Templer_12
Posts: 1700
Joined: 1/5/2009 From: Germany Status: offline
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quote:
ORIGINAL: lancer Hi Wodin, There's another Matrix game called Vietnam '65 (follow on is Afghanistan '11). Excellent tactical games, but with a focus on the people involved, rather than just a bunch of units, they could have been a lot more. You could have a lot of fun with stuff like Lieutenant Gonzales starting to stress out 'cause he's got himself and his platoon lost in the jungle. Again. I think wargames in general would benefit from a more 'people orientated design' rather than being a bunch of dry numbers. Numbers don't fight battles, people do. As a player you can connect with people and feel a greater sense of immersion. There are a number of shining examples of games outside of the niche that do this well and have been very successful, eg. Crusader Kings, Rimworld, Dwarf Fortress, etc. Seems to be pretty much ignored by those who make wargames though. I'm not sure why as they could do with all the help they can get. Cheers, Cameron Nah... There you have to do without Tigers, tank rushes, Kesel battles, winter torments, the demanding Decisive Campaigns AI, tea with Mr. H, and Cameron's budgies... Side note: If you like the video: Decisive Campaigns: Barbarossa - A Historical Review leave the guy a thumbs up or a comment.
< Message edited by Templer_12 -- 8/29/2018 7:58:28 AM >
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