Stelteck
Posts: 1376
Joined: 7/20/2004 Status: offline
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The problem of most support unit (except maybe sapper regiment) is that they are designed to be usefull in combat phase. Unfortunately, the combat phase is far from being the most important phase of any battle. The most important phase is CV calculation, which is done after the combat phase with the units not disrupted, damaged or destroyed during the combat. You can have sometimes miraculous and exceptionnels results, but most of the time, the combat phase impact like 2% of the unit, so i'am not sûre it is important to bother with it. Event for looses, the most important looses are retreat attrition and even frontline normal attrition. I'am not sûre the combat phase change anything. I'am a little too strong on this opinion here. I noticed that combat phase can have real effect, but you need massive superiority for it. My guess is that to begin to have a real effect in the result of a battle, you need 3 times the amount of guns than the ennemy. To begin to suppress a a 300 guns german ennemy division, you need 1000. So you need entire artillery divisions for that, and i fear support units that add 24 to 36 guns do not change a lot. WITE is an awesome games with lots of factors managed, but i hope i'am wrong but i fear that a lots of these factors and parameters are in fact not very usefull and do not change the outcome of the game, and even could be removed from the game without any effect, except for flavor. I think the combat phase was maybe more important when the game started, but since a lots of hardcoded scripted mecanism have been added, that nerfed this phase a lot.
< Message edited by Stelteck -- 8/7/2018 8:51:52 PM >
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