pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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[QUOTE]Originally posted by HMSWarspite [B]Couple of things: There are a few people who seem to want to play UV like chess - totally predictable range of moves all within their control, and an even chance of winning. The others (myself included) like to have to deal with what they've got. I think the 'Midway simulated by the AI, and you get what you're given' is a good idea, but half the possble PBEM games would be stopped by the 'wrong' result. Also JN players are like hens teeth for historical scenarios For UV to really work with the historical scenarios (especially with the Midway varient), the victory system needs to be revised. Who wins the campaign is immaterial (USA unless something really wierd happens!). The points system only needs to determine who PLAYED better. I.E. did you do better than you would expect given the situation. For the historical scenarios and the Midway varient to work, the US would have to have a great number of points removed for a historical Midway (or JN get a load). Maybe some modification to the points, where a players points are scaled by the opponents total force (VP count of all ships, planes etc) somehow... Then set victory as twice the VP count at any point (or similar - remove the auto victory as now) Then those of us who like playing a hopeless defence have something more objective to judge against than 'I lost, but it took 2 weeks longer, and he lost 1 more CV than history' type rationalisations, that we are left with at present. I other words, something like the bonus VP given to JN in PACWAR (but less crude I would hope) [/B][/QUOTE] Completely agree. VP "loading" would have to be part of the solution. I consider, too, that the historical Midway outcome was about as bad as it could be for the Japanese. Most simulated outcomes would be more favorable, encouraging the Japanese player to continue. Also, as this is just a scenario and not the entire game, the players would know going in what the uncertainties are and would be committed to seeing it through no matter what. Think of the position the Allied player would find himself in after a disaster at Midway! It's got the "kick" to it I was really hoping for from UV and didn't get. Scenario 17 is, to me, just a more detailed rehash of Grigsby's old War in the South Pacific game, where the Japanese AI would sit in Truk until 10 carriers accumulated, then make a mad dash with all of them toward Noumea. As the Allies, you put your carriers in a TF parked at Noumea, with every land-based plane (especially fighters) you could get your hands on stacked up at the airfield. Then, when the Japanese carrier TF was just out of range, you disbanded your TF until the next morning, when the Japanese would have foolishly forgotten you were there (talk about your naval search bugs) and wandered conveniently close so that you could have the inevitable knock-down-drag-out battle that the Allies stood a pretty good chance of winning or at least breaking even in.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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