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RE: The fate of the invaders

 
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RE: The fate of the invaders - 7/28/2018 1:03:08 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
quote:

ORIGINAL: GetAssista

There are actually not a lot of Brit CV capable airframes through the war and those that are there are generally crappy, so it makes sense to put US airgroups on Brit CVs. But having a point in time where airgroup uses CV capable planes is necessary for resizing. I just had lots of older Hurries in the pool and this was a way to use them.


Maybe I should have said replacement rates are higher than demand rather than a lot of airframes, so that an airgroup resize may be considered. I always end up sitting on a pile of MartletII and FulmarII by mid 42. In this game (mid April 42) which I just took over, I have a total of 34 USN fighter planes in the pools, half of them F4F-4. Compare to 59 British carrier capable Fighters/Fighter bombers that are availabe in the pools. Normalize with number of groups using those planes, and you have the motive for my -admittedly unprecise- statement re. availablity of the planes.

The Sea Hurricane Ib works quite well for me in a defensive role btw, thus I would not call it crappy. It's actually faster, a better climber and more maneuverable than the F4F-4 IIRC.

Hartwig

(in reply to GetAssista)
Post #: 61
An interesting turn - 7/28/2018 10:33:36 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

having sketched very schematically the overall situation, I would like to share some interesting aspects from this turn. It is always fun to start getting to know the style of a new opponent

Let's start with the TF detected near Tulagi: This was actually a TF reinforcing the enemy stack there. Fortunately, in spite of supply shortage the CD gunners still found some shells...

Pre-Invasion action off Tulagi (114,137) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

288 Coastal gun shots fired in defense.

Japanese Ships
CA Aoba
CA Kumano
CA Suzuya
CA Mogami, Shell hits 1
CA Ashigara
CA Nachi
CA Chokai
CA Maya
CL Tatsuta
CL Tama
CL Nagara
CL Kashima, Shell hits 2, on fire
CL Katori, Shell hits 1, on fire
DD Yunagi
DD Asanagi
DD Hayate
DD Yayoi
DD Oboro
AMC Kiyosumi Maru
xAK Hiyoshi Maru

Japanese ground losses:
208 casualties reported
Squads: 0 destroyed, 23 disabled
Non Combat: 0 destroyed, 26 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Amphibious Assault at Tulagi (114,137)

TF 31 troops unloading over beach at Tulagi, 114,137

Japanese ground losses:
209 casualties reported
Squads: 21 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

17 troops of a IJA Infantry Squad lost in surf during unload of Guards Mixed Bde
17 troops of a IJA Infantry Squad accidentally lost during unload of 63rd Infantry Group
17 troops of a IJA Infantry Squad lost in surf during unload of 62nd Infantry Group /2
17 troops of a IJA Infantry Squad lost overboard during unload of 62nd Infantry Group /2
17 troops of a IJA Infantry Squad accidentally lost during unload of 62nd Infantry Group /3
17 troops of a IJA Infantry Squad lost from landing craft during unload of Guards Mixed Bde /2
17 troops of a IJA Infantry Squad lost overboard during unload of 63rd Infantry Group /6
17 troops of a IJA Infantry Squad lost in surf during unload of 63rd Infantry Group /2
10 Support troops accidentally lost during unload of 63rd Infantry Group /7
17 troops of a IJA Infantry Squad lost overboard during unload of 63rd Infantry Group /3
17 troops of a IJA Infantry Squad lost from landing craft during unload of 64th Infantry Group
17 troops of a IJA Infantry Squad lost in surf during unload of 64th Infantry Group /2
17 troops of a IJA Infantry Squad lost from landing craft during unload of 64th Infantry Group /2
17 troops of a IJA Infantry Squad lost from landing craft during unload of 64th Infantry Group /3
10 Support troops lost in surf during unload of 16th Army /1
17 troops of a IJA Infantry Squad lost from landing craft during unload of 62nd Infantry Group
17 troops of a IJA Infantry Squad lost overboard during unload of 62nd Infantry Group
Motorized Support accidentally lost during unload of 16th Army
17 troops of a IJA Infantry Squad lost overboard during unload of Guards Mixed Bde /3
17 troops of a IJA Infantry Squad accidentally lost during unload of Guards Mixed Bde /4

--------------------------------------------------------------------------------
Invasion Support action off Tulagi (114,137) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

303 Coastal gun shots fired in defense.

Japanese Ships
CA Aoba
CA Kumano
CA Suzuya
CA Mogami
CA Ashigara
CA Nachi
CA Chokai
CA Maya
CL Tatsuta
CL Tama
CL Nagara
DD Asanagi
DD Yayoi
DD Inazuma
xAK Kirishima Maru, Shell hits 4, heavy fires This ship was also carrying fuel !
AMC Kiyosumi Maru
AK Yamasimo Maru
DD Oboro
DD Yunagi
xAK Kinugasa Maru

Japanese ground losses:
241 casualties reported
Squads: 4 destroyed, 12 disabled
Non Combat: 1 destroyed, 53 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Invasion Support action off Tulagi (114,137)
Defensive Guns engage approaching landing force

229 Coastal gun shots fired in defense.

Japanese Ships
CA Kumano
CA Aoba
AMC Kiyosumi Maru
DD Oboro
DD Yunagi

Japanese ground losses:
166 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 58 disabled
Engineers: 0 destroyed, 0 disabled

Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


including support of at least part of KB

Afternoon Air attack on 57th Coastal Artillery Regiment, at 114,137 (Tulagi)

Weather in hex: Light rain

Raid detected at 52 NM, estimated altitude 13,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
A6M2 Zero x 45
D3A1 Val x 117

Japanese aircraft losses
D3A1 Val: 6 damaged

Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
8 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
13 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb


So this is what the valiant, starving defenders are facing now:


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Bombardment attack

Attacking force 4062 troops, 130 guns, 132 vehicles, Assault Value = 200

Defending force 35336 troops, 305 guns, 73 vehicles, Assault Value = 1334

Japanese ground losses:
75 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
2/6th Armoured Regiment
49th Australian Battalion
161st Infantry Rgt /3
1st Medium Regiment
II US Fighter Cmnd
47th Construction Regiment
198th Field Artillery Battalion
57th Coastal Artillery Regiment
14th RAAF Base Force
206th Coast AA Regiment
205th Coast AA Regiment
113th USAAF Base Force
B Det USN Port Svc

Defending units:
64th Naval Guard Unit
67th Naval Guard Unit
63rd Infantry Group
42nd Naval Guard Unit
62nd Infantry Group /4
Guards Mixed Brigade
47th Naval Guard Unit
83rd Naval Guard Unit
Kure 3rd SNLF
62nd Naval Guard Unit
64th Infantry Group /1
14th Naval Construction Battalion
7th Air Defense AA Regiment
38th JNAF AF Unit
16th Army /2


Definitely a meaningful addition of AV, which will suffice to take the base once disruption has gone down after a turn or three, but apart from Mixed Guards Bde still not firepower-heavy units doing the work in this region, which is important because there are numerous high value bases (high base value multiplier for IJ) IJ may (should) plan to go after.

Hartwig

< Message edited by modrow -- 7/28/2018 10:35:24 PM >

(in reply to modrow)
Post #: 62
RE: An interesting turn - 7/28/2018 10:40:51 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
I also tried to check with Heavy bombers from Koepang whether my new enemy does take care of covering his bases, even if they are seemingly backwater. Unfortunately, he does for most of them

--------------------------------------------------------------------------------
Morning Air attack on Soerabaja , at 56,104

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-Ia Oscar x 13

Allied aircraft
B-17E Fortress x 8

No Japanese losses

Allied aircraft losses
B-17E Fortress: 5 damaged
B-17E Fortress: 1 destroyed by flak

Aircraft Attacking:
8 x B-17E Fortress bombing from 8000 feet *
Port Attack: 4 x 500 lb GP Bomb

CAP engaged:
59th Sentai with Ki-43-Ia Oscar (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 6 minutes



--------------------------------------------------------------------------------
Morning Air attack on Soerabaja , at 56,104

Weather in hex: Severe storms

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ia Oscar x 2

Allied aircraft
B-17E Fortress x 8

No Japanese losses

Allied aircraft losses
B-17E Fortress: 3 damaged

Aircraft Attacking:
8 x B-17E Fortress bombing from 8000 feet *
Port Attack: 4 x 500 lb GP Bomb

CAP engaged:
59th Sentai with Ki-43-Ia Oscar (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 139 minutes



--------------------------------------------------------------------------------
Morning Air attack on Balikpapan , at 64,97

Weather in hex: Clear sky

Raid spotted at 1 NM, estimated altitude 14,000 feet.
Estimated time to target is 0 minutes

Allied aircraft
B-17D Fortress x 8

No Allied losses

Oil hits 2

Aircraft Attacking:
8 x B-17D Fortress bombing from 10000 feet *
City Attack: 4 x 500 lb GP Bomb
--------------------------------------------------------------------------------

Morning Air attack on Makassar , at 65,106

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 11

Allied aircraft
B-17E Fortress x 8

No Japanese losses

Allied aircraft losses
B-17E Fortress: 5 damaged

Aircraft Attacking:
8 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
Shoho-1/A with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 20000
Time for all group planes to reach interception is 12 minutes


(in reply to modrow)
Post #: 63
RE: An interesting turn - 7/28/2018 10:47:23 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Last not least, it looks like we caught an Ampon invasion or part thereof:

Morning Air attack on TF, near Obi at 77,107

Weather in hex: Severe storms

Raid spotted at 7 NM, estimated altitude 11,000 feet.
Estimated time to target is 2 minutes

Allied aircraft
F4F-3 Wildcat x 17
SBD-3 Dauntless x 17

No Allied losses

Japanese Ships
xAK Kinkai Maru, Bomb hits 2, and is sunk
xAK Izan Maru
DD Yomogi

Japanese ground losses:
429 casualties reported
Squads: 19 destroyed, 6 disabled
Non Combat: 31 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)

Aircraft Attacking:
15 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAK Kinkai Maru

--------------------------------------------------------------------

Afternoon Air attack on TF, near Obi at 77,107

Weather in hex: Light cloud

Raid spotted at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
F4F-3 Wildcat x 17
SBD-3 Dauntless x 17

No Allied losses

Japanese Ships
xAK Izan Maru, Bomb hits 4, and is sunk
xAK Terushima Maru, Bomb hits 4, and is sunk
PB Fukui Maru, Bomb hits 2, and is sunk

Japanese ground losses:
1348 casualties reported
Squads: 59 destroyed, 55 disabled
Non Combat: 66 destroyed, 67 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 54 (37 destroyed, 17 disabled)

Aircraft Attacking:
9 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAK Izan Maru
Heavy smoke from fires obscuring xAK Terushima Maru



Good to gain some permanent VP for the ratio...

Hartwig

(in reply to modrow)
Post #: 64
RE: An interesting turn - 7/29/2018 7:24:54 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Any of those kinds of hits slow things down a lot. Nice work.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to modrow)
Post #: 65
RE: An interesting turn - 7/30/2018 4:58:53 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline

quote:

ORIGINAL: obvert

Any of those kinds of hits slow things down a lot. Nice work.


Thanks. I am working to create more opportunities, but we are currently very "disengaged" from each other, there are few hotspots where something is happening. The low number of TF sightings is indicative of that.

To illustrate what I mean, I will do something I usually don't do: post a full combat report file, even a rather boring one. Don't expect seeing much action or great results (apart from Tulagi surviving the second attack of the increased army because my opponent chose not to wait for a day but attack directly).

AFTER ACTION REPORTS FOR Apr 13, 42
--------------------------------------------------------------------------------
ASW attack near Palembang at 49,90

Japanese Ships
DD Mikazuki
DD Amagiri
AO Toho Maru
AO Nippon Maru
DD Yukaze
DD Sawakaze
DD Kamikaze

Allied Ships
SS O24

SS O24 is sighted by escort
O24 bottoming out ....
DD Yukaze fails to find sub and abandons search
DD Sawakaze fails to find sub, continues to search...
DD Kamikaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid detected at 10 NM, estimated altitude 43,500 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ic Oscar x 37

Allied aircraft
H81-A3 x 5

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
H81-A3: 1 destroyed

Aircraft Attacking:
34 x Ki-43-Ic Oscar sweeping at 38500 feet *

CAP engaged:
AVG/1st Sqn with H81-A3 (0 airborne, 2 on standby, 2 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 32400.
Time for all group planes to reach interception is 16 minutes



--------------------------------------------------------------------------------
Morning Air attack on Kukong , at 79,57

Weather in hex: Thunderstorms

Raid spotted at 24 NM, estimated altitude 33,940 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-27b Nate x 10

No Japanese losses

Aircraft Attacking:
10 x Ki-27b Nate sweeping at 32940 feet *



--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid detected at 32 NM, estimated altitude 40,500 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-43-Ic Oscar x 36

Allied aircraft
H81-A3 x 1

No Japanese losses

No Allied losses

Aircraft Attacking:
36 x Ki-43-Ic Oscar sweeping at 38500 feet *

CAP engaged:
AVG/1st Sqn with H81-A3 (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 38500.
Time for all group planes to reach interception is 17 minutes



--------------------------------------------------------------------------------
Morning Air attack on 57th Coastal Artillery Regiment, at 114,137 (Tulagi)

Weather in hex: Overcast

Raid detected at 94 NM, estimated altitude 16,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
G3M2 Nell x 24

No Japanese losses

Aircraft Attacking:
24 x G3M2 Nell bombing from 12000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...


--------------------------------------------------------------------------------
Morning Air attack on Shaoyang , at 80,52

Weather in hex: Partial cloud

Raid spotted at 37 NM, estimated altitude 8,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G3M2 Nell x 18

Japanese aircraft losses
G3M2 Nell: 3 damaged

Airbase hits 5
Airbase supply hits 1
Runway hits 15

Aircraft Attacking:
18 x G3M2 Nell bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Changsha , at 82,52

Weather in hex: Heavy rain

Raid spotted at 36 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G4M1 Betty x 17

Japanese aircraft losses
G4M1 Betty: 1 damaged

Airbase hits 8
Airbase supply hits 2
Runway hits 44

Aircraft Attacking:
17 x G4M1 Betty bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41

Weather in hex: Heavy cloud

Raid spotted at 35 NM, estimated altitude 9,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G3M2 Nell x 21

No Japanese losses

Airbase hits 4
Airbase supply hits 1
Runway hits 15

Aircraft Attacking:
21 x G3M2 Nell bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Changsha , at 82,52

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G4M1 Betty x 25

Japanese aircraft losses
G4M1 Betty: 3 damaged

Airbase hits 10
Airbase supply hits 3
Runway hits 40

Aircraft Attacking:
25 x G4M1 Betty bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 49th Australian Battalion, at 114,137 (Tulagi)

Weather in hex: Overcast

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 36
G3M2 Nell x 33

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied ground losses:
27 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
33 x G3M2 Nell bombing from 12000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid detected at 37 NM, estimated altitude 43,500 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-43-Ic Oscar x 8

No Japanese losses

Aircraft Attacking:
4 x Ki-43-Ic Oscar sweeping at 38500 feet *
4 x Ki-43-Ic Oscar sweeping at 38500 feet *



--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41

Weather in hex: Heavy cloud

Raid spotted at 31 NM, estimated altitude 6,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-Ic Sally x 20

Japanese aircraft losses
Ki-21-Ic Sally: 6 damaged

Airbase supply hits 2
Runway hits 7

Aircraft Attacking:
17 x Ki-21-Ic Sally bombing from 2000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
3 x Ki-21-Ic Sally bombing from 2000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41

Weather in hex: Heavy cloud

Raid spotted at 34 NM, estimated altitude 6,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-Ic Sally x 8

Japanese aircraft losses
Ki-21-Ic Sally: 4 damaged

Runway hits 2

Aircraft Attacking:
8 x Ki-21-Ic Sally bombing from 2000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 24

Japanese aircraft losses
Ki-21-IIa Sally: 10 damaged

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Airbase supply hits 1
Runway hits 8

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 12000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Kukong , at 79,57

Weather in hex: Thunderstorms

Raid spotted at 35 NM, estimated altitude 34,940 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-27b Nate x 2

No Japanese losses

Aircraft Attacking:
2 x Ki-27b Nate sweeping at 32940 feet *



--------------------------------------------------------------------------------
Morning Air attack on Siangtan , at 81,52

Weather in hex: Moderate rain

Raid spotted at 16 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-30 Ann x 12

No Japanese losses

Airbase hits 1
Runway hits 5

Aircraft Attacking:
12 x Ki-30 Ann bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 7th Chinese Corps, at 84,42 , near Sian

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-32 Mary x 25

No Japanese losses

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
25 x Ki-32 Mary bombing from 4000 feet *
Ground Attack: 1 x 100 kg GP Bomb

Also attacking 71st Chinese Corps ...
Also attacking 7th Chinese Corps ...
Also attacking 71st Chinese Corps ...
Also attacking 7th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on Changsha , at 82,52

Weather in hex: Heavy rain

Raid spotted at 31 NM, estimated altitude 38,500 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-44 Tojo x 4

No Japanese losses

Aircraft Attacking:
4 x Ki-44 Tojo sweeping at 35500 feet



--------------------------------------------------------------------------------
Morning Air attack on Yenan , at 88,37

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-Ic Sally x 16

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged

Airbase hits 1
Runway hits 5

Aircraft Attacking:
16 x Ki-21-Ic Sally bombing from 5000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 40th Chinese Corps, at 84,42 , near Sian

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-30 Ann x 27

No Japanese losses

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
27 x Ki-30 Ann bombing from 4000 feet
Ground Attack: 1 x 250 kg GP Bomb

Also attacking 90th Chinese Corps ...
Also attacking 40th Chinese Corps ...
Also attacking 90th Chinese Corps ...
Also attacking 40th Chinese Corps ...
Also attacking 90th Chinese Corps ...
Also attacking 40th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid spotted at 29 NM, estimated altitude 16,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-21-IIa Sally x 18

Japanese aircraft losses
Ki-21-IIa Sally: 7 damaged

Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Airbase supply hits 3
Runway hits 10

Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 12000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hengyang , at 80,53

Weather in hex: Overcast

Raid spotted at 10 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-48-Ib Lily x 23

No Japanese losses

Airbase hits 2
Airbase supply hits 5
Runway hits 9

Aircraft Attacking:
23 x Ki-48-Ib Lily bombing from 5000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 98th Chinese Corps, at 83,41 (Sian)

Weather in hex: Heavy cloud

Raid spotted at 37 NM, estimated altitude 6,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-30 Ann x 20

Japanese aircraft losses
Ki-30 Ann: 2 damaged

Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
20 x Ki-30 Ann bombing from 4000 feet
Ground Attack: 1 x 250 kg GP Bomb

Also attacking 35th Chinese Corps ...
Also attacking 98th Chinese Corps ...
Also attacking 35th Chinese Corps ...
Also attacking 98th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on Kendari , at 70,106

Weather in hex: Heavy rain

Raid spotted at 29 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-17D Fortress x 8

No Allied losses

Airbase hits 2
Airbase supply hits 1
Runway hits 7

Aircraft Attacking:
8 x B-17D Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on 70th Chinese Corps, at 82,54 (Pingsiang)

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
D3A1 Val x 3
Ki-27b Nate x 11

No Japanese losses

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
3 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on 57th Coastal Artillery Regiment, at 114,137 (Tulagi)

Weather in hex: Light cloud

Raid detected at 92 NM, estimated altitude 15,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M2 Zero x 45
D3A1 Val x 113

Japanese aircraft losses
D3A1 Val: 4 damaged

Allied ground losses:
6 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
8 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
17 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
14 x D3A1 Val releasing from 1000'
Ground Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 3000'
Ground Attack: 1 x 250 kg GP Bomb
12 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
Ground Attack: 1 x 250 kg GP Bomb

Also attacking 49th Australian Battalion ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...
Also attacking 161st Infantry Rgt /3 ...
Also attacking 57th Coastal Artillery Regiment ...
Also attacking 49th Australian Battalion ...


--------------------------------------------------------------------------------
Afternoon Air attack on Changsha , at 82,52

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-36 Ida x 6
Ki-51 Sonia x 4

Japanese aircraft losses
Ki-36 Ida: 1 damaged
Ki-51 Sonia: 1 damaged

Airbase hits 4
Airbase supply hits 2
Runway hits 5

Aircraft Attacking:
4 x Ki-51 Sonia bombing from 5000 feet
Airfield Attack: 4 x 50 kg GP Bomb
6 x Ki-36 Ida bombing from 5000 feet
Airfield Attack: 4 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Bataan , at 78,77

Weather in hex: Heavy cloud

Raid spotted at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 13

No Japanese losses

Airbase hits 1
Airbase supply hits 1
Runway hits 8

Aircraft Attacking:
13 x Ki-21-IIa Sally bombing from 12000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Bataan , at 78,77

Weather in hex: Heavy cloud

Raid detected at 53 NM, estimated altitude 12,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
D3A1 Val x 8

Japanese aircraft losses
D3A1 Val: 1 damaged

Aircraft Attacking:
8 x D3A1 Val bombing from 20000 feet
Airfield Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Deliberate attack

Attacking force 31808 troops, 275 guns, 2 vehicles, Assault Value = 1219

Defending force 7950 troops, 187 guns, 307 vehicles, Assault Value = 121

Japanese adjusted assault: 310

Allied adjusted defense: 91

Japanese assault odds: 3 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
309 casualties reported
Squads: 4 destroyed, 45 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
674 casualties reported
Squads: 6 destroyed, 57 disabled
Non Combat: 5 destroyed, 88 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 31 (5 destroyed, 26 disabled)
Vehicles lost 58 (14 destroyed, 44 disabled)

Assaulting units:
62nd Infantry Group
64th Infantry Group
64th Naval Guard Unit
63rd Infantry Group
Kure 3rd SNLF
42nd Naval Guard Unit
47th Naval Guard Unit
Guards Mixed Brigade
83rd Naval Guard Unit
62nd Naval Guard Unit
67th Naval Guard Unit
7th Air Defense AA Regiment
16th Army
14th Naval Construction Battalion
38th JNAF AF Unit

Defending units:
2/6th Armoured Regiment
161st Infantry Rgt /3
205th Coast AA Regiment
1st Medium Regiment
113th USAAF Base Force
II US Fighter Cmnd
49th Australian Battalion
198th Field Artillery Battalion
57th Coastal Artillery Regiment
47th Construction Regiment
206th Coast AA Regiment
14th RAAF Base Force
B Det USN Port Svc


--------------------------------------------------------------------------------

Ground combat at 87,41 (near Tsiaotso)

Japanese Bombardment attack

Attacking force 26558 troops, 203 guns, 0 vehicles, Assault Value = 899

Defending force 30066 troops, 148 guns, 0 vehicles, Assault Value = 871

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled

Assaulting units:
7th Ind.Mixed Brigade
6th Ind.Mixed Brigade
69th Division
9th Ind.Mixed Brigade
1st Army
6th Medium Field Artillery Regiment

Defending units:
16th Chinese Corps
36th Chinese Corps
59th Chinese Corps
8th Group Army
7th Group Army
39th Group Army


--------------------------------------------------------------------------------

Ground combat at Bataan (78,77)

Japanese Bombardment attack

Attacking force 3262 troops, 232 guns, 220 vehicles, Assault Value = 2858

Defending force 27662 troops, 513 guns, 313 vehicles, Assault Value = 551

Allied ground losses:
95 casualties reported
Squads: 2 destroyed, 9 disabled
Non Combat: 2 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)

Assaulting units:
25th/B Division
7th/B Division
23rd Nav Gd Unit
2nd Tank Regiment
7th/C Division
52nd/C Division
48th/C Division
25th/C Division
11th/B Division
146th Infantry Regiment
4th Tank Regiment
52nd/B Division
16th/C Division
48th/A Division
48th/B Division
65th Brigade
24th Nav Gsn Unit
8th Tank Regiment
32nd Nav Gsn Unit
19th Ind. Engineer Regiment
54th/C Division
16th/A Division
52nd/A Division
54th/B Division
54th/A Division
7th/A Division
16th/B Division
7th Tank Regiment
11th/A Division
66th Infantry Group
25th/A Division
11th/C Division
14th Army
3rd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
2nd Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
10th Ind. Mountain Gun Regiment
9th Ind.Hvy.Art. Battalion
20th Ind. Mtn Gun Battalion
2nd Mortar Battalion
15th Ind.Art.Mortar Battalion
17th Medium Field Artillery Regiment

Defending units:
41st PA Infantry Division
91st PA Infantry Division
14th PS Engineer Regiment
Manila Bay Defenses
2nd PA Constabulary Regiment
57th PS Infantry Regimental Combat Team
21st PA Infantry Division
4th Marine Regiment
1st PA Infantry Division
192nd Tank Battalion
31st Infantry Regiment
45th PS Infantry Regimental Combat Team
2nd PA Constblry HW Regiment
301st Construction Battalion
Clark Field USAAF Base Force
USAFFE
4th PA Constabulary Regiment
II Philippine Corps
202nd PA Construction Battalion
88th PS Field Artillery Regiment
201st PA Construction Battalion
31st PA Infantry Division
Provisional GMC Grp
194th Tank Battalion
1st PI Base Force
26th PS Cavalry Regiment
PAF Aviation
Bataan USN Base Force
Far East USAAF
Asiatic Fleet
I Philippine Corps
301st PA Field Artillery Regiment


--------------------------------------------------------------------------------

Ground combat at 85,43 (near Nanyang)

Japanese Bombardment attack

Attacking force 290 troops, 38 guns, 0 vehicles, Assault Value = 937

Defending force 31622 troops, 162 guns, 0 vehicles, Assault Value = 1161

Assaulting units:
36th Division
32nd Division
12th Army
11th Field Artillery Regiment

Defending units:
47th Chinese Corps
57th Chinese Corps
38th Chinese Corps
76th Chinese Corps
1st War Area
4th Group Army
34th Group Army


--------------------------------------------------------------------------------

Ground combat at 103,126 (near Gasmata)

Japanese Deliberate attack

Attacking force 299 troops, 0 guns, 0 vehicles, Assault Value = 13

Defending force 135 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 7

Allied adjusted defense: 1

Japanese assault odds: 7 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker: fatigue(-)

Assaulting units:
2nd Indpt SNLF Coy

Defending units:
Lark Battalion


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Bombardment attack

Attacking force 3396 troops, 121 guns, 122 vehicles, Assault Value = 70

Defending force 33860 troops, 304 guns, 73 vehicles, Assault Value = 1179

Assaulting units:
2/6th Armoured Regiment
161st Infantry Rgt /3
113th USAAF Base Force
205th Coast AA Regiment
14th RAAF Base Force
57th Coastal Artillery Regiment
47th Construction Regiment
II US Fighter Cmnd
1st Medium Regiment
49th Australian Battalion
198th Field Artillery Battalion
206th Coast AA Regiment
B Det USN Port Svc

Defending units:
64th Naval Guard Unit
64th Infantry Group
42nd Naval Guard Unit
62nd Naval Guard Unit
Guards Mixed Brigade
83rd Naval Guard Unit
Kure 3rd SNLF
63rd Infantry Group
62nd Infantry Group
47th Naval Guard Unit
67th Naval Guard Unit
7th Air Defense AA Regiment
14th Naval Construction Battalion
16th Army
38th JNAF AF Unit


Hartwig

(in reply to obvert)
Post #: 66
China situation - 7/30/2018 8:57:34 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

I have mentioned the race to Sian in the China campaign and would like to provide you with an update and more complete information.

Position 1 in the picture shown below represents the position of the original roadblock NY59giants that was broken by brute force and triggered my taking over this game.

As you see, I struggled to try and set up a new roadblock at position 2. The problem was numbers - he has >3000 AV including 5 Tk regiments, Sian had nowhere near enough forces available to make a stand. The closest location where significant amounts of troops could be found was position 3 - which is, of course, a race on a slow road vs. a good road. Due to fortunate die rolls in ground combat, I now have what I have available at 2 - about 2k AV. I would feel ok with that if they were adequately supplied, but unfortunately the are not. If IJ manages to break through here, I will struggle to set up a new roadblock. There is not much in terms of a reserve.

Hartwig





Attachment (1)

(in reply to modrow)
Post #: 67
RE: China situation - 7/30/2018 8:59:24 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
For a more complete picture, here is the southern part of China as well - a quiet front.

Hartwig




Attachment (1)

(in reply to modrow)
Post #: 68
RE: China situation - 7/30/2018 9:42:24 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Why so few movement arrows on your Chinese LCUs around Nanyang? Most annoying Chinese strategy is to infiltrate with small units into every opening, cutting communications and making Japan spend time marching to root them out. Use those A/B/C new corps around his megastacks

(in reply to modrow)
Post #: 69
RE: China situation - 7/30/2018 10:06:21 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
quote:

ORIGINAL: GetAssista

Why so few movement arrows on your Chinese LCUs around Nanyang? Most annoying Chinese strategy is to infiltrate with small units into every opening, cutting communications and making Japan spend time marching to root them out. Use those A/B/C new corps around his megastacks


You mean like in the unit shown in the picture below which is located in a hex where no movement arrow is displayed but evidently there are still units marching?

Plus I tend to avoid the open plains. That's why I would have set up the road blocks to Sian closer to Sian to start with and marched some smallish units into the hexes next to the road hex in front of the road block. That's also why I am not going after Nanyang proper right now.

Hartwig




Attachment (1)

< Message edited by modrow -- 7/30/2018 10:07:27 AM >

(in reply to GetAssista)
Post #: 70
RE: China situation - 7/30/2018 10:40:12 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: modrow
quote:

ORIGINAL: GetAssista
Why so few movement arrows on your Chinese LCUs around Nanyang? Most annoying Chinese strategy is to infiltrate with small units into every opening, cutting communications and making Japan spend time marching to root them out. Use those A/B/C new corps around his megastacks

You mean like in the unit shown in the picture below which is located in a hex where no movement arrow is displayed but evidently there are still units marching?

Plus I tend to avoid the open plains. That's why I would have set up the road blocks to Sian closer to Sian to start with and marched some smallish units into the hexes next to the road hex in front of the road block. That's also why I am not going after Nanyang proper right now.
Hartwig

That's a rather big Corp, still useful in the fighting. . Infiltration is meant to avoid fighting if possible and just be a looming communications threat and general annoyance, so done with as small groups as possible and accepting their eventual demise. Even if "small group" in China means a different thing than everywhere else in the world Codeword "cockroaches"!
Plains are even better since there are hard roads on most of them for good marching speed so it is not easy to overtake your infantry to make them fight. And if Japan wants to spare bombers or even better, tanks to clear those units out then those are redirected from the frontlines making your life there easier and buying time to dig in.

< Message edited by GetAssista -- 7/30/2018 10:41:13 AM >

(in reply to modrow)
Post #: 71
RE: China situation - 7/30/2018 12:39:39 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: modrow
quote:

ORIGINAL: GetAssista
Why so few movement arrows on your Chinese LCUs around Nanyang? Most annoying Chinese strategy is to infiltrate with small units into every opening, cutting communications and making Japan spend time marching to root them out. Use those A/B/C new corps around his megastacks

You mean like in the unit shown in the picture below which is located in a hex where no movement arrow is displayed but evidently there are still units marching?

Plus I tend to avoid the open plains. That's why I would have set up the road blocks to Sian closer to Sian to start with and marched some smallish units into the hexes next to the road hex in front of the road block. That's also why I am not going after Nanyang proper right now.
Hartwig

That's a rather big Corp, still useful in the fighting. . Infiltration is meant to avoid fighting if possible and just be a looming communications threat and general annoyance, so done with as small groups as possible and accepting their eventual demise. Even if "small group" in China means a different thing than everywhere else in the world Codeword "cockroaches"!
Plains are even better since there are hard roads on most of them for good marching speed so it is not easy to overtake your infantry to make them fight. And if Japan wants to spare bombers or even better, tanks to clear those units out then those are redirected from the frontlines making your life there easier and buying time to dig in.


Well, it's what I have available to try to interfere with the monster stack's supply at all. I stepped into this game 5 turns ago and have to work with what is available. There are no units that are no longer useful in the fighting near the frontlines apart from the ones which were just shattered, and those are not in a suitable position to go anywhere but ove along the road now. Maybe NY59giants managed to be beaten up less than usual (i.e. the average Allied player)

Btw, there's a great post by Alfred about Allied approach to China to be chosen. I'll try to dig it out.

Hartwig

edited to clarify what I meant with "usual"

< Message edited by modrow -- 7/30/2018 3:14:47 PM >

(in reply to GetAssista)
Post #: 72
RE: China situation - 7/30/2018 12:48:01 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Found it! Here it is, post #67.

http://www.matrixgames.com/forums/tm.asp?m=3729997&mpage=3&key=�

(in reply to modrow)
Post #: 73
April 14 42 update - 7/31/2018 12:37:36 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

as there is still not too much happening, just a brief update:

* Tulagi fell

Ground combat at Tulagi (114,137)

Japanese Deliberate attack

Attacking force 31464 troops, 275 guns, 2 vehicles, Assault Value = 1185

Defending force 6925 troops, 177 guns, 288 vehicles, Assault Value = 69

Japanese adjusted assault: 483

Allied adjusted defense: 61

Japanese assault odds: 7 to 1 (fort level 1)

Japanese forces CAPTURE Tulagi !!!

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
477 casualties reported
Squads: 4 destroyed, 52 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
4553 casualties reported
Squads: 116 destroyed, 0 disabled
Non Combat: 679 destroyed, 0 disabled
Engineers: 48 destroyed, 0 disabled
Guns lost 103 (103 destroyed, 0 disabled)
Vehicles lost 385 (385 destroyed, 0 disabled)
Units destroyed 13

Assaulting units:
64th Infantry Group
Kure 3rd SNLF
83rd Naval Guard Unit
62nd Naval Guard Unit
63rd Infantry Group
Guards Mixed Brigade
47th Naval Guard Unit
62nd Infantry Group
64th Naval Guard Unit
42nd Naval Guard Unit
67th Naval Guard Unit
7th Air Defense AA Regiment
16th Army
14th Naval Construction Battalion
38th JNAF AF Unit

Defending units:
2/6th Armoured Regiment
161st Infantry Rgt /3
198th Field Artillery Battalion
II US Fighter Cmnd
113th USAAF Base Force
47th Construction Regiment
1st Medium Regiment
14th RAAF Base Force
205th Coast AA Regiment
57th Coastal Artillery Regiment
206th Coast AA Regiment
49th Australian Battalion
B Det USN Port Svc


* Bataan is about to fall

Ground combat at Bataan (78,77)

Japanese Deliberate attack

Attacking force 108386 troops, 1271 guns, 796 vehicles, Assault Value = 2981

Defending force 27544 troops, 508 guns, 310 vehicles, Assault Value = 544

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1661

Allied adjusted defense: 573

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
4820 casualties reported
Squads: 17 destroyed, 332 disabled
Non Combat: 1 destroyed, 53 disabled
Engineers: 1 destroyed, 42 disabled
Vehicles lost 27 (7 destroyed, 20 disabled)

Allied ground losses:
3029 casualties reported
Squads: 181 destroyed, 100 disabled
Non Combat: 9 destroyed, 128 disabled
Engineers: 5 destroyed, 17 disabled
Guns lost 65 (40 destroyed, 25 disabled)
Vehicles lost 38 (13 destroyed, 25 disabled)

Assaulting units:
2nd Tank Regiment
146th Infantry Regiment
25th/C Division
7th/A Division
8th Tank Regiment
16th/A Division
52nd/B Division
7th Tank Regiment
11th/A Division
19th Ind. Engineer Regiment
54th/A Division
66th Infantry Group
16th/C Division
23rd Nav Gd Unit
32nd Nav Gsn Unit
48th/B Division
54th/C Division
11th/B Division
65th Brigade
52nd/C Division
52nd/A Division
48th/A Division
7th/B Division
25th/A Division
54th/B Division
24th Nav Gsn Unit
25th/B Division
7th/C Division
16th/B Division
4th Tank Regiment
48th/C Division
11th/C Division
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Mortar Battalion
10th Ind. Mountain Gun Regiment
1st Hvy.Artillery Regiment
2nd Ind.Art.Mortar Battalion
15th Ind.Art.Mortar Battalion
14th Army
20th Ind. Mtn Gun Battalion
2nd Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
17th Medium Field Artillery Regiment

Defending units:
91st PA Infantry Division
31st Infantry Regiment
45th PS Infantry Regimental Combat Team
57th PS Infantry Regimental Combat Team
192nd Tank Battalion
Manila Bay Defenses
41st PA Infantry Division
14th PS Engineer Regiment
21st PA Infantry Division
1st PA Infantry Division
4th Marine Regiment
2nd PA Constabulary Regiment
2nd PA Constblry HW Regiment
Provisional GMC Grp
201st PA Construction Battalion
Clark Field USAAF Base Force
31st PA Infantry Division
194th Tank Battalion
301st Construction Battalion
USAFFE
202nd PA Construction Battalion
26th PS Cavalry Regiment
88th PS Field Artillery Regiment
1st PI Base Force
Far East USAAF
4th PA Constabulary Regiment
II Philippine Corps
PAF Aviation
I Philippine Corps
Asiatic Fleet
Bataan USN Base Force
301st PA Field Artillery Regiment


I guess this will lead to new operations in the southern pacific and, as soon as the fall of Bataan has occurred, in the southern DEI in the foreseeable future, as it frees LCUs for new tasks.

I attach the intel screen, so you can see what this means in terms of points. The quite desirable air loss ratio stems from a little trap I could set in China, downing a number of unescorted bombers. Before you say do more of it, let me point out that it required drop tank availability, which is only a temporary condition. I'll use it when I can, but those are rare opportunities.

Also, an IJ unit has been pursuing the shattered remnants of the former defenders of PM to the hex SE of Terapo. So the ground combat losses will go up some more soon.

Hartwig

edited to correct base name in red




Attachment (1)

< Message edited by modrow -- 7/31/2018 1:39:21 PM >

(in reply to modrow)
Post #: 74
Fall of Bataan - 8/5/2018 9:08:23 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Gentlemen,

a brief update only - not too much action in the last few days.

It is now April 17 and Bataan finally fell - another bunch of VP for IJ due to destruction of LCUs.

Ground combat at Bataan (78,77)

Japanese Deliberate attack

Attacking force 107691 troops, 1271 guns, 791 vehicles, Assault Value = 2880

Defending force 24536 troops, 445 guns, 289 vehicles, Assault Value = 386

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1599

Allied adjusted defense: 229

Japanese assault odds: 6 to 1 (fort level 0)

Japanese forces CAPTURE Bataan !!!

Combat modifiers
Defender: terrain(+), preparation(-), supply(-)
Attacker:

Japanese ground losses:
2479 casualties reported
Squads: 8 destroyed, 350 disabled
Non Combat: 3 destroyed, 49 disabled
Engineers: 1 destroyed, 51 disabled
Guns lost 33 (2 destroyed, 31 disabled)
Vehicles lost 28 (5 destroyed, 23 disabled)

Allied ground losses:
17339 casualties reported
Squads: 831 destroyed, 0 disabled
Non Combat: 1480 destroyed, 0 disabled
Engineers: 132 destroyed, 0 disabled
Guns lost 663 (663 destroyed, 0 disabled)
Vehicles lost 424 (424 destroyed, 0 disabled)
Units destroyed 32

Assaulting units:
52nd/B Division
8th Tank Regiment
7th/C Division
24th Nav Gsn Unit
16th/C Division
48th/A Division
25th/A Division
32nd Nav Gsn Unit
16th/A Division
52nd/C Division
4th Tank Regiment
48th/C Division
25th/C Division
7th/A Division
48th/B Division
54th/A Division
16th/B Division
146th Infantry Regiment
7th Tank Regiment
25th/B Division
52nd/A Division
11th/A Division
65th Brigade
2nd Tank Regiment
23rd Nav Gd Unit
11th/B Division
54th/C Division
7th/B Division
54th/B Division
66th Infantry Group
19th Ind. Engineer Regiment
11th/C Division
9th Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
3rd Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Battalion
2nd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
1st Hvy.Artillery Regiment
8th Medium Field Artillery Regiment
14th Army
2nd Ind.Art.Mortar Battalion
10th Ind. Mountain Gun Regiment
20th Ind. Mtn Gun Battalion
17th Medium Field Artillery Regiment

Defending units:
4th Marine Regiment
Manila Bay Defenses
1st PA Infantry Division
41st PA Infantry Division
21st PA Infantry Division
2nd PA Constabulary Regiment
45th PS Infantry Regimental Combat Team
2nd PA Constblry HW Regiment
201st PA Construction Battalion
31st Infantry Regiment
31st PA Infantry Division
Bataan USN Base Force
202nd PA Construction Battalion
301st Construction Battalion
I Philippine Corps
88th PS Field Artillery Regiment
Clark Field USAAF Base Force
Far East USAAF
57th PS Infantry Regimental Combat Team
Provisional GMC Grp
14th PS Engineer Regiment
4th PA Constabulary Regiment
PAF Aviation
91st PA Infantry Division
1st PI Base Force
USAFFE
Asiatic Fleet
26th PS Cavalry Regiment
194th Tank Battalion
II Philippine Corps
192nd Tank Battalion
301st PA Field Artillery Regiment


Furthermore, enemy sent in a group of DDs to bombard Koepang. They did not do any damage, but retrieved the valuable information that 18th British Division is there - a pity, I would have preferred if this would have stayed a surprise.

I saw them coming and tried to set up an intercept for the day phase, but it did not work.

That's all for now.

Hartwig

(in reply to modrow)
Post #: 75
RE: Fall of Bataan - 8/6/2018 1:52:13 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Are you going to pull them out now that the trap has been sprung and they might find themselves isolated and to wither on the vine for no good purpose?

(in reply to modrow)
Post #: 76
RE: Fall of Bataan - 8/6/2018 10:10:15 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline

quote:

ORIGINAL: Bif1961

Are you going to pull them out now that the trap has been sprung and they might find themselves isolated and to wither on the vine for no good purpose?


Thanks for asking.

I don't think I should pull them out now. I was quite glad I found that unit at that location, because IMO it serves a good purpose there that I cannot discuss now due to lack of time. But eventually, this assessment cannot be understood without having more information about the general status in the southern DEI.

Hartwig


(in reply to Bif1961)
Post #: 77
Air war in Burma - 8/8/2018 9:23:01 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
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Gentlemen,

another brief update with some data from April 18+19 42, restricted mainly due to a lack of action – which may be part of my opponent’s plan or just a consequence of both of us preparing for future action. In any case, I am trying to stir up some action where I can, simply to increase the VP denominator (the current ratio is 2.8:1 for IJ), but I am still limited in my options to do so at the moment for various reasons.

But I have now started an air war in Burma, let’s see where it leads. I may have to learn a few lessons, because this is a no altitude limit game for fighters, whereas I have mostly played with a 2nd best mvr band rule, so some readjustments may be needed to optimize the results I get.

The first two days went sort of ok with plane losses of 25:19 and 24:11 in my favour, respectively. The first would have been even better if some Blenheims would not have decided to go in without their escorts before the sweeps), so I will probably continue this for now.

Hartwig


< Message edited by modrow -- 8/8/2018 9:24:42 AM >

(in reply to modrow)
Post #: 78
RE: Air war in Burma - 8/8/2018 9:41:20 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: modrow
But I have now started an air war in Burma, let’s see where it leads. I may have to learn a few lessons, because this is a no altitude limit game for fighters, whereas I have mostly played with a 2nd best mvr band rule, so some readjustments may be needed to optimize the results I get.

The first two days went sort of ok with plane losses of 25:19 and 24:11 in my favour, respectively. The first would have been even better if some Blenheims would not have decided to go in without their escorts before the sweeps), so I will probably continue this for now.

I would welcome this kind of early Allied offensive as Japan. I train my pilots and kill off allied ones, and what is more important thin out Allied fighters pools that are already lacking in 42. I do not care much about my airframe losses, I will build better ones soon. Playing CAP trap with experienced Zero squadrons can be also very rewarding. What's not to like?

(in reply to modrow)
Post #: 79
RE: Air war in Burma - 8/8/2018 2:02:01 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: modrow
But I have now started an air war in Burma, let’s see where it leads. I may have to learn a few lessons, because this is a no altitude limit game for fighters, whereas I have mostly played with a 2nd best mvr band rule, so some readjustments may be needed to optimize the results I get.

The first two days went sort of ok with plane losses of 25:19 and 24:11 in my favour, respectively. The first would have been even better if some Blenheims would not have decided to go in without their escorts before the sweeps), so I will probably continue this for now.

I would welcome this kind of early Allied offensive as Japan. I train my pilots and kill off allied ones, and what is more important thin out Allied fighters pools that are already lacking in 42. I do not care much about my airframe losses, I will build better ones soon. Playing CAP trap with experienced Zero squadrons can be also very rewarding. What's not to like?



Thanks for your input.

Apparently you and I play the game in a very different way. Which is fine and makes me appreciate that input all the more, it gives thought food for checking my believes. So please see what I write below as a point of view in a discussion.

As Allied, I tend to spend my airframes while they are competitive (which, of course, requires trained pilots; I would tend to agree to your statements in the first two to three months or so) and try to influence the active theatres. The exception are the few ones that are not competitive to start with. But if you look at the airframe stats carefully, identifying strengths and weaknesses and use them appropriately, Allied planes can get you good results very quickly, as soon as you have trained pilots as well.

If you say you will build better planes as IJ soon, does it make sense to conserve those Allied airframes until they face those better planes?

I do not have any problem with lack of trained pilots as Allied (I train a lot of them, and one of the best things I saw when I openend the game file after taking over was that NY59Giants had a very good pilot training program, so my pools are flush with well trained pilots), and shooting down enemy planes is what you need to do to field really experienced pilots at some point of time, whereas I am not so sure about the experience benefits of being shot down, even if that pilot survives over his own base, but they may exist.

Conversely, as Japan I hate every additional engine and airframe I have to build, every single plane I have to replace (costs supply), every single mission I have to fly (costs supply). The smaller the number of early war planes that I have to build is, the better. So I just love the Allied player sitting down and doing nothing, thus helping me to conserve what I will lack in the end.

Last not least, I get a positive VP ratio on top of everything else.

But as usual, that's just my opinion. Maybe I'm wrong. But I've been doing quite well doing the things I do against the opponents I played so far.

Hartwig

< Message edited by modrow -- 8/8/2018 2:04:53 PM >

(in reply to GetAssista)
Post #: 80
RE: Air war in Burma - 8/8/2018 5:58:57 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Not sure what the game mechanics are for giving experience points for being shot down. However the Japanese management of their pilots was similar to the Germans and almost every multiple ace was shot down multiple times. Since the Japanese planes are not as well armed or armored nor self-sealing fuel tanks, count it a blessing they survive being shot down.

(in reply to modrow)
Post #: 81
RE: Air war in Burma - 8/8/2018 7:09:46 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Pilots lose experience when they are shot down. Somehow they develop emotional problems and get, as the say, nervous in the service.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Bif1961)
Post #: 82
Is the DEI really important... - 8/9/2018 7:30:45 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
… in this specific game?

Gentlemen,

I am curious to hear your views on the above question. But please do not rush blindly to the standard answer (which is valid in most cases and in the long run - but will there be a long run?) that DEI is of course crucial for IJ and any further thought can be dismissed as a fool's errand without further consideration.

One of the peculiarities of the Allied position in this game is that they still control essentially all of Timor and Ceram including a mostly intact Dutch army (This is one of the reasons to which I alluded in my response to BIF1961's question in post #76). Potentially this is a great jumpoff position to cause massive trouble in the DEI/SRA region more quickly than usual. So naturally, IJ has to take care of that,a threat to that region is something that forces IJ to react and/or eliminate it – or not?

I currently still cannot fathom my opponent properly – unfortunately, he is not very communicative in his mails and in the forums. But the longer I play against him, the stronger gets my impression that the Portland invasion may be part of a plan developed to attempt to get an early IJ autovictory by the beginning of 43. And if this is the case, is the DEI/SRA truly a region where IJ has to get active (especially as my opponent does have use of its oil and resources currently and my curtail some of his industry expenditures in an optimized pursuit of this strategy)?

We have a 2.8:1 VP ratio right now, with only 7000 Allied points (which can be kept low by denying plane and ship VPs, this is why I think the lack of action can be part of a plan and why I am actually trying to get into more contact).
For comparison, I dug out the data for the same game date in my latest PBEM game as Allied: 1.6:1 with about 11600 Allied points. You see that a lot of the difference is explained by the low VP denominator in this game, which is why I feel I have to look for ways to add VPs.

(In view of the previous “welcome” early active Allied air war discussion, let me add that in said other game 2511 of those VPs are for destroyed IJ planes, wheras I lost 1779 planes in return; as for the issue of sustainability in that game we are in mid November 42 now with 6900 IJ and 4500 Allied planes destroyed).

If, however, I were to pursue this early autovictory strategy as IJ, I would next look hard at the victory points to be gained in the Pacific. Check the big VP multiplier bases, most of which can still be taken and expanded – Luganville, Effate, Suva, Johnston Isl, Palmyra,… Full expansion of these bases will give you a bunch of additional points. Take Noumea to induce another notable VP loss (currently 300 IIRC) for Allied, complete buildup of high multiplier bases already in IJ hands, make use of China as a VP generation engine. If necessary, do one more late invasion, triggering another emergency package with a timing that it does not arrive in time to affect things significantly, chosen in a way that allows you to get strat bombing points.

With sufficient concentration of assets and under KB cover, in my experience throughout 42 Allied strongpoints can still be destroyed and will provide not only base points and potential base points when expanded if they have a good VP multiplier, but also additional points for LCU destruction.

So… from IJ's point of view maybe I could just look at anything happening in the DEI in a relaxed way as IJ and actually be glad about any activity/use of Allied assets in this area, because my Allied opponent is moving his reinforcements to an area that is of no real interest to me, fueled by hopes that this may be a way to avoid feeling the dire consequences of the Portland raid in 1944?

Am I just paranoid, or do you think this may be a real possibility?

Thanks for your views

Hartwig

(edited for clarification, more editing for spelling)

< Message edited by modrow -- 8/9/2018 7:44:15 PM >

(in reply to RangerJoe)
Post #: 83
RE: Is the DEI really important... - 8/9/2018 8:11:12 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Don't forget NorPac with the base modifiers there. If he takes a base on the Canadian mainland or an island, he can strat bomb the US for points.

He could also take the islands off Southern California and build them up for strat bombing. So try to keep track of the KB and consider hitting him where he is not. Even the Omaha class cruisers with DDs can wreck his convoy system if you can see where his search planes operate. I read where Nemo did that with his subs to see the detection, then ran in cruisers with guns blazing, avoiding the naval search areas on his way in.

I do not have the game open so I can't check any bases for names and sizes but be alert.

Don't forget, even PBYs on night Naval/Search with torpedoes can be deadly. Bombs will work on thin skinned targets as well. Flak is reduced at night and there probably would be no CAP.

Sub laid mines in coastal hexes to damage his ships and force him to sweep them. Do this where in the bottlenecks where his cargo vessels would have to go to avoid the deep water where your subs are waiting.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to modrow)
Post #: 84
RE: Is the DEI really important... - 8/10/2018 2:10:59 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: modrow

… in this specific game?

Gentlemen,

I am curious to hear your views on the above question. But please do not rush blindly to the standard answer (which is valid in most cases and in the long run - but will there be a long run?) that DEI is of course crucial for IJ and any further thought can be dismissed as a fool's errand without further consideration.

One of the peculiarities of the Allied position in this game is that they still control essentially all of Timor and Ceram including a mostly intact Dutch army (This is one of the reasons to which I alluded in my response to BIF1961's question in post #76). Potentially this is a great jumpoff position to cause massive trouble in the DEI/SRA region more quickly than usual. So naturally, IJ has to take care of that,a threat to that region is something that forces IJ to react and/or eliminate it – or not?

I currently still cannot fathom my opponent properly – unfortunately, he is not very communicative in his mails and in the forums. But the longer I play against him, the stronger gets my impression that the Portland invasion may be part of a plan developed to attempt to get an early IJ autovictory by the beginning of 43. And if this is the case, is the DEI/SRA truly a region where IJ has to get active (especially as my opponent does have use of its oil and resources currently and my curtail some of his industry expenditures in an optimized pursuit of this strategy)?

We have a 2.8:1 VP ratio right now, with only 7000 Allied points (which can be kept low by denying plane and ship VPs, this is why I think the lack of action can be part of a plan and why I am actually trying to get into more contact).
For comparison, I dug out the data for the same game date in my latest PBEM game as Allied: 1.6:1 with about 11600 Allied points. You see that a lot of the difference is explained by the low VP denominator in this game, which is why I feel I have to look for ways to add VPs.

(In view of the previous “welcome” early active Allied air war discussion, let me add that in said other game 2511 of those VPs are for destroyed IJ planes, wheras I lost 1779 planes in return; as for the issue of sustainability in that game we are in mid November 42 now with 6900 IJ and 4500 Allied planes destroyed).

If, however, I were to pursue this early autovictory strategy as IJ, I would next look hard at the victory points to be gained in the Pacific. Check the big VP multiplier bases, most of which can still be taken and expanded – Luganville, Effate, Suva, Johnston Isl, Palmyra,… Full expansion of these bases will give you a bunch of additional points. Take Noumea to induce another notable VP loss (currently 300 IIRC) for Allied, complete buildup of high multiplier bases already in IJ hands, make use of China as a VP generation engine. If necessary, do one more late invasion, triggering another emergency package with a timing that it does not arrive in time to affect things significantly, chosen in a way that allows you to get strat bombing points.

With sufficient concentration of assets and under KB cover, in my experience throughout 42 Allied strongpoints can still be destroyed and will provide not only base points and potential base points when expanded if they have a good VP multiplier, but also additional points for LCU destruction.

So… from IJ's point of view maybe I could just look at anything happening in the DEI in a relaxed way as IJ and actually be glad about any activity/use of Allied assets in this area, because my Allied opponent is moving his reinforcements to an area that is of no real interest to me, fueled by hopes that this may be a way to avoid feeling the dire consequences of the Portland raid in 1944?

Am I just paranoid, or do you think this may be a real possibility?

Thanks for your views

Hartwig

(edited for clarification, more editing for spelling)


Being paranoid is good in war.

The logic of this strategy is to go after Australia rather than the South Pacific. The VP multiplier for Japan is generally much higher on the Australian bases plus the infrastructure is already built there and likely to have been further built up by the end of 1942. This strategy does not allow Japan the time to build up infrastructure which is the main problem with focussing on the few high multiplier South Pacific bases like Noumea et al.

The more Allied assets forward deployed to counter the standard Japanese expansion operations the less available to defend Sydney/Melbourne from a massed IJA landing in December 1942. Those bases have a 100x multiplier and there are few bases elsewhere with equivalent multipliers. Plus there are many other Australian bases with excellent multipliers which exist outside of the Australian LOD.

Alfred

(in reply to modrow)
Post #: 85
RE: Air war in Burma - 8/10/2018 3:47:49 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: RangerJoe

Pilots lose experience when they are shot down. Somehow they develop emotional problems and get, as the say, nervous in the service.


I've started to see this claim being made. Where is the evidence that this actually occurs, that the code imposes this penalty on the pilot.

Alfred

(in reply to RangerJoe)
Post #: 86
RE: Air war in Burma - 8/10/2018 5:06:25 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: RangerJoe

Pilots lose experience when they are shot down. Somehow they develop emotional problems and get, as the say, nervous in the service.


I've started to see this claim being made. Where is the evidence that this actually occurs, that the code imposes this penalty on the pilot.

Alfred

Could be the pilot going to a new aircraft type after being shot down that changes the experience level?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Alfred)
Post #: 87
RE: Air war in Burma - 8/10/2018 7:15:44 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Hartwig,

Just to add to your paranoia ...

If your opponent is not pursuing a 1 Jan 1943 Auto Victory objective but instead the Portland operation was meant to facilitate long term survival, an alternative Japanese strategy would be to take advantage of the great loss of Allied carrier plane platforms by capturing  bases which can only be approached by sea.  The obvious focus for this strategy is not the North Pacific or the South Pacific, both being theatres which the Allies can approach by land, but to go for the whole of Hawaii.

Whilst, with the exception of Pearl Harbor, the Hawaiian VP multipliers are no where near as good as those for the Australian bases (see post #85), an Allied return is only possible via carrier support.  The loss of all those CVEs and other ships at Portland makes an Allied return so much more difficult.

Once the whole of Hawaii is captured by Japan, there is no need to maintain the islands fully supplied.  All that Japan needs are a few xAKs to shuttle Resources from Hilo to feed the Light Industry of Pearl Harbor.  The occasional xAK from outlying Resource producing islands (eg Nauru) carrying Resources (or supply and fuel in the cargo hold) will top up the limited supply/fuel requirements.  Then when the numerator has to be maximised (perhaps for Auto Victory purposes) or to anticipate an Allied counter move, full supply convoys can be sent out from Japan.  The point is that there is no combat malus endured by Japanese forces if they are not in touch with the enemy.  Don't overlook that the Pearl Harbor shipyard would be a very valuable asset for Japan to acquire for any future operations.

Plus with Hawaii, Japan still retains the interior lines for operations whilst forcing the Allies to even more distant exterior lines.  Again more strain on the reduced Allied naval resources.

If this is indeed your opponents strategy then it makes sense to implement it after the Philippine and Solomon operations conclude.  Then substantial Japanese assets become available to overcome what ever Allied reinforcements have been sent to Hawaii in the interim.  In fact if Hawaii has been reinforced and subsequently those units are destroyed, that will push back even further any Allied return to Hawaii.

The nature of your musings on this AAR clearly confirm that you are not concurrently playing WitG(arden):AE.  Anyway no need to thank me, we on the red Chesterfields with our cognacs are in an excellent position to feed your paranoia.

Alfred 

(in reply to BBfanboy)
Post #: 88
RE: Air war in Burma - 8/10/2018 7:30:09 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: RangerJoe

Pilots lose experience when they are shot down. Somehow they develop emotional problems and get, as the say, nervous in the service.


I've started to see this claim being made. Where is the evidence that this actually occurs, that the code imposes this penalty on the pilot.

Alfred

Could be the pilot going to a new aircraft type after being shot down that changes the experience level?


Ah, but that is a well known game mechanic which has nothing to do with the pilot being shot down. Any pilot with experience 50 and above suffers an experience level drop when assigned to an aircraft type which is different from his last aircraft type, irrespective if he is moved directly between aircraft types or indirectly via the Pilot Reserve Pool.

In fact if the game were to have a mechanic whereby shot down pilots lost experience it would also need to include a mechanic whereby a shot down pilot actually gained experience. A level 40 experience pilot who is shot down by an enemy level 90 experience pilot and who survives, is in fact likely to have learnt a great deal from the encounter.

Of course it is the A2A skill levels of the respective pilots which do figure prominently in the aerial fight. The Defence skill is also important. Both are more likely to improve as a result of surviving combat. Combat never reduces pilot skills.

Alfred

(in reply to BBfanboy)
Post #: 89
RE: Air war in Burma - 8/10/2018 6:08:02 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
quote:

In attacking the IJ fights over the Allied territory. Without armor and with fragile planes, losing the pre-war 70-80 experience pilots becomes all too regular even with apparent superiority. The Allied pilots, even when shot down, often live to fight another day. While those that are shot down lose experience from being wounded, the group as a whole gains skill and kills. In looking at the CR Sutton thread asking for pilot losses recently Allied players had decidedly fewer pilots lost at ALL stages of the game. One P-38 sweep in late 42 can wipe out half your 'expert' group flying the A6M.


pilots lose experience from being shot down and wounded

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alfred)
Post #: 90
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