what else, one has to say that the amount of work that went into this is obvious (i.e., a *lot*), and the result is already something fantastic.


Thank you very much! :) It means a lot. Unfortunately I don't think this will make a very good let's play video :)

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Post #: 158
RE: GD1938 v3 - 7/4/2018 8:45:11 PM   
ernieschwitz

 

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quote:

ORIGINAL: GrizzlyKt

hi any idea on a release on this as the 1st post was posted on GD1938 v3 - 5/28/2017 5:14:08 PM seems to have been a long time ago thank you for any help


I expect it to be released fairly soon. I am running what I hope to be the final test game. With a little luck it might be very soon :)

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Post #: 159
RE: GD1938 v3 - 7/4/2018 8:46:17 PM   
ernieschwitz

 

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quote:

ORIGINAL: bluesteel

Looks awesome however can not find the link to download it; help?


Like the Matrix post said that probably brought you here, this is not yet released. So no download yet. I'll get it out as soon as I can :)

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Post #: 160
RE: GD1938 v3 - 7/5/2018 5:21:39 PM   
harley9699


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Immediate download for me. Looks Great!

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Post #: 161
RE: GD1938 v3 - 7/12/2018 1:17:56 AM   
ernieschwitz

 

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I think it is time for a small update. Currently I am involved in writing the Manual for the game. I am nearing a point where I can see an end to it, but there is still some way to go. Anyway, I thought it might be good for you to see an excerpt of it.




Remember this is an excerpt. The combat efficiency stats also have modifiers attached to them due to various strategic researches, or disadvantages. So don't go analyzing these numbers in too much depth, just yet.

Attachment (1)

< Message edited by ernieschwitz -- 7/12/2018 1:23:51 AM >

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Post #: 162
RE: GD1938 v3 - 7/12/2018 11:47:58 PM   
gazfun


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Hi Claus
Id like the update of the rules to our Generals Gaming site when it done, if thats ok?

< Message edited by gazfun -- 7/13/2018 12:16:49 AM >


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Post #: 163
RE: GD1938 v3 - 7/13/2018 12:12:45 AM   
ernieschwitz

 

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quote:

ORIGINAL: gazfun

Id like the update of the rules to our Generals Gaming site when it done, if thats ok?


The plan is to bundle the Manual with the game. That is it will be included as a pdf file, when you download GD1938v3. What you do with this Manual, is entirely up to you. Heck someone might even read it ;)

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Post #: 164
RE: GD1938 v3 - 7/13/2018 12:18:08 AM   
gazfun


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Yeah yeah they might

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Post #: 165
RE: GD1938 v3 - 7/13/2018 8:39:36 PM   
harley9699


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I'd read it. I'm ready for both!

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Post #: 166
RE: GD1938 v3 - 7/17/2018 2:37:31 AM   
rtoolooze


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Can't wait to read it! Looking forward to this. Thank you for your hard work!

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Post #: 167
RE: GD1938 v3 - 7/17/2018 10:36:32 PM   
auto55407


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To All of you that have a hand in this "This Looks Great!"

I don't know if there is going to be a proper christening for this Major Mod but if there is one, where folks get together and try it out let me know.

Take Care, and Thanks A Lot!

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Post #: 168
RE: GD1938 v3 - 7/24/2018 7:40:26 AM   
Khanti

 

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quote:

ORIGINAL: ernieschwitz

I expect it to be released fairly soon. I am running what I hope to be the final test game. With a little luck it might be very soon :)


Claus,

I've read this thread and I'm impressed. Looks like it will be very ambitious human vs. human experience.
But will it be playable (technically) by the AI besides AI turn could take very long time?

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Post #: 169
RE: GD1938 v3 - 7/24/2018 8:21:04 AM   
ernieschwitz

 

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quote:

ORIGINAL: Khanti
quote:

ORIGINAL: ernieschwitz
I expect it to be released fairly soon. I am running what I hope to be the final test game. With a little luck it might be very soon :)

Claus,

I've read this thread and I'm impressed. Looks like it will be very ambitious human vs. human experience.
But will it be playable (technically) by the AI besides AI turn could take very long time?


Initially I tried and it resulted in a crash, so I concluded it was not possible. However Cpdeyoung has tried to play a more recent version against the AI and it was possible. Do note that it is not programmed for the AI, so there are a lot of things it will not understand, and thus the experience will be very subpar...

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Post #: 170
RE: GD1938 v3 - 7/24/2018 2:53:00 PM   
cpdeyoung


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As I play this game I find that I do not know what to do. I finally make a decision, but it is hedged with uncertainty. The broad strategic questions require pondering, and each decision below that level does too. It is a nested doll.

If you, as the Axis, decide to go to war with the Soviet Union, then you must decide Japan's role, which month to begin, your operational weights for each portion of the huge front, your allocation of air resources, and so on. You will never know if your decisions were the best. So many factors determine success that saying "that was a good move, I've found the secret" can be hubris repaid in later choices. It is very hard to weight the AI choices when you don't know how to explain success. At the operational and tactical level there are "best practices", but even here you will find decisions. Should I add one more unit to an attack can be a big decision. This is a player's game.

I have played against the AI, and even had some games that were fun against v.2 GD1938, but v.3 seems to totally confuse the AI and it reverts to ATG worse practices operationally and tactically. You will find it very unsatisfying. This game is a real challenge for the very lucky players who have chosen it. GD1938 v.3 is something special. Take a bite, but don't be surprised to find hook, line, and sinker in that bite.

Chuck

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Post #: 171
RE: GD1938 v3 - 7/25/2018 12:49:59 PM   
rtoolooze


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Any word on when it will be released?

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Post #: 172
RE: GD1938 v3 - 7/25/2018 1:04:57 PM   
ernieschwitz

 

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quote:

ORIGINAL: rtoolooze

Any word on when it will be released?


I am setting a target date for within a week, but as all things this is subject to change, if something unexpected comes up. Thanks for asking :)

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Post #: 173
RE: GD1938 v3 - 7/25/2018 5:03:50 PM   
harley9699


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quote:

ORIGINAL: cpdeyoung

As I play this game I find that I do not know what to do. I finally make a decision, but it is hedged with uncertainty. The broad strategic questions require pondering, and each decision below that level does too. It is a nested doll.

If you, as the Axis, decide to go to war with the Soviet Union, then you must decide Japan's role, which month to begin, your operational weights for each portion of the huge front, your allocation of air resources, and so on. You will never know if your decisions were the best. So many factors determine success that saying "that was a good move, I've found the secret" can be hubris repaid in later choices. It is very hard to weight the AI choices when you don't know how to explain success. At the operational and tactical level there are "best practices", but even here you will find decisions. Should I add one more unit to an attack can be a big decision. This is a player's game.

I have played against the AI, and even had some games that were fun against v.2 GD1938, but v.3 seems to totally confuse the AI and it reverts to ATG worse practices operationally and tactically. You will find it very unsatisfying. This game is a real challenge for the very lucky players who have chosen it. GD1938 v.3 is something special. Take a bite, but don't be surprised to find hook, line, and sinker in that bite.

Chuck



Just sounds like a good wargame to me. Immediate results from decisions are not always apparent. To me, that's part of the fun.

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Post #: 174
RE: GD1938 v3 - 7/25/2018 6:15:32 PM   
ernieschwitz

 

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quote:

ORIGINAL: ernieschwitz
quote:

ORIGINAL: rtoolooze
Any word on when it will be released?

I am setting a target date for within a week, but as all things this is subject to change, if something unexpected comes up. Thanks for asking :)


And something happened. Two weeks, but then it's more of a promise, than a guess.:)

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Post #: 175
RE: GD1938 v3 - 7/27/2018 4:47:42 AM   
rtoolooze


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Of course it did

That's cool tho. Thanks for the update. We really appreciate what your doing! Can't wait!

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Post #: 176
RE: GD1938 v3 - 8/3/2018 10:04:10 PM   
AstroBlues

 

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Is this Mod still on schedule to be out next week? Any hint on what day?

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Post #: 177
RE: GD1938 v3 - 8/3/2018 10:11:56 PM   
ArmouredLion


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I'm waiting on it too, brother. I playtested in the middle of development and it was outstanding. So many things have been adjusted and improved... I check the boards like a crack addict looking for his fix, so I feel your pain... Wait and pray!

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Post #: 178
RE: GD1938 v3 - 8/3/2018 10:17:23 PM   
ernieschwitz

 

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Maybe Wednesday :)

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Post #: 179
RE: GD1938 v3 - 8/3/2018 10:51:04 PM   
LJBurstyn

 

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Note the KEY word MAYBE!!!!!!!!!

I am an impatient person but I have to wait like everyone else. Can we start planning on who is playing what nation or group of nations.

If more than 3 players and we play nations I pick JAPAN.

If just 3 players--I really don't care....but I would like to try AXIS.

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Post #: 180
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