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Crash: "parent unit not valid"

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Crash: "parent unit not valid" Page: [1]
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Crash: "parent unit not valid" - 11/4/2018 12:58:11 PM   
Javolenus

 

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Joined: 8/13/2010
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Started playing TOAW3. Built my own scenario. Keeps crashing with "parent unit not valid" message. What did I do wrong? Thanks in advance for help.
Post #: 1
RE: Crash: "parent unit not valid" - 11/6/2018 1:52:44 PM   
sPzAbt653


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Joined: 5/3/2007
From: east coast, usa
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I know I saw the answer to this sometime somewhere but I'm afraid I can't find it now and I also can't find any notes in all of my notes that I have noted over the years. Hopefully someone else who knows will answer, or maybe you can post the Parent Unit Error question in the TOAW IV Tech Forum [because I think it was someone at IV who discovered the cure].

(in reply to Javolenus)
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RE: Crash: "parent unit not valid" - 11/6/2018 2:24:16 PM   
Javolenus

 

Posts: 233
Joined: 8/13/2010
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Thanks for this. Actually, I think I just solved this. Seems it was my error. I added a truck (motor transport) to a "static" Artillery unit in the Force editor. This seems to have caused the crash because when I removed the truck, everything was fine again. And so I created a "motorised" version of the artillery piece in an equipment editor that I downloaded, and now it's fine. Thanks again--appreciate your response.

(in reply to sPzAbt653)
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RE: Crash: "parent unit not valid" - 11/6/2018 2:44:41 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
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I hope that was it! Good luck!

(in reply to Javolenus)
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