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a good custom map to meet on

 
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a good custom map to meet on - 6/10/2003 8:55:00 AM   
Jamminji

 

Posts: 199
Joined: 4/4/2003
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Hi everyone... first thanks for all the help! I now understand how to find maps and download/load them.

Now for a quick question; There are over 150 maps that come with sp-waw. I am looking to play a 2500-3000 point per side meeting engagment. Anyone have a suggestion on a map that would be good for this. One that comes with the game. Not a downloaded custom map but one of those 150 that come with the game. That way I do not have to go through the learning curve helping the other guy with downloading etc right now.

btw i did download the hill 112 map by WB... very cool!

jam
Post #: 1
- 6/10/2003 10:56:11 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
I'm partial to the Eastern Europe/Western Europe set (created by WBW if I'm not mistaken.)

Lot's of interesting terrain to hide in. ;)

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to Jamminji)
Post #: 2
maps - 6/10/2003 2:02:57 PM   
Jamminji

 

Posts: 199
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I appreciate your help... I was hoping for an actual name or number, so as to be able to actually see the map someone likes. I guess that might be hard because people change the names/slot #s. But thanks anyway for the idea.

jam

(in reply to Jamminji)
Post #: 3
- 6/10/2003 3:32:36 PM   
Kemper Von Boyd

 

Posts: 5
Joined: 3/12/2003
Status: offline
I've played most of my pbem games with the Falaise-Hill x map. It's really good. Enough cover for infantry to be useful, enough open terrain so the tanks can do some damage.

(in reply to Jamminji)
Post #: 4
- 6/10/2003 7:51:27 PM   
bchapman


Posts: 302
Joined: 3/30/2000
From: Oklahoma
Status: offline
Jamminji,
Look in the map folder of Spwaw. Most of the maps have a txt file (Pzmap000.txt) included which give some info about it. This might help you find one you would be interested in without having to load them all in the editor to see what they look like.
Good luck, :)

_____________________________

"A government big enough to give you everything you want is a government big enough to take from you everything you have."<br />- Gerald Ford

(in reply to Jamminji)
Post #: 5
- 6/10/2003 10:34:55 PM   
Vetkin

 

Posts: 710
Joined: 7/21/2002
From: Philippines
Status: offline
All of the Stalingrad maps, especially the Tractor factory... really gives you an idea of how house to house/street to street fighting works and how devastating concentrated artillery is.

_____________________________



Decoy, Invite, Entrap, Destroy.

(in reply to Jamminji)
Post #: 6
Re: maps - 6/11/2003 12:09:12 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
[QUOTE]Originally posted by Jamminji
[B]I appreciate your help... I was hoping for an actual name or number, so as to be able to actually see the map someone likes. I guess that might be hard because people change the names/slot #s. But thanks anyway for the idea.

jam [/B][/QUOTE]

Starting with PzMap140:

Western Europe - Bocage
Western Europe - Beach
Western Europe - Open Ground
Western Europe - Populated
Western Europe - River Crossing
Western Europe - Winter
Eastern Europe - River Crossing
Eastern Europe - Open Ground
Eastern Europe - Populated
Eastern Europe - Hills
Eastern Europe - Winter 1
Eastern Europe - Winter 2
North Africa - Open Desert
North Africa - Rough Terain
Tunisia - Countryside
Sicily - Beach
Sicily - Hill Country (One of my all-time favorites)
Italy - Hill Country
Italy - Villages

These are all on the eighth page of custom maps. Enjoy :cool:

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to Jamminji)
Post #: 7
exactly - 6/11/2003 12:54:23 AM   
Jamminji

 

Posts: 199
Joined: 4/4/2003
Status: offline
thanks guys... just what I needed... any other comments are welcome even it is to say "yes I agree xxx map is the best"

maybe I should have done a poll instead...hehe

thanks again... jam

(in reply to Jamminji)
Post #: 8
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