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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 7:26:00 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Telemecus

How much of this different strategy is down to v1.11.03?

For example the forts and digging was less useful when sappers and fort levels in general were nerfed. With the latest versions having gone back a bit on this, is this why you are going back to that kind of a defence. If the developers go back to trying to reduce "siege warfare" in the game again, would you change this strategy again?


How much of this was done because of v1.11.03??? I would say it wasn't done because of the patch. I have been toying with this idea for awhile but the cost of the forts were cost prohibitive(I remember them being 16 the first couple of turns then 8 at turn 3) So I thought of another way to make it work by not having to spend AP on other things. Then BAM!!!! I noticed that the cost of forts had come down and hit me like a ton of bricks of what I could do. Before in my other Soviet AAR I had to use combat ready units to dig because the cost of forts were so darn much. Now with the reduced cost & not spending my AP on other items I am going to spam forts like crazy to get nice retreat zones built up before the Germans get there. Yes it will take my replacement but I managed the replacements pretty well in my game with ST always having 200,000 to 500,000 in my pool.

So in a nutshell fort building was too expensive to build the forts in my earlier games. Now with the lower cost I am using it to offset a great many advantages that the Germans have. Did not the Soviets do this in real life? I recall they did. To answer your last questions of would I change my strat? I am sure I can make almost anything work even the cost restrictive old fort cost now on what I am doing if brought back. But then again I really think I am going to get way-laid fighting so close on Turn 1. But I have my reasons.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 7:46:16 PM   
HardLuckYetAgain


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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Telemecus

How much of this different strategy is down to v1.11.03?

For example the forts and digging was less useful when sappers and fort levels in general were nerfed. With the latest versions having gone back a bit on this, is this why you are going back to that kind of a defence. If the developers go back to trying to reduce "siege warfare" in the game again, would you change this strategy again?


How much of this was done because of v1.11.03??? I would say it wasn't done because of the patch. I have been toying with this idea for awhile but the cost of the forts were cost prohibitive(I remember them being 16 the first couple of turns then 8 at turn 3) So I thought of another way to make it work by not having to spend AP on other things. Then BAM!!!! I noticed that the cost of forts had come down and hit me like a ton of bricks of what I could do. Before in my other Soviet AAR I had to use combat ready units to dig because the cost of forts were so darn much. Now with the reduced cost & not spending my AP on other items I am going to spam forts like crazy to get nice retreat zones built up before the Germans get there. Yes it will take my replacement but I managed the replacements pretty well in my game with ST always having 200,000 to 500,000 in my pool.

So in a nutshell fort building was too expensive to build the forts in my earlier games. Now with the lower cost I am using it to offset a great many advantages that the Germans have. Did not the Soviets do this in real life? I recall they did. To answer your last questions of would I change my strat? I am sure I can make almost anything work even the cost restrictive old fort cost now on what I am doing if brought back. But then again I really think I am going to get way-laid fighting so close on Turn 1. But I have my reasons.



The other benefit of building the forts is that now my units can be in "Reserve Mode" with no hard feeling any more for doing so. Instead of being in reserve mode and taking a hit on digging being in Reserve Mode since I should have the forts already built in specific key areas :)

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 7:46:47 PM   
dcaflak

 

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Very ambitious strategy, I'm sure I'll have tons of fun following it!

Losses are always ugly...but if you manage to tire and weaken the almighty panzer divisions, then it can be worth the trade, methinks.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 8:00:58 PM   
HardLuckYetAgain


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quote:

ORIGINAL: dcaflak

Very ambitious strategy, I'm sure I'll have tons of fun following it!

Losses are always ugly...but if you manage to tire and weaken the almighty panzer divisions, then it can be worth the trade, methinks.


That is what I am hoping. I have tried bits and pieces of this in other games. Now is the true test with all of it combined together. The loses are going to be horrendous. :(

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 8:56:03 PM   
Stelteck

 

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This game will be very interesting. Good luck everyone.

You will have to micromanage to hell your forces and try to attrit the german using the combat phase.

I'am not sûre it is possible, but i'am very happy to see you try and test it.

< Message edited by Stelteck -- 8/7/2018 9:16:30 PM >

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Post #: 35
RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 9:17:34 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Stelteck

This game will be very interesting. Good luck everyone.


Thank you Stelteck.

I am not looking forward to opening turn 2 when I receive it for sure.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/7/2018 10:08:58 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Stelteck

You will have to micromanage to hell your forces and try to attrit the german using the combat phase.

I'am not sûre it is possible, but i'am very happy to see you try and test it.


The way I have thought this out this really boils down to what happens turn 2 that will tell me what I need to know. If BrianG can keep me on my heels and force me to keep back peddling then that is good for him. This means he will have to have penetrated the line deep without me being able to use my rear areas effectivily. Because what really comes into play is the "ADVID" use of "Reserves" and without having to backpedal I can get those set up pretty nicely.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/9/2018 5:40:48 PM   
dcaflak

 

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Best case scenario the Germans will be surprised by your tactic, suffer losses that will cripple them in the crucial first turns (for them) and prevent them from achieving their objectives, and inflincting irreplaceable losses to the Red Army.

Worst case scenario...






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Post #: 38
RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/14/2018 8:41:40 PM   
chaos45

 

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audience is waiting for updates from the newsreels

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/15/2018 3:02:10 AM   
HardLuckYetAgain


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quote:

ORIGINAL: chaos45

audience is waiting for updates from the newsreels


Had early morning work the last few days with minimum time to do anything else:-(. Getting up at 3am suxs and working til 4 in the afternoon. I have turn 3 that was sent to me last night. I should have that back to Brian tomorrow and will update the AAR. But yes I am still hugging PZs

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/15/2018 3:31:41 AM   
HardLuckYetAgain


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The Germans have encircled and/or eliminated 85% of the Southwestern Front up to turn 3 for a cliffhanger. As such I am still close to the Rumanian border, within 10 hexes and goes directly North from there to the swamp. I will also show the beauty of not assigning leaders but taking what is assigned when the new HQs come out. I will show you an awesome rail conversion by Brian and then one that could cause him a problem. So stay tuned ☺️ You will be able to see the Picts and video shortly.

Oh, the front line is at Minsk in the center and still 8-10 hexes from Pskov. I am sure all of this will change pretty quickly And have no illusions it is not going to happen..

< Message edited by HardLuckYetAgain -- 8/15/2018 3:36:35 AM >


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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 10:18:46 PM   
HardLuckYetAgain


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Post being held open for later video of 1st turn.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 10:26:52 PM   
HardLuckYetAgain


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Turn 1 End of Turn for Pskov Area

We are currently on turn 4 and I have to say that the disband factor on NKVD SEC units goes really quick. Normally by turn 5 they are almost all gone now. But in the Pskov area I just set up a a shotgun defense. Nothing more than a MP inhibitor. Want to see where BrianG is going with the Germans since his rail did not go North. So I opted for this. Please note the SEC regiment and the 1=1 brigade on rail. They do get cut off on the rail the next turn. By all means if you don't know this yet detrain before doing anything with these units. Otherwise these units will end up with zero MP's and stuck in hex.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 10:36:56 PM   
HardLuckYetAgain


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Turn 1 End of Turn for Velikie Luki area

I anticipate BrianG to go through the Swamps and forests towards Velikie Luki. But not much I can do about it but set up token MP inhibitors along the way. I just hope the PZ's and Moto's don't go deep into this Mecca of defense terrain. Please note that under the 2=2 yellow HQ is an Armor unit. Just wanted to point that out here. None of the pockets were able to be broken in the North, nor in the Center.




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< Message edited by HardLuckYetAgain -- 8/16/2018 10:37:37 PM >


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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 10:46:43 PM   
HardLuckYetAgain


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Turn 1 End of Turn for Vilnius area

Pockets secure with little I can do but wave as the Panzers roll on by. I defend forward instead of running and setup the shotgun defense with units splattered all over. I do my normal routine of defending in the clear to force a fight if they want the clear terrain. Otherwise they can pay the extra MP's to go through terrain. BrianG's rail is going through Kaunas with no rail repair north of this. On turn 3 BrianG does get an 8 hex repair done on the rail and only seen myself do this before. Good job Brian :)






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< Message edited by HardLuckYetAgain -- 8/16/2018 10:47:17 PM >


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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 10:55:41 PM   
HardLuckYetAgain


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Turn 1 End of Turn Minsk area

Again I defend forward and shotgun defense defending clear hexes when necessary. I hug the Panzers and do hasty attacks on them to start wearing down their fatigue (It is an endeavor in stupidity but I am doing it and still doing it up to turn 3. I will say that some of the Moto units I have been doing this to are down to 5 combat strength on turn 3, and some armor down to 7 & 8. But boy have I paid a price. Anyway more on that later) You can see the 15=20 with yellow supply end of turn 1. I have two options here of where Brian will go. Either North of Minsk or South of Minsk. I know the Middle is a pain. So 50/50 North or South. Brian does have another rail going through Brest. All pockets are secure




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 11:23:12 PM   
HardLuckYetAgain


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Turn 1 End of turn the SWAMPY area

Well the swamp gets shafted here with a German Moto unit going deep. To the South is an SS Moto unit. I am sure the intention is to link up and catch as many units as possible. This open ended pocket will snap shut. That is fine by me since this will tie up a few Mech units in the swampy area. Not much I can do to stop the link up nor the pocket. The Rail conversion is at Brest Litovsk for turn one.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 11:29:25 PM   
HardLuckYetAgain


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Turn 1 End of turn Kiev

All pockets broken in south. BUT these pockets are just as effective. The only problem with them is that of time & the SU's/HQ's get out. I again hug the PZ/Moto units and attack them to fatigue them. As can be seen in the center of the photo an 11=13 has been attacked a few times. I shotgun the area with units. Please note, and I will get to the airforce shortly, that the airforce is active and bombing turn 1.

Avenue of attack here...... Anyone's guess as to where Brian will go. I just hope I am not pissing into the wind here.








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< Message edited by HardLuckYetAgain -- 8/16/2018 11:31:14 PM >


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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/16/2018 11:36:53 PM   
HardLuckYetAgain


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Turn 1 End of turn Odessa area

Well, I worked on this defense for a little bit on how to at least put out some movement blockers on the way to Odessa. It is still in the Alpha stage but I think this offers a little bit more resistence than on a made dash to get to Odessa. There are some flaws in it that I need to adjust but for this game I am satisfied (i.e. occupying the town NE of Kishinev is one to fix :) )

This was the only area on the map I did a withdraw since it needed to be done. Plus the Rumanians don't rate any attention from us Soviets. ;-P But I will work on this defense some more for future games.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:01:28 AM   
beender


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quote:

ORIGINAL: HardLuckYetAgain

This was the only area on the map I did a withdraw since it needed to be done.



I agree. My experience has been whatever units I don't immediately pull out in this area, are gone for good. Maybe these
comrades can be heard fighting and crying in that horrible Lvov pocket, but they have to be left behind

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:22:30 AM   
HardLuckYetAgain


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quote:

ORIGINAL: beender

quote:

ORIGINAL: HardLuckYetAgain

This was the only area on the map I did a withdraw since it needed to be done.



I agree. My experience has been whatever units I don't immediately pull out in this area, are gone for good. Maybe these
comrades can be heard fighting and crying in that horrible Lvov pocket, but they have to be left behind


Well, I am fighting forward this game as you see on my forward postions in the photos. I am now going to post the Beginning of turn 2 photos to show what Brian did. Make no mistake about it. I am playing a losing game that I can not win playing this close to the Germans. But that is how I am playing this as long as I can.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:23:54 AM   
HardLuckYetAgain


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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: beender

quote:

ORIGINAL: HardLuckYetAgain

This was the only area on the map I did a withdraw since it needed to be done.



I agree. My experience has been whatever units I don't immediately pull out in this area, are gone for good. Maybe these
comrades can be heard fighting and crying in that horrible Lvov pocket, but they have to be left behind


Well, I am fighting forward this game as you see on my forward postions in the photos. I am now going to post the Beginning of turn 2 photos to show what Brian did. Make no mistake about it. I am playing a losing game that I can not win playing this close to the Germans. But that is how I am playing this as long as I can.


There is a chance of what I am doing will work but I won't know for sure until a few more turns go by. So far I am holding my own but it is not sustainable until I get counters for placement on the map.

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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:26:13 AM   
HardLuckYetAgain


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Turn 2 Pskov Beginning of Turn

Brian does a large sweep and bags all the front MP blockers that were in his way. SEC units I hardly knew you.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:29:06 AM   
HardLuckYetAgain


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Turn 2 Velikie Luki Beginning of Turn

MY TREES!!!! MY TREES!!!! As I feared he went towards VL. Guess it is time to go play in the forest again.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:36:15 AM   
HardLuckYetAgain


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Turn 2 Minsk Beginning of Turn

Brian goes south of Minsk. The cauldron in the middle here between the two Panzer armies is getting "HOT". I will have to make a decision if I "Should stay or should I go". I quickly made the decision to stay for all those that can't wait for an answer. Stay I did. But I have a nasty chance of getting a pincer between the two Panzer armies I have drawn in Red. But I want to make the Germans earn it. Lets party.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:39:22 AM   
HardLuckYetAgain


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Turn 2 North Swamp Squatters

Not much action happening here. But if you look hard enough there is a Wil O' Wisp in there ;-)




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:44:12 AM   
HardLuckYetAgain


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Turn 2 North Swamp and Kiev

As expected somewhere on this front was going to get plastered. The southwest swamp pocket is shut tight. No hope for those poor bastards. The top part of the next pocket has a PZ regiment looks like guarding. Regiments are easy to make retreat & I just need 3 divisions to pretty much retreat that to open the pocket up. Disclaimer, it is never easy retreating a damn PZ regiment. But getting three division here is like finding hens teeth since most are behind German lines :(





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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:51:58 AM   
HardLuckYetAgain


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Turn 2 Vinnitsa Beginning of turn

Large sweeping pocket as expected. My only hope is to find some gaps in the ZOC's for my non CAV units to penetrate. Once I get enough CAV units you better make sure you have solid lines because I have a knack at finding those openings. I see a few places to penetrate. So these two pockets should last another turn. Of course it is a blessing and a curse to open a pocket. Yes I will be prone to getting the rescuers surrounded too. But that is alright since in my case I am staying close until the last minute. It is also a curse since your reborn units will not come back just that much longer when they are killed. But this should be fun since I will be playing close to his supply lines, 15ish or less. I might need a bandaid after this.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:55:45 AM   
HardLuckYetAgain


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Turn 2 Odessa Beginning of turn

Finally last but not least is the Odessa. Stalin was not pleased with the retreat from the Rumanian border. He immediatly ordered a counter attack to gain the lost ground that was given up without a fight.




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RE: Red Star Ascending Axis (BrianG) VS Soviet (HLYA) A... - 8/17/2018 12:57:40 AM   
HardLuckYetAgain


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Placeholder for Turn 2 Video

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