Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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My replies in red, Ranger Joe: quote:
ORIGINAL: RangerJoe Nice work at Kushiro. It looks like if he has to rebuild his units from any survivors of the onslaught, they will take a lot of supply, and devices. Their morale will be shot and their experience should drop dramatically. So even if they are rebuilt, they will not be that combat effective for awhile. If they retreat to the open hex, you can grind them some more before they would have a chance to make it to Bihoro. The Kuriles: Beat him while he is down, stomp on him, don't leave an enemy behind you, make sure that the enemy is dead. Yes, that's the plan. A nice, timely reinforcement at Bihoro. It looks like the units arrived there without a lot of their supporting devices. Do you think that you could reinforce there before Kushiro is free of the enemy? You're right, they are light on devices, because they landed at a non-base hex. Reinforcements are inbound from as far as Kushiro, and some via ship, but I think they'll arrive to late to influence the outcome at Bihoro. If you can keep the units in the open hex, then those units in Kushiro and in the open hex are dead if you can take Bihoro. So you might consider how you can take Bihoro sooner than later. The key is to persuade Erik to evacuate. That truly makes things easy. If he reinforces, my guys are too "light" (lacking support, heavy weapons) to take the base until I bring up serious reinforcements or pound the base to death, which will take weeks. The air war is going your way now, keep up the good work. By the way, did you know that about 20% of the op losses actually come back as replacement air frames? I didn't know that. I don't think I've ever seen that before.
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