Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Lowpe (Japan) vs Wargamr (Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Lowpe (Japan) vs Wargamr (Allies) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 8:18:12 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A ways back I started a December 8th 1941 Babes game with Wargamr who is/was winding down his game with Mr. Kane.

I don't think we have any house rules.

Asian roads for a slower pace hopefully, scenario 1 style game, with PDU off and R&D set to unrealistic.

Here is a link to a war room post I made of taking Singapore with no river shock attack by the end of December 1941.

http://www.matrixgames.com/forums/tm.asp?m=4478858&mpage=1&key=wargamr�

Don't expect much of a AAR...just some key actions detailed, and the economy, plane r&d, ship builds and base building.





< Message edited by Lowpe -- 8/9/2018 8:43:01 PM >
Post #: 1
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 8:41:48 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
From the prior mentioned thread...

Dec 31, 1941






Attachment (1)

(in reply to Lowpe)
Post #: 2
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 8:48:09 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Palembang and Singapore is a great New Years present for the emperor.

Subscribed.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 3
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 8:50:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
End of April 1942

Japan has been going slowly here, curious to see the impact of the Asian Roads mods, but China is really already toast....






Attachment (1)

(in reply to Lowpe)
Post #: 4
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 8:57:30 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Japan is being very conservative this game....not much action here for example.




Attachment (1)

(in reply to Lowpe)
Post #: 5
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:02:09 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Luzon, late April 1942, is seeing a troop build up. Aparri was taken by fast transport and two divisions are pushing forward. More on the way...

Naga was taken earlier, and about a division equivalent have moved north to threaten Manila.




Attachment (1)

(in reply to Lowpe)
Post #: 6
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:07:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
SRA finishing moves...no plans on taking Darwin. The 21st Division will head to Luzon after Ambon.




Attachment (1)

(in reply to Lowpe)
Post #: 7
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:12:21 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Burma...used the Navy to invade and take Burma...heck with the long march. I hoped to catch more troops here, so I had to come up with other plans to weaken the British/Commonwealth forces somewhat.

I could invade India for example...




Attachment (1)

(in reply to Lowpe)
Post #: 8
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:18:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Instead of India, I decided for an invasion of Ceylon...landed at Jaffna, smashed two Aussie brigades that were still in SR mode, and moved four divisions across. Seeing all the troops here, a 5th division just arrived and the first attack on Colombo happened yesterday knocking forts down to four.

I quite like destroying all those AA guns.




Attachment (1)

(in reply to Lowpe)
Post #: 9
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:22:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
This task force has bombarded once, and now will make trips every two days. The DMS are dong their job and preventing mine hits.

I suspect Colombo will fall pretty easily. The first attack did shatter one division knocking their effective assault value down to 14...but that was to be expected.




Attachment (1)

(in reply to Lowpe)
Post #: 10
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:25:51 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
After some initial naval clashes, the Allies have pretty much pulled back...






Attachment (1)

(in reply to Lowpe)
Post #: 11
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:29:02 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Navies not even scratched. This bodes very badly for Japan...and I was hoping to catch something at Ceylon but alas, not the case.




Attachment (1)

(in reply to Lowpe)
Post #: 12
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:33:00 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Japan High Command is thinking about moving on Midway after Ceylon adventures are over, no real hurry, and will probably develop an overly complicated plan.

Also, pretty much planning on abandoning Ceylon once the troops there are wiped out.




Attachment (1)

(in reply to Lowpe)
Post #: 13
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 9:35:47 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Surround Madras and wipe it out as well?

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 14
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/9/2018 11:01:06 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: RangerJoe

Surround Madras and wipe it out as well?


Urban heavy, possible high forts, and connection to the rail network might make that a tall order.

(in reply to RangerJoe)
Post #: 15
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 12:07:56 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Un/semitrained units, naval superiority on a coastal hex. Units needed elsewhere for garrison duty, anti-invasion duty. Invade at Cochin and the AFB would have to worry about leapfrogging up the coast, taking every base possible. Surround it by land first and use the auto bombardment feature by invading with a small force the day of every attack at least, if not done every day.

If those units are destroyed, then those that are bought back would also face a dearth of replacements. That can hinder the entire Indian Army for a long time. Combine that with the losses on Ceylon, the entire Commonwealth may be hurting for common devices as well if the bought back Indian units are also receiving those devices.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lokasenna)
Post #: 16
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 12:57:19 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
There is a large force at Madras...but we aren't going there.

The sad truth is that the Allies will always be able to find the troops for offensive action no matter how hard you nail them. They will just use their PP to purchase other troops elsewhere with deeper pools.


(in reply to RangerJoe)
Post #: 17
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:06:26 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Hokkaido

I took pains early on to secure it from an air raid/amphibious raid early on.

Far more likely Allied CVs will raid into the Marshalls...




Honshu's coast line is protected, too.

Attachment (1)

< Message edited by Lowpe -- 8/10/2018 1:07:11 AM >

(in reply to Lowpe)
Post #: 18
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:13:53 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I protected Pakhoi from Allied shipping pretty hard this game too...a few 3rd rate destroyers, some R boats and a squadron of midgets.

At Samah there was a nice Jake squadron with naval strike orders flying low...

of course it was never needed.

I also guarded Wenchow the same way...Wenchow can prove nasty as Allies like to fly in bombers for naval strikes in those heady days in December 1941.

When the 1st and 2nd Tank Divisions form up in a month or two, we will land them at Canton for a push up the road to Chungking...




Attachment (1)

(in reply to Lowpe)
Post #: 19
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:17:18 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
India...




Attachment (1)

(in reply to Lowpe)
Post #: 20
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:23:48 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A little airplane goodness....

PDU on, Realistic R&D Off...

Tojo IIa arrives in 3 days...and I need to push these factories forward to the IIc.

Going to go for the Patsy pretty heavily and even more heavily for the Kikka. Of course the lions share of r&d go to Frank and Sam. Frank A should come ridiculously early, followed by the Frank R and then decision time on what to do with all those facilities. Certainly they will produce Franks for a bit, but with realistic r&d off I will be free to task them back into R&D for something exotic.




Attachment (1)

< Message edited by Lowpe -- 8/10/2018 1:49:05 AM >

(in reply to Lowpe)
Post #: 21
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:29:14 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The top ten repairing r&d plane lines. Given how meek the Allies have been, I wish now that I gave a bigger priority to the Sam rather than the Frank.




Attachment (1)

(in reply to Lowpe)
Post #: 22
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 1:47:48 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I splurged and built up Maizuru to a size 50 naval shipyard, and it is doing all the big conversions. Next month a whole new slug of ships will convert to AR.

I really like AR, as they are great at repairing system damage incredibly fast. Japan has enough cargo ships, and the other neat use for those ships might be AV...




Attachment (1)

(in reply to Lowpe)
Post #: 23
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 4:38:08 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

The top ten repairing r&d plane lines. Given how meek the Allies have been, I wish now that I gave a bigger priority to the Sam rather than the Frank.





Kikka, eh? Odd choice.

I don't know. You're fine on the Frank vs. the Sam. There really are not that many IJNAF fighter units late war when compared to IJAAF. You'll need 500+ Franks operable at any one time. Outside of your CVs, which shouldn't be seeing consistently heavy usage, you don't need many (if any) Sams. You should be filling in with Jacks and Georges, or Shindens(!).

Refresh us on the Ki-74. Why are you researching this? I've never even built it.

Did you actually put more into the Tsurugi? I think I'd really just rather have Franks for IJAAF kamikazes.


quote:

ORIGINAL: Lowpe

I splurged and built up Maizuru to a size 50 naval shipyard, and it is doing all the big conversions. Next month a whole new slug of ships will convert to AR.

I really like AR, as they are great at repairing system damage incredibly fast. Japan has enough cargo ships, and the other neat use for those ships might be AV...





Do more.

In my most recent game, after initial experience of not being able to repair ships as fast as I would have liked given Japan's higher "repair density", I converted at least 15 ARs.

I do not find the AVs particularly useful, honestly. You get a few to start with, and maybe it's my previous habit of using a 500K+ liquid capacity cargo TF along with 5 embedded AVs, escorted by 3-4 CVEs for extra ASW... but I found those initial AVs to be plenty.

The unfortunate thing is that some of the AR conversion possibilities are Yusen and Kyushu, which can be AKs - far more useful early in the war. These 15-knot are what, Takashi (or whatever it is)?

Can you convert the AD to AV?

(in reply to Lowpe)
Post #: 24
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 5:28:32 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Patsy....exceptionally long range. 29/36 range with a camera. I have never seen anyone actually use it, which is another reason why I am r&d it.

115a & hopefully b pretty much for flavor.

In this mod I have to wait three more days to do the next raft of AR conversions. I am converting almost all of the ships capable of AR conversion to them. They are already waiting in port.

To the best of my knowledge, AD cannot go to AV. I have a zillion ADs.

(in reply to Lokasenna)
Post #: 25
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 5:39:31 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

Patsy....exceptionally long range. 29/36 range with a camera. I have never seen anyone actually use it, which is another reason why I am r&d it.

115a & hopefully b pretty much for flavor.

In this mod I have to wait three more days to do the next raft of AR conversions. I am converting almost all of the ships capable of AR conversion to them. They are already waiting in port.

To the best of my knowledge, AD cannot go to AV. I have a zillion ADs.


And zero practical uses for them.

(in reply to Lowpe)
Post #: 26
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 6:37:02 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Patsy....exceptionally long range. 29/36 range with a camera. I have never seen anyone actually use it, which is another reason why I am r&d it.

115a & hopefully b pretty much for flavor.

In this mod I have to wait three more days to do the next raft of AR conversions. I am converting almost all of the ships capable of AR conversion to them. They are already waiting in port.

To the best of my knowledge, AD cannot go to AV. I have a zillion ADs.


And zero practical uses for them.

ADs can replenish DD torpedoes at smaller bases plus help with minor repairs of the DDs. That is covering both AE and AR work with one vessel.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 27
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 10:24:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
What he said!

(in reply to BBfanboy)
Post #: 28
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/10/2018 10:48:02 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

Patsy....exceptionally long range. 29/36 range with a camera. I have never seen anyone actually use it, which is another reason why I am r&d it.

115a & hopefully b pretty much for flavor.

In this mod I have to wait three more days to do the next raft of AR conversions. I am converting almost all of the ships capable of AR conversion to them. They are already waiting in port.

To the best of my knowledge, AD cannot go to AV. I have a zillion ADs.


And zero practical uses for them.

ADs can replenish DD torpedoes at smaller bases plus help with minor repairs of the DDs. That is covering both AE and AR work with one vessel.


I know this.

I still don't find them useful.

(in reply to BBfanboy)
Post #: 29
RE: Lowpe (Japan) vs Wargamr (Allies) - 8/11/2018 7:45:52 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lokasenna

I know this.

I still don't find them useful.

It is a 'style' of play. If you setup forward bases; AD, AG, AGP, AS, AV are an integral part of that tactical style. Nothing really requires that you use the tactic, but if you do then the support ships exist to enable it.


_____________________________

Pax

(in reply to Lokasenna)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Lowpe (Japan) vs Wargamr (Allies) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734