apbarog
Posts: 3769
Joined: 5/23/2002 Status: offline
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20 Jul 42 S-39 got hit by a depth charge from destroyer Hagikaze south of Horn Island. An AK was spotted. The sub will survive and heads to Townsville. The enemy is running ships between Horn Island and Portland Roads. Multiple AKs at Portland Roads now, probably unloading supply. A handful of B-17s bombed Horn Island's airfield at night. I don't like night bombing, but I'll respond in kind when OPilot does it. The Allies can and will do a lot more damage than the Japanese ever could at night. I'll use it appropriately. One A6M3 was destroyed on the ground. Battleship West Virginia bombarded Nauru Island, and didn't hit a thing. May be nothing there. Battleship Warspite bombarded Ocean Island and did minor damage to the port. Both Kusaie Island and Nauru Island were invaded. Bombardment from the invasion task force was very effective at Nauru. Kusaie Island has no defenders. Bettys with Zeros strike from Roi Namur. Morning Air attack on TF, near Kusaie Island at 125,118 Weather in hex: Partial cloud Raid detected at 80 NM, estimated altitude 8,000 feet. Estimated time to target is 28 minutes Japanese aircraft A6M2 Zero x 29 G4M1 Betty x 15 Allied aircraft F4F-3 Wildcat x 9 F4F-4 Wildcat x 39 Japanese aircraft losses A6M2 Zero: 5 destroyed G4M1 Betty: 8 destroyed, 1 damaged G4M1 Betty: 1 destroyed by flak Allied aircraft losses F4F-4 Wildcat: 1 destroyed Allied Ships CA Minneapolis Aircraft Attacking: 2 x G4M1 Betty launching torpedoes at 200 feet Naval Attack: 1 x 45cm Type 91 Torp and Afternoon Air attack on TF, near Kusaie Island at 125,118 Weather in hex: Light cloud Raid detected at 79 NM, estimated altitude 12,000 feet. Estimated time to target is 27 minutes Japanese aircraft A6M2 Zero x 16 G4M1 Betty x 6 Allied aircraft F4F-3 Wildcat x 3 F4F-4 Wildcat x 20 Japanese aircraft losses A6M2 Zero: 2 destroyed G4M1 Betty: 4 destroyed Allied aircraft losses F4F-4 Wildcat: 1 destroyed Allied Ships CL Trenton Aircraft Attacking: 4 x G4M1 Betty launching torpedoes at 200 feet Naval Attack: 1 x 45cm Type 91 Torp They went after shipping at Kusaie Island. Allied CAP was a bit weak for my liking, but it was enough. Total air losses were 24 Bettys and 17 A6M2s for 6 F4F-4s. 72 SBDs hit the tiny 2nd Indpt SNLF Coy at Nauru, damaging it badly. The 1st Marine Division clears the island easily. Ground combat at Nauru Island (127,128) Allied Shock attack Attacking force 12809 troops, 205 guns, 75 vehicles, Assault Value = 431 Defending force 43 troops, 0 guns, 0 vehicles, Assault Value = 1 Allied adjusted assault: 390 Japanese adjusted defense: 1 Allied assault odds: 390 to 1 (fort level 0) Allied forces CAPTURE Nauru Island !!! Combat modifiers Defender: terrain(+) Attacker: shock(+) Japanese ground losses: 50 casualties reported Squads: 6 destroyed, 0 disabled Non Combat: 1 destroyed, 0 disabled Engineers: 0 destroyed, 0 disabled Units destroyed 1 Assaulting units: 1st Marine Division 205th Field Artillery Battalion Defending units: 2nd Indpt SNLF Coy Followup shipping for both islands will start to unload today. I hope that Kusaie Island, which is not defended, autoflips to the Allies. If it does, the reinforcing infantry regiment (and support units) won't take heavy disablements from lack of preparation. I have to land now though. The enemy could show up today or tomorrow. I expect today, so I have to land everything I can as quickly as I can. (Oops, just realized that I didn't set my Kusaie units to attack. The island better autoflip!) The dilemma is what to do with the carriers. OPilot knows that I split my carriers up. He saw CAP over Kusaie and SBDs hitting Nauru. This will encourage him to use KB if it is in the area. He could hit either spot. My guess is that KB was at Truk and will hit Kusaie. Closer to Truk, further from safety for the Allies. I roll the dice and send the carriers covering Nauru to join the ones covering Kusaie. All of the fast APs at Nauru have completely unloading the 1st Marine Division, so they head south. At risk at Nauru are xAPs and xAKs. Same for at Kusaie. So if I have a disaster at Nauru with enemy carriers showing up, the transport shipping lost is replaceable. I'm more concerned there about the support units starting to unload. Losing them would not be good. Kusaie will get all of the carrier coverage. BC Repulse task force covers Kusaie. A strong cruiser force covers the carriers. Nauru is weakly covered with a small cruiser task force and embedded escorts in the landing task force. I feel that there will be a big battle over and near Kusaie. I think KB is coming. Allied carriers should dish out some damage, but will take some too, as could the shipping at Kusaie. My carriers will put up 126 F4F-4s and 35 F4F-3s on a ranged CAP covering the carriers and Kusaie. 180 SBD-3s and some TBFs, Swordfish and Albacores will be ready to strike. About 50 fighters are assigned to escort. Altitudes for naval strike were set to 10,000 feet for the 4 carriers that are already at Kusaie. I used 11,000 feet for the other carrier task force coming north. I don't want all of my fighters going with one strike, one that could be of lesser importance, then a large number of bombers going after KB with no escorts. This lessens the chance of that but prevents one huge coordinated strike. Now we wait and see if there's an enemy response.
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