TheBattlefield
Posts: 507
Joined: 6/11/2016 Status: offline
|
1939 Storm Over Europe – Elite Forces for Strategic Command WWII - War In Europe (v1.16.02) File Version: 1.16D Installation [Matrix Edition]: 1. Extract the Elite_Forces_Mod_V1.1x.rar file 2. Copy the complete "_1939 SoE - Elite Forces" folder and the "1939 SoE - Elite Forces.cgn" file into the "Campaigns" directory of your “C:\Users\yourname\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns” installation. 3. Play Installation [Steam Edition]: Install the files into the "Community Pack" directory, then close Steam, restart, load the Game and hopefully it will be displayed in the campaign selection menu... Introduction It's basically my intention to preserve the game feeling and the excellent balance of the vanilla 1939 Storm over Europe campaign. In addition, I would like to raise the number and range of the used units discreetly. Also a few smaller changes concerning their strategical-tactical possibilities should be developed. The vanilla OOB provides the framework of a new unit structure and its visual presentation. The Infantry Army and the Tank Army form furthermore the core units and the spearhead of the modified OOB. Only these large formations receive an ability to double attack if they have the appropriate research level. While the original game mainly falls back on the corps level to represent a front unit of the second order, I have restructured this unit category by the majority on the division level. This kind of restructuring makes it possible to insert various up to now not considered military formations into the game… Significant differences to the Strategic Command WWII default campaign: Revision of the submarine warfare. For this purpose, Submarine and Destroyer units were changed in their combat and strength values and upgraded with two new fields of research The invasions of Norway and Persia are only partially scripted now The declaration of war against Greece is now a German decision for or – with all the consequences - against the Italian will In addition to some corps, the divisions now form the backbone of your army, showing up as various infantry and armored units Only units in army size receive an option for a second strike. Therefore, this ability of the Mechanized Infantry is changed to the Infantry Army and Russian Shock Army Research times increase slightly from level 2 upwards Added new research “Naval Aircraft” for Carriers and Coastal Bombers New Waffen-SS units for Germany and Red Army Guards units for Russia New unit type Elite Division created for every Major, showing advanced combat values and bonuses in defending important resources New unit type Mountain Division created as a light infantry, fast and tough in difficult terrain The vanilla Special Forces unit is changed into a Naval Infantry division Vanilla Anti-Air unit changed into Anti-Air Division with increased defensive land combat values German Rockets were divided into the separate units V-1 (available from May ’43) and V-2 (available from May ’44). New unit type Auxiliary Cruiser created for UK and Germany as a low-cost convoy raiding unit New unit type Infantry Reserve created (representing weaker Home Guard, various militia and security units but also the Russian Shock Army with stronger combat values) New unit type Armored Division created (representing weaker, lighter and often obsolete pre-war combat units) Evented foreign Waffen-SS units (France; Netherlands; Latvia) Evented Russian NKVD and Ski units Added Operation Countenance event for USSR and UK Added Operation Arctic Fox event for Germany Modified Operation Case Anton event for Germany Added Partisan/Security event for USSR and Germany Added Commonwealth and Free French forces Supply values of the French Channel ports are temporally decreased after the Fall of France Added new resource sprites for ports Added new highlighting resource symbols for Mines and Oil Fields The redesigned and unique ‘Nato Unit Sprites’ have been extended and adapted exclusively for this mod Added, changed and altered lots of pictures, sprites and sounds. Too many to be listed here... Added a new port to the Norwegian village of Kirkenes Attention: To keep the game balance in case of a very early attack on the USSR the following changes have been made: • In the case of an attack before 01/05/1941 Russian border formations are each extended by 1 HQ (if not already present) and 1 Infantry Division • If an axis unit reaches the vicinity of the cities Riga, Minsk, Kiev or Dnepropetrovsk before 01/06/1941 one additional Infantry Army is stationed in Leningrad, Stalingrad and Moscow • If there is no declaration of war against Norway and Greece before the beginning of "Operation Barbarossa" the USSR receives additional 400 MPP (200 MPP for each Minor) war support Hints: • With the losses predicted for submarine attacks please keep in mind that this unit has an 85% basic Naval Attack - Loss Evasion, which can be improved up to 95% with the new ‘Submarine Warfare’ research. • Because of the predefined settings in the event script the Waffen-SS (or the RA Guards) remains initially "neutral" after a positive decision and joins the respective main power during the circular shift of rounds. So be patient • The more modern Russian tanks can be ordered at the earliest from January '42 (Tank Army) or February '42 (Tank Division) and would then be ready for use in the spring. Consider this fact in your strategic planning and use the Shock Army and the Armored Division until then • Best played as Axis against Allied AI or multiplayer • "Soft Build Limits": Off • Difficulty: 100% • COMPUTER BONUSES at your taste…
< Message edited by TheBattlefield -- 6/3/2019 6:23:30 AM >
|