Irinami
Posts: 746
Joined: 9/4/2002 From: Florida, USA Status: offline
|
PG is a good game... it's even a decent sim... however, you have to understand what a sim can mean. A Sim can be a detailed, highly realistic operation--for example, SP:WAW. (And trust me, vonOben, it's worth the download even if you're on dialup and you have to wait a month with GetRight to get it.) A Sim can also be a symbolic approach to the problem that abstractly "sim"ulates the subject matter and arrives at a useful end result. Panzer General is like that. SP:WAW: ATG fires at a tank. Range and angles are determined, hit probabilities are checked, penetration is checked, and the end result is that the tank is punctured, the crew bails out. It takes 5 turns for the crew to get back in, in which time they've lost a man and find out that the main gun is destroyed... but the rest of the tank platoon has killed an ATG or two. End result: Tank platoon is emasculated with the loss of a functioning member (or two, more likely). ATG unit is bloodied, but still effective. PG: Tank unit is one hex away from ATG unit, and attacks ATG. (In PG, units can only attack adjacent units--except artillery, which can all fire 3 and only 3 hexes.) Initiatives are determined, and usually the ATG fires first. ATG's Hard Attack value is compared to the tank's Ground Defense value. Add a little randomness, and the tank takes some "casualties," making it less effective. The tank can then try to attack the ATG, and uses it's Soft Attack Value against the ATG's Ground Defense value. Maybe a couple ATG guys are killed too. End Result: Tank platoon is emasculated with the loss of a good 1/3-1/2 of it's effective points/size. ATG unit is bloodied, losing a point or two, but still effective. Play PG if you want to gloss over the subject matter (which is FINE!! to do!!). Play SP:WAW if you want to get in-depth. ... And not see your family for days. ;)
_____________________________
|