Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Notes from a Small Island

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Notes from a Small Island Page: <<   < prev  71 72 [73] 74 75   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Notes from a Small Island - 8/11/2018 2:00:23 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline

quote:

ORIGINAL: Lokasenna

But your engineers didn't do the fort-reducing, it was just your attack that did it more generally



I'm not sure what you mean. I have two small combat engineer units present. I think they play a key role in reducing forts, though perhaps not as much as usual given their respective sizes. Am I wrong?



What he is saying is that is no line in the Combat Report that says Fortifications reduced by Engineers.

< Message edited by BillBrown -- 8/11/2018 2:01:19 PM >

(in reply to Canoerebel)
Post #: 2161
RE: Notes from a Small Island - 8/11/2018 2:03:39 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Oh. Teachers, tutors and mentors must be very explicit in explaining things. There are vast gaps in my knowledge of this game.

I didn't realize that kind of information (fort reduction generally as opposed to by engineers) appeared in a combat report. I've probably read through 3,000 combat reports through the years and it never registered.

(in reply to BillBrown)
Post #: 2162
RE: Notes from a Small Island - 8/11/2018 2:14:57 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Canoerebel

Oh. Teachers, tutors and mentors must be very explicit in explaining things. There are vast gaps in my knowledge of this game.

I didn't realize that kind of information (fort reduction generally as opposed to by engineers) appeared in a combat report. I've probably read through 3,000 combat reports through the years and it never registered.

I'm fairly sure the phrase would read "Combat Engineers reduce forts to 5" if it was solely the engineers that did it. When it says the "Allied Assault" did the reductions that means the general combined attack of all the units involved.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 2163
RE: Notes from a Small Island - 8/11/2018 2:55:36 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Erik has decided to stick to the original turn, so we'll proceed as we were.

During the discussion, I mentioned that in the end this movement issue probably won't matter. He'll draw some conclusions that might tip him off that he doesn't have enough time to rescue Wakkanai by land (or so I think). So the discussion might be another prompting for him to try to reinforce by sea.

Erik is busy this weekend with important domestic duties, so it may be a day or two before he completes the turn. Pending that, I have the 001, will run it, and will make some posts for Christmas Day 1944.

(in reply to BBfanboy)
Post #: 2164
RE: Notes from a Small Island - 8/11/2018 3:10:42 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: Allied supply coming ashore at the key wooded hex south of Wakkanai. This should be the focus of alot of Allied activity today and tomorrow...and a major battle to take place in four or five days.







Attachment (1)

(in reply to Canoerebel)
Post #: 2165
RE: Notes from a Small Island - 8/11/2018 3:15:44 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: Erik has stout elements of the Kaigun at Wakkanai that will attack sooner or later.
I have four or five DD TFs patrolling at Wakkanai and the hex to the SW, serving as my forward line of defense (with most of my combat power centered on Death Star).

The DD TF in this graphic is a bit low on ammo and is ordered to retire to Toyohara and replenish. Before doing so, it sortied SW, towards Sapporo, to scout and to look for opportunties to disrupt enemy naval or merchantmen movement. This little action resulted.







Attachment (1)

(in reply to Canoerebel)
Post #: 2166
RE: Notes from a Small Island - 8/11/2018 3:26:20 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: Decent Allied bombardment.

Enemy gunfire has increased considerably since L-Day, resulting in enhanced casualties to bombarding ships.
I saw the same phenomenon at Uruppu. What's going on? I have several thoughts:

1. Erik had his CD unit(s) in reserve mode on the day of invasion, choosing to keep them safe from heavy fire. He changed it to combat mode a day or two later.
2. The unit he had there started in a "depleted" state without the OOB filled out. At the moment it became clear the base was under attack, he turned on upgrades and reinforcements.
3. The commander had low aggression or land ratings. He changed them.







Attachment (1)

(in reply to Canoerebel)
Post #: 2167
RE: Notes from a Small Island - 8/11/2018 3:30:01 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: A small amphibious TF begins unloading a small unit of halftracks at Wakkanai. The objective is to trigger an enemy counter-battery bombardment.

I thought it likely Erik would send a combat TF or more to Wakkanai today, so I beefed up Allied DD patrols and limited the landing to this small (ie, expendable) unit.






Attachment (1)

(in reply to Canoerebel)
Post #: 2168
RE: Notes from a Small Island - 8/11/2018 3:33:29 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: I believe this is the reinforcing division coming ashore in the hex south of Wakkanai. 127 combat squad disablements - that's probably an acceptable number. I'd have suffered more had I landed the unit at Wakkanai with 35% prep.







Attachment (1)

< Message edited by Canoerebel -- 8/11/2018 3:34:12 PM >

(in reply to Canoerebel)
Post #: 2169
RE: Notes from a Small Island - 8/11/2018 3:38:59 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: Testing for mines at Bihoro. This was prompted in part by a Peanut Gallery suggestion a few days back about making a feint to Bihoro to possibly throw Erik off the scent.

With the developments today at Wakkanai, I don't think a diversion will be helpful or necessary. But knowing whether or not there are mines here will help in considering a raid of the port by PT boats or DDs.









Attachment (1)

< Message edited by Canoerebel -- 8/11/2018 3:40:20 PM >

(in reply to Canoerebel)
Post #: 2170
RE: Notes from a Small Island - 8/11/2018 3:53:15 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: Enemy CM finished off. Another enemy TF sighted. Erik is out here on the margins doing something. My hypothesis is that he's testing detection levels and considering the merits of a carrier or combat TF raid towards the Aleutians.




Attachment (1)

(in reply to Canoerebel)
Post #: 2171
RE: Notes from a Small Island - 8/11/2018 4:09:20 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
12/25/44

L+4: If the Allies hadn't achieved a 2:1 and managed to drop forts to 1, I might be a bit discouraged by these results. The Allied AV looks rather suppressed. But the fact is that it was a 2:1 (remarkable considering the time Erik had to fortify and that this is the first attack by the infantry) and it did drops forts by 1.

I think Erik will be highly agitated and pull out all stops now.

There are things he can do, but there are ways I can counter the things he is most likely to do.

And if he's relying on ground movement to get a relief force to Wakkanai, I think he's already lost that battle. At least, that is, if the final reinforcing division comes ashore south of Wakkanai tomorrow in good shape.






Attachment (1)

(in reply to Canoerebel)
Post #: 2172
RE: Notes from a Small Island - 8/11/2018 4:14:47 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
I do not see a Corps HQ in Wakanni, that would help a lot in all kinds of ways.

(in reply to Canoerebel)
Post #: 2173
RE: Notes from a Small Island - 8/11/2018 4:14:50 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
A few noteworthy things:

1. There were additional Allied landings in the PM phase with heavy disablements to combat squads and artillery guns. I am anxious to view the division that landed. If it's gutted, the rosy picture I'm painting isn't quite as rosy.
2. There were almost no air ops today by either side. Since I issues scores of orders for sweeps, escorts, bombing, etc., I know weather shut down my guys. Weather may have shut down Erik's, too, or perhaps he is resting his guys.
3. No enemy navy sorties.
4. So the combat action today was limited to the important developments at Wakkanai.
5. There was a small Ki-83 sweep over Death Star's hex and a sortie by about 14 unescorted Peggys. Allied CAP handled both easily...but oddly Allied CAP was limited to a handful of fighters where there should have been roughly 1,100 on CAP. I don't think weather affects CAP. I'm hoping the CAP numbers were minimal simply because the incoming raid was minimal. I hope there's not some kind of combination of factors where Death Star could be basically unprotected. It's not likely but it's something else to be paranoid about.

(in reply to Canoerebel)
Post #: 2174
RE: Notes from a Small Island - 8/11/2018 4:15:33 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
quote:

ORIGINAL: BillBrown

I do not see a Corps HQ in Wakanni, that would help a lot in all kinds of ways.


I think the Corps HQ, prepped only about 40%, landed in the hex south of Wakkanai today. It'll report to Wakkanai directly.

SWPAC HQ, 100% prepped, is at Toyohara.

(in reply to BillBrown)
Post #: 2175
RE: Notes from a Small Island - 8/11/2018 4:33:20 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
The troops landing south of Wakkanai today:
1. I Corps HQ (35% prepped for Wakkanai)
2. 25th Division (36% prepped for Wakkanai)
3. 200th and 501s AA Regiment (45% prepped for Wakkanai)
4. XIV Corps Combat Engineer Regiment (96% prepped for Etorofu)

Bringing in unprepared troops wasn't the original plan. Originally, I thought the Wakkanai campaign would take weeks or months. But developments began suggesting the compaign could be compressed in time...and previous landings in the wooded hex suggested troops came ashore in acceptable condition despite lack of prep. So I decided to expedite the landings, both to beaf up what's at Wakkanai and to bolster the strength of the army protecting the hex to the south.

I believe it will succeed, ultimately, but today's landings looked pretty darned ragged from the 001 movie. I'll know more when Erik sends the next-turn file, which may not be until Monday.

(in reply to Canoerebel)
Post #: 2176
RE: Notes from a Small Island - 8/11/2018 5:16:45 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Canoerebel


quote:

ORIGINAL: Lokasenna

But your engineers didn't do the fort-reducing, it was just your attack that did it more generally


I'm not sure what you mean. I have two small combat engineer units present. I think they play a key role in reducing forts, though perhaps not as much as usual given their respective sizes. Am I wrong?



They do play a key role in reducing forts, but they don't always reduce forts when they participate in attacks.

The combat report says "Allied assault reduces fortifications", not "Allied engineers reduce fortifications" - which means it was your attack itself, not your engineers (although maybe they played a role; don't know if there are partial fort reductions in this particular circumstance). Your attack had odds of 2:1 so they reduced the forts by 1 level, but it's also possible to reduce forts with assaults that don't get 2:1 or greater odds.

(in reply to Canoerebel)
Post #: 2177
RE: Notes from a Small Island - 8/11/2018 5:18:07 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: BillBrown

I do not see a Corps HQ in Wakanni, that would help a lot in all kinds of ways.


I think the Corps HQ, prepped only about 40%, landed in the hex south of Wakkanai today. It'll report to Wakkanai directly.

SWPAC HQ, 100% prepped, is at Toyohara.



And it likely has a command radius of 1, so...

(in reply to Canoerebel)
Post #: 2178
RE: Notes from a Small Island - 8/11/2018 5:26:24 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I Corps has a radius of one, which means it must be in Wakkanai to exert its influence (if I remember correctly).

SWPac HQ has a command radius of 9, so Wakkanai is within its range of influence.

(in reply to Lokasenna)
Post #: 2179
RE: Notes from a Small Island - 8/11/2018 5:45:01 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline

quote:

ORIGINAL: Canoerebel

I Corps has a radius of one, which means it must be in Wakkanai to exert its influence (if I remember correctly).

SWPac HQ has a command radius of 9, so Wakkanai is within its range of influence.

No, if it has a range of 1 then it affects the hex it is in and the 6 surrounding hexes.
What you mostly need now is the support squads it has to help your disabled troops to recover.

(in reply to Canoerebel)
Post #: 2180
RE: Notes from a Small Island - 8/11/2018 5:55:54 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Thanks, Loka and Bill.

I am destined to be cast in the AE adaptation of The Princess Bride to deliver this one line: "Nothing means what you think it means."

(in reply to BillBrown)
Post #: 2181
RE: Notes from a Small Island - 8/11/2018 6:08:37 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
To be completely fair, in WitP, your interpretation is correct, the distance of 1 would only have effected the hex the HQ is in.
It was changed in AE. But, AFAIK the effects of the support squads do not extend to the next hex, only the hex the unit is in.

(in reply to Canoerebel)
Post #: 2182
RE: Notes from a Small Island - 8/11/2018 9:13:42 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Canoerebel

12/25/44

L+4: Decent Allied bombardment.

Enemy gunfire has increased considerably since L-Day, resulting in enhanced casualties to bombarding ships.
I saw the same phenomenon at Uruppu. What's going on? I have several thoughts:

1. Erik had his CD unit(s) in reserve mode on the day of invasion, choosing to keep them safe from heavy fire. He changed it to combat mode a day or two later.
2. The unit he had there started in a "depleted" state without the OOB filled out. At the moment it became clear the base was under attack, he turned on upgrades and reinforcements.
3. The commander had low aggression or land ratings. He changed them.







Another possibility is increase in his supply in the hex, possibly by sub delivery. Sub Transport TFs are very hard to detect because they are not looking for any action.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 2183
RE: Notes from a Small Island - 8/11/2018 9:16:48 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Canoerebel

The troops landing south of Wakkanai today:
1. I Corps HQ (35% prepped for Wakkanai)
2. 25th Division (36% prepped for Wakkanai)
3. 200th and 501s AA Regiment (45% prepped for Wakkanai)
4. XIV Corps Combat Engineer Regiment (96% prepped for Etorofu)

Bringing in unprepared troops wasn't the original plan. Originally, I thought the Wakkanai campaign would take weeks or months. But developments began suggesting the compaign could be compressed in time...and previous landings in the wooded hex suggested troops came ashore in acceptable condition despite lack of prep. So I decided to expedite the landings, both to beaf up what's at Wakkanai and to bolster the strength of the army protecting the hex to the south.

I believe it will succeed, ultimately, but today's landings looked pretty darned ragged from the 001 movie. I'll know more when Erik sends the next-turn file, which may not be until Monday.


If, as you mentioned earlier, you have three or four days before he has enough troops to try and dislodge your roadblock most of your disruption/disablements should be recovered by then and in good shape.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 2184
RE: Notes from a Small Island - 8/12/2018 10:17:28 AM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
That's encouraging, BBfanboy.

Erik sent the turn this a.m., so I was able to check the unit locations and condition of the units that landed and those which fought today.

First, I think it will be eight days or so before he reaches the chief blockade a hex south of Wakkanai. By then, the Allies will probably have attacked two to four more times. Unless he manages to bring in reinforcements by sea, I think the fate of the base will have been decided.

The troops that landed today did "okay" - about 1/3rd disablements, minor to modest fatigue or disruption. 25th Division will move to Wakkanai along with the big combat engineer unit and I Corps HQ.

Another US infantry division is set to land in the blocking hex tomorrow. If it comes ashore without issue, I think Wakkanai's fate is set, assuming Erik tries to relieve by land and forgoes the sea route or fails at it.

There is a Marine division prepping for Wakkanai at Toyohara. It is the last big Wakkanai-reserve unit on Sikhalin Island. Two infantry divisions are prepping at Uruppu. The Japanese garrison there is rapidly weakening.

Allied units at Wakkanai are in fine condition after today's deliberate attack, including the armor, which attacked on consecutive days. The AI wants to attack again, but the army will rest for one day before doing so.

Ship bombardments, air force bombings, and arty bombardment schedule for tomorrow.

< Message edited by Canoerebel -- 8/12/2018 10:18:05 AM >

(in reply to BBfanboy)
Post #: 2185
RE: Notes from a Small Island - 8/12/2018 6:40:40 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
When I landed troops in a non-base hex recently, the squads were little disrupted, but the heavier equipment like guns and vehicles took a higher amount of disablement. You just need a day or two to get the water out of their engines and gun barrels!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 2186
RE: Notes from a Small Island - 8/12/2018 6:57:58 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
That's encouraging too, but is it true? Does the game distinguish between the cause of disablements, so that a unit recovers from some kinds faster than others?

I ask because my experience is that units typically are slow to recover from disablements but relatively quick to recover from disruption and fatigue. Is there a gap in my understanding of this mechanic too?

Here's a screenshot of the units that landed today. Their condition fluctuates wildly, from pristine to battered. The key unit is 25th Division, which is slated to lend a hand at Wakkanai. I'll post screenies the next few turns to see how it recovers.






Attachment (1)

< Message edited by Canoerebel -- 8/12/2018 7:12:21 PM >

(in reply to BBfanboy)
Post #: 2187
RE: Notes from a Small Island - 8/12/2018 7:06:15 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Canoerebel

That's encouraging too, but is it true? Does the game distinguish between the cause of disablements, so that a unit recovers from some kinds faster than others?

I ask because my experience is that units typically are slow to recover from disablements but relatively quick to recover from disruption and fatigue. Is there a gap in my understanding of this mechanic too?

I don't know if there is code to distinguish the cause of disablements, but recovery did not seem to take long in my game. I landed two or three USA Base Forces (200 support each) which may have helped.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 2188
RE: Notes from a Small Island - 8/12/2018 7:29:43 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Extra support units from HQs, base units, et cetera, help ALL units at a base. Outside of a base they do NOT help other units. You can check the unit screen like the two units posted above, their support is in red then there is insufficient support, when it is in green then there is enough support even if it is not organic support. From what I have seen, aviation support supports itself but no other ground unit.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 2189
RE: Notes from a Small Island - 8/12/2018 7:58:19 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: RangerJoe

Extra support units from HQs, base units, et cetera, help ALL units at a base. Outside of a base they do NOT help other units. You can check the unit screen like the two units posted above, their support is in red then there is insufficient support, when it is in green then there is enough support even if it is not organic support. From what I have seen, aviation support supports itself but no other ground unit.

Are you sure about that? What is the point of the US Army having a BF with 200 support squads for LCUs and a different BF for USAAF airfields? The answer has to be that the former were intended to support troops in the field. In British and Commonwealth armies, it was called a "Service Battalion" and it brought to the field:
kitchens for hot meals
hospital tents
shower tents
laundry tents
cinema tents (in quiet sectors)
a transport company to take troops further back from the front and return them after R&R.
a supply company to replace equipment and clothing.
a paymaster

Units at the front commonly cycled back to the Service battalion for a day or so, and if the front moved, so did the Service Battalion to stay in touch with the fighting troops.

I think the game designers meant the USA BFs to do a similar role.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to RangerJoe)
Post #: 2190
Page:   <<   < prev  71 72 [73] 74 75   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Notes from a Small Island Page: <<   < prev  71 72 [73] 74 75   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125