UP844
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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I have made a small test scenario, experimenting with side attitude (NOT DEFINED / HOLD / ADVANCE) and unit orders (variable according to side attitude). As far as I have been able to ascertain - and I hope I'm wrong here - AI units basically adopt one of two behaviours, depending on the attitude/order combination. Case 1 Attitude: NOT DEFINED Unit order: none allowed Unit stays still if all VP hex(es) are friendly-controlled or if it occupies a VP hex (this implies that when all VP hexes become friendly-controlled, AI units will cease moving. This will leave them especially vulnerable to counterattacks. It might be possible to mitigate this by carefully giving ATTACK/DEFEND X,Y orders to some AI units) If enemy/uncontrolled VP hex(es) are present, the unit: (a) moves towards the closest one (b) when the VP hex is reached (by this unit or by another), the unit stops. (c) if other enemy/uncontrolled VP hex(es) are present, restart from (a). Case 2 Attitude: ADVANCE Unit order: NOT DEFINED see Case 1 above Case 3 Attitude: ADVANCE Unit order: ATTACK HEX X,Y If the unit is not in hex X,Y, it will move until it reaches the specified hex, then will stop. It will not react to VP hex control (i.e. even though all VP hexes become enemy-controlled, it will move towards, or remain, in its specified hex) Case 4 Attitude: DEFEND Unit orders: NOT DEFINED See Case 1 Case 5 Attitude: DEFEND Unit orders: ATTACK See Case 1 Case 6 Attitude: DEFEND Unit orders: DEFEND HEX X,Y See Case 3 A moving infantry unit will stop when there is an enemy unit within its normal range and will start firing at it in its next Fire Segment; the unit will not resume movement until this condition remains true (i.e. until the enemy unit is eliminated or moves/rout away farther than the AI unit normal range). Of course - except in case of close terrain - the number of AI units arriving within their normal range from the enemy will be extremely small . I have not investigated the behavious of an AI unit armed with a SW, or of AFVs or of units with "ATTACK/DEFEND X,Y" orders that rout away (I suppose they will attempt to return to X,Y).
< Message edited by UP844 -- 9/5/2018 11:32:03 PM >
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Chasing Germans in the moonlight is no mean sport Siegfried Sassoon Long Range Fire (A7.22)........1/2 FP
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