Chiteng
Posts: 7666
Joined: 2/20/2001 From: Raleigh,nc,usa Status: offline
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[QUOTE]Originally posted by Flying fortress [B]""Production "lead times" being what they were (if the Japanese laid down a New BB in December of 1941, at their normal rate of production it wouldn't be finished until the war was over)---many "production choices" should be "no brainers". Simply BUILD WHAT YOU WILL RECIEVE IN TIME TO BE OF USE! The real question in a historical situation will be, can the player convert "TYPE' con- struction from one type to another. Can you cut back on "Oscars" and "Sallys" and have the aircraft lines build more "Zekes" and "Betties"? Increasing overall production levels will (and should) be a long-term process---will it be possible to divert "current effort" into more rewarding products?"" Being a supporter of being able to take control of production, I completely agree with you about the aircraft lines. Because, what's the harm in being able to control production? But If you are all for historical accuracy, all you have to do is follow the historically accurate production schedule, and not change any production schedules, and voila! There is your historical production. For example, as the Japanese, I would like the option of cutting or completely stopping the Oscar production and increasing production of the zero, or use the freed up production points to speed up production of a better plane. Ie, Ki-84, A7M2, P1Y,etc..... or maybe use the production points on R&D, such as radar, new ship classes, AA&Naval guns, etc? But of course for those looking for complete historical accuracy, they would simply have to take the historical moves that the Japanese/Americans made during that time period. (Not tampering with default production when given chance to change) Just by doing this, the historical crowd and the what-if crowd could perhaps agree on the production system? Just my 2C [/B][/QUOTE] The problem is that no one is able to 'KNOW' what the historiocal production WAS. It is all guess work. A good example is electircal generators. How many did the USA make? Where do you get that info. What was the attrition rate? What kind of generator are we talking about? That is just ONE example. How about, How much Tungsten ore was mined per month during the war? How about Iron, how about copper. Plus, if you give the player control of production, you just stepped off the 'wildly speculative' cliff. I can tell you there is at least one poster that wont like that. I myself would like to see at least the BoB system implemented and in addition the options of various types of ships. Including of course REAL options, like alternative BB. But if the game is going to merely port UV to a bigger format, then production should be limited to Japan only. Because if you allow the US the magic bullet of the UV B-17 then they will make them. In fact they will make them in preference to any other plane. Except fighters of course.
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“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.” Voltaire 'For those with faith, no proof is needed. For those without faith, no proof is enough' French Priest "Statistic
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