dave sindel
Posts: 488
Joined: 3/13/2006 From: Millersburg, OH Status: offline
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quote:
ORIGINAL: Canoerebel I may be spending more time on this turn than any I've ever had. The turn is important, but it's not necessarily the most important ever. It's just that there are massive numbers of variables. If I make a call it requires 10,000 clicks. If I change my mind.... I'm playing with a hypothesis - not relying upon it but studying it. In most recent advances by Death Star, strike aircraft have been at limited range. In this instance, they're set to zero (the chance of an overwhelming CAP-trap debacle are far greater than a carrier battle). DS hasn't reacted when I've limited strike range, making me wonder if carriers won't react if doing so still won't bring them within range of launching a strike. But it seems to much to expect that the designers would have thought that deeply into strike mechanics, so I'm a bit skeptical. And I'm not sure there's been a time when a reaction has been possible. Right now, and enemy carrier TF is 10 hexes from DS, so Erik might be trying to coax one. I've been playing under the assumption that DS can (and probably will have to) withstand at least one all-out, mega air strike. In the current turn, Erik lost 400 aircraft (I lost 200), which might've dampened his enthusiasm. But he may be trying for that reaction, hoping for an overwhelming attack. I think I'm going to keep DS in place, or move it one hex (to just SW of Kushiro) to allow more supplies to unload. Pucker time. I am most interested in how your hypothesis on carrier reaction works out. In my 2 ongoing PBEM contests, carrier reactions in both games have caused me an extensive amount of trouble...
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