Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
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WIth it being early days for East Front III still, I've done some experimenting with the early war scenarios, Barbarossa in particular. Luftwaffe was quite efficient during the first year of war in the east, hammering away at enemy logicistics, HQs, and hitting their armor before it had a chance to even deploy in to the battle. Also, the German efficiency in communications played a key role, as they always seemed to be far more aware as what went on in the battle field and around it. Now, how to depict that in scenario design? One answer, that's what I've found out so far anyway, is the availability of recce aircraft for the side you want to be better aware of the battle. Here, once you add a few recce airplane for Germans, and with plenty of airstrike at your disposal, you can actually now hit the Soviets hard in their rear areas. HQs, artillery parks, what ever you see as key to denying Soviets, you can now pound them hard. Of course, at the same time, the German side has a very good overall view of what goes on. Soviet player on the other hand is really fighting the fog of war, not seeing where the Germans are despite them seeing him. As we know, the German equipment was not that great, and perhaps the old JTCS East Front scenarios depict that, in that is really hard to succeed in some of the battles that historically were won decisively. Now, adding something as simple as a few recon elements, perhaps shortening the visibility a bit, and having the airstrikes (and artillery) available you can now succeed where it was not previously possible. I guess my point is that even without a change to code there will be quite a difference how scenarios in East Front III will play. And towards historical results, even.
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