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Sub Transport challenge - 8/24/2018 7:56:53 PM   
olorin42

 

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I'm trying to get some troops out of the Phillipines as they did historically. I can get the cargo to load like Engineering vehicles onto a Sub (does not make any sense) but the people (support, aviation support, naval support, etc) will not load. I have the combat unit in Move mode and the sub is in a Sub Transport task force. I read that loading a few subs at once does not work. I get that was a game design decision but why can the equipment load and not the people - should be the other way around. Any feedback is appreciated.
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RE: Sub Transport challenge - 8/24/2018 8:08:32 PM   
btd64


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A sub only has Cargo space. An SST has cargo and troop space. But still, I would like to see a picture of an engineering vehicle on a sub. Also, only Para units can load on a sub in combat mode. In Vanilla scenarios....GP

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RE: Sub Transport challenge - 8/24/2018 8:15:25 PM   
inqistor


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Check table in manual, about submarine load costs. For smallest one, there exist no in-game Allied squad, which fits inside.
For Japan, there is no better, as only HMG IJN squad fits there :)

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RE: Sub Transport challenge - 8/24/2018 8:43:26 PM   
olorin42

 

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I cant find any table that gives load cost info re subs - got a page number?

Now onto the real issue - subs should not really be able to load cargo - at least not much. But they could load personnel. I get the design decision to prevent abuse was made. My question is - how can we control the amount of cargo space a sub gets. I'm looking at the sub classes in the editor and I see the sub has 0 personnel capacity and 0 cargo but in the game it has 24 or 36 or 48 cargo space. What determines that number? I'm trying to use the editor to reduce that cargo space number and add personnel space to make it more realistic. I can add the personnel but i have trouble seeing engineeering vehicles on subs so i want to make that cargo capacity lower or 0.

Any assistance would be appreciated.

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RE: Sub Transport challenge - 8/24/2018 9:13:28 PM   
Lowpe


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In stock there are 3 subs that can carry troops, they are all your slow ones...14knots? You need first convert them to SST, and then they can only load paratroops squads and loading them is somewhat painful as they need to be in the proper movement mode and docked if I recall.

So, the game doesn't model what you want.

And on Japan, there aren't any SSTs that have troop transport capability.



< Message edited by Lowpe -- 8/24/2018 9:14:03 PM >

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RE: Sub Transport challenge - 8/24/2018 9:16:18 PM   
olorin42

 

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I get that is how the scenarios are set up. I'm trying to make a custom scenario where i give the subs personnel space. That will work fine. My question is - how do i remove / reduce the equipment cargo space the subs get. I can't figure out how to do that in the editor.

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RE: Sub Transport challenge - 8/24/2018 9:50:16 PM   
Dili

 

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Fill only troop capacity editor, maybe it will not prevent completely prevent some hard device but it is only option.

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RE: Sub Transport challenge - 8/25/2018 12:12:16 AM   
btd64


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quote:

ORIGINAL: Dili

Fill only troop capacity editor, maybe it will not prevent completely prevent some hard device but it is only option.


You will find the Troop and cargo caps in the Ship Classes screen, right side column....GP

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RE: Sub Transport challenge - 8/25/2018 12:52:02 AM   
olorin42

 

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The problem is that US subs have no cargo capacity (except for a few) but they all have the ability to load cargo despite the value in the editor being zero. THat's what I'm trying to figure out - how do they get that cargo capacity which only loads equipment.

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RE: Sub Transport challenge - 8/25/2018 2:09:16 AM   
Lowpe


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I don't think you can...you can't overcome the hard coding of troop restriction loads.

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RE: Sub Transport challenge - 8/25/2018 5:56:18 AM   
BBfanboy


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quote:

ORIGINAL: olorin42

The problem is that US subs have no cargo capacity (except for a few) but they all have the ability to load cargo despite the value in the editor being zero. THat's what I'm trying to figure out - how do they get that cargo capacity which only loads equipment.

I am pretty sure any sub can carry supply when they are in a Sub Transport TF, but they leave behind some torpedoes to do so. As Lowpe indicated, carrying troops and equipment is very limited. AFAIK on the Allied side only Argonaut, Nautilus and Narwhal in SST configuration can do it. Paratroops in Combat mode, all other troops in Move mode.

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RE: Sub Transport challenge - 8/25/2018 8:00:31 AM   
Yaab


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I wish the subs were hard-coded to pickup support squads only. Thus, inf squads/devices stay put and fight. If their unit gets destroyed, you could recreate it on-map from the officers/clerks (supprt squads) evacuated by subs.

EDIT: Or alternatively, a sub can pickup any inf squad , provided the squad is DISABLED ( this simulates evacuating wounded). When no disabled squad is present, the sub loads a SUPPORT SQUAD. If no suppport squad is present, the code checks if any inf/support squad is present at all in the hex. If yes, then the sub waits and the cycle repeats next turn. If no, the sub departs home.

< Message edited by Yaab -- 8/25/2018 8:09:24 AM >

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RE: Sub Transport challenge - 8/25/2018 2:10:08 PM   
inqistor


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quote:

ORIGINAL: olorin42

I cant find any table that gives load cost info re subs - got a page number?

Check table 6.3.2.5. Submarines use Modifier for Troops in Cargo Space equal 12 (for Allies). So, every load point of squad, takes 12 points of Submarine Capacity. And smallest squad on map is something like 10 men, which means you need 120 capacity to fit single squad onboard.
Japan have modifier equal to 6, so they can fit there one squad type :)

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RE: Sub Transport challenge - 8/25/2018 3:13:15 PM   
btd64


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As mentioned, there are 3 allied subs that can upgrade to SST's. If you want more, just duplicate and change the names. Change the captians as well....GP

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