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RE: Scenario for playtest: Senkaku Islands Clash 2019

 
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RE: Scenario for playtest: Senkaku Islands Clash 2019 - 10/22/2018 2:53:28 AM   
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Whicker
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you just set the ref points to move relative to the ARG. This is under Mission and Ref Points - Make selected point move relative to bearing. Very helpful for ship asw missions.

(in reply to Selchu)
Post #: 61
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 10/22/2018 12:35:45 PM   
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LMychajluk
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quote:

ORIGINAL: Selchu

Also how did you setup the ARG ASW points? i have never before seen them move with a surface ship and really wanna know how to do this so I can use it in other scenarios (Probably a beginner question i know)


When you set up the ASW patrol, make the reference points relative to the surface group. Works w/ other missions, too - AEW, CAP, Mine Sweepers, etc...

(in reply to Selchu)
Post #: 62
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 10/22/2018 9:31:06 PM   
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magi
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^^^ what he says..... those options are under mission editor menu ....

< Message edited by magi -- 10/22/2018 9:32:18 PM >

(in reply to LMychajluk)
Post #: 63
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 10/28/2018 1:32:24 PM   
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Selchu
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Awesome guys, thanks alot. I even looked further at the options and am going to make exclusion zones around the ARGs. In one of my run throughs I had the H-6s orbiting the ARGS close in but cause no one had fired a shot they were still unfriendly. Think I might change that.

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Post #: 64
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 10/28/2018 2:33:06 PM   
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RSMC
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One more scoring question - F35s are worth 500 points, should that be 50 or maybe 150? Seems they aren't 3x more valuable than an F22

(in reply to Selchu)
Post #: 65
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/1/2018 8:11:58 PM   
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tjhkkr
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Where is the link for this?
This looks like a fun one to play!

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Post #: 66
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/1/2018 8:52:28 PM   
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mikkey
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tjhkkr, this scenario is possible to download from Community scenarios thread.

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Post #: 67
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/5/2018 11:36:09 PM   
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tjhkkr
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quote:

ORIGINAL: mikkey
tjhkkr, this scenario is possible to download from Community scenarios thread.


Thank you!


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to mikkey)
Post #: 68
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/8/2018 6:32:38 PM   
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CrazyIvan101
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quote:

ORIGINAL: BeirutDude

Released! Thanks for your help everyone...


Just wondering if you could add the B-1B's with AGM-158C LRASM's? They entered service on the B-1B's in 2018 and would ready for this scenario.

(in reply to BeirutDude)
Post #: 69
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/8/2018 8:48:20 PM   
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Gunner98
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Just popped this open and they're already there.






Attachment (1)

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Post #: 70
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/26/2018 11:28:39 PM   
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BeirutDude
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Thank you! I thought about adding mid mission briefings but man I worked on it sooooo long I got tired!

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Post #: 71
RE: Scenario for playtest: Senkaku Islands Clash 2019 - 11/26/2018 11:33:21 PM   
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BeirutDude
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Magi, are you interested in playtesting a REAL MONSTER in the Norwegian Sea in 1989? My first Lua script attempt and use Lua to change weather and set up some (in my opinion at least ) really realistic Backfire/Badger attacks. I'm just about done tweaking. Been working on it for about a month! Warning though it is a monster and will play slowly at times.

_____________________________

"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!

(in reply to magi)
Post #: 72
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