Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Hi everybody! Desert War has been updated to version 1.0.2! This update brings many changes and improvements so be sure to check the Changelog below. You can download the update from the Member Area or here And also from the following mirrors: http://ftp.us.matrixgames.com/pub/DesertWar1940-1942/DesertWar-UpdateComp-v1.0.2.zip http://ftp.eu.matrixgames.com/pub/DesertWar1940-1942/DesertWar-UpdateComp-v1.0.2.zip http://ftp.ca.matrixgames.com/pub/DesertWar1940-1942/DesertWar-UpdateComp-v1.0.2.zip Version 1.0.2 ============= Bug: ==== • HQs - if HQs eliminated, they remain on map (if Display Options is set to show HQs at top of stack at turn start). • interdiction - In Unit Turn info, interdiction results are not shown correctly. • Editor AI - In AI Tab, unit names have "Unit" prepended amd unit type appended, so when script runs, the unit is unknown. • Artillery HQs not implemented (HQs containing a lot of artillery units should use more supply). • Bug when assigning engineers to battle with no attack value. • When assiging artillery to an enemy hex into which a friendly unit is moving, the friendly artillery sometimes defends the enemy unit. • Editor: AI Setup zones not working. Scenarios: ========== README BONUS - THE AMERICANS ADDED. For use by scenario designers, graphics have been added to support construction of scenarios that include American forces in Tunisia 1942-43. BONUS - NEW SCENARIOS: * Sidi Bou Zid (Historical). The battle of Sidi Bou Zid was fought as part of the campaign in Tunisia between 14-17 February 1943. On 14 February, the German 10th and 21st Panzer Divisions attacked through the Faid and Maizila mountain passes of the Eastern Dorsal. Their goal was to destroy elements of the U.S. 34th Infantry Division and 1st Armored Division whose defenses centered around the village of Sidi Bou Zid. * Sidi Bou Zid (Free Set-up). Same as above except this version allows the human player(s) to set-up their units within their start areas as they see fit. CHANGES/FIXES: Images * Added/updated army0, army1, and nato image files. Scenarios All scenarios. * Clarification added to all Scenario Briefings: "Resupply Rate = Given the resupply per turn above, the Axis/Allies will receive enough supply for their entire force to have one turn of Move+ / Combat+ supply every x-number game turns. This calculation is based upon their starting Strength." * Updated German and Spanish translations to reflect changes. Operazione E * Added Axis set-up zone 11 for 2CCNN Division. * Changed XXII Corps Artillery HQs level from Corps HQ to none. * Changed XXIII Corps Artillery HQs level from Corps HQ to none. * Changed WDF Artillery HQs level from Corps HQ to none. * Corrected typo on scenario brief for arrival turns of 2CCNN and Catanzaro Divisions (with XXII Corps) (GT9 and GT12 respectively). * Changed 10th Army HQ movement factor from 15 to 1. Into The Blue * Changed XXIII Corps Artillery HQs level from Corps HQ to none. Enter Rommel * Standardized CounterName for 3rd Armoured Brigade units from 3 Arm X to 3 AR X. * Changed CounterNames, CounterNames 1 and 2 for D/1st Bn/Lib Arab Force and C/1st Bn/Lib Arab Force to reflect the actual task organization in the scenario. Battle of Sollum * Changed CounterNames for 1./606.Flak Bn and 2./39.PzJgr Bn from 5.le Pz XX to 200 Inf III to reflect the actual task organization in the scenario. * Standardized CounterNames for 4th Armoured Brigade units from 4 Arm X to 4 AR X. Gazala--First Five Days * Changed Arko HQs level from Army HQ to none. * Brescia XX detached from Supercommando Africa and assigned it to XXI Corps. Gazala--The Cauldron * Changed Arko HQs level from Army HQ to none. * Changed Recce Group HQs level from Divisional HQ to none. * Brescia XX detached from Supercommando Africa and assigned it to XXI Corps. Gazala--Fall of Tobruk * Changed Arko HQs level from Army HQ to none. * Changed Recce Group HQs level from Divisional HQ to none. Alam Halfa * Changed XXI Corps Artillery HQs level from Corps HQ to none. El Alamein * Changed X Corps Artillery HQs level from Corps HQ to none. * Changed XXI Corps Artillery HQs level from Corps HQ to none.
< Message edited by Daniele -- 12/16/2019 12:03:10 PM >
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