JeffroK
Posts: 6391
Joined: 1/26/2005 Status: offline
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quote:
ORIGINAL: DanSez quote:
ORIGINAL: brian800000 The ocean is really big. If you have a patrol group covering a territory out to 10 hexes, that is over 500,000 square miles of ocean to cover every day. Go out to 15 hexes and you are more than a million. Spotting a single ship in that territory that may have bad weather seems a lot to ask for a dozen patrol planes. True, it is a big wide ocean. But it also takes a ship time to transverse that distance. It isn't just one shot to spot the single ship. It is two phases each day, plus the (best case) 3 days it takes to move into the zone, attack and flee. Emily has a long search range. With (best case) 6 recon pulses, I should get one good shot at a sighting or else it is undefendable. Random dice and so forth, maybe not this test but the next one. Then, once sighted the question is will Naval Attack launch against a single ship task force. So: can I spot it? And if I can spot it: can I strike it? That is the issue. I am willing to reveal my search and deployments post mortem for discussion. Hopefully we will get trascott's movement notes as well so we can plot against my search. We may continue this test thru the South-Central Pacific region next as Winter is about to sock in the Aleutians. It will take several game days, maybe more than a week depending on his choice of raider and it's current location, to log enough turns to start dissecting this first test. Remember Midway. Even a small delay in aircraft take offs, faulty radios, etc etc etc. Nothing is guaranteed in this game, makes it fantastic.
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