Telemecus
Posts: 4689
Joined: 3/20/2016 Status: offline
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quote:
ORIGINAL: brucemo Since we're talking about rail paths, I don't understand this business of being able to get extra when the track bends. Yeah, I've seen it, I understand the idea, but it doesn't always work. As an example, in my game 93,94 is converted to axis. This is the rail next, East of the river, 7 hexes West of Dnepropetrovsk. There is a rail hex east of that, then dip down to the southeast, then east two, then dip up to the northeast. 94,94 is where the FBD's start, and I can convert the four hexes starting there. But the last hex, where you dip up to the northeast, I cannot convert, even though it is 97,94, which is 4 hexes from 93,94. I can convert 96,96, yes. but not 97,94, but for that matter I cannot convert 95,97 either. Any ideas what is going on with this? Did you FBDs have RRV and MPs? Do you have a screenshot? There are actually a few known examples where it does not work and which have been reported as bugs earlier in these forums - but having repaired in that area that way before I have not noticed that problem there myself.
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