Rosseau
Posts: 2757
Joined: 9/13/2009 Status: offline
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Hands down, a great point, Adam. To many posts that describe an AI that doesn't exist in any other game - other than #3 with Combat Mission series; they retreat when they are getting mauled, no game has a shoot/scoot behavior, although it came be modeled in the CM scenario editor. Unfortunately, most people will not take the time to use the excellent tools the dev has included, including the scenario and database editors. I know of no modern game (i.e., in the last several years) where almost every aspect of formation/unit/weapon system/ammo can be modded. Sanctus Reach, of all games, has a nice unit editor though. I also understand that the modding just happens to float-my-boat, and most people want to fire it up and play against an extremely intelligent AI opponent. With larger scenarios, the formation/waypoint thing is probably something to key on, but doesn't really bother me that much. IMO, it's a unique game system and something every wargamer should consider owning. Just like Flashpoint:RS, CMANO and a couple of others.
< Message edited by Rosseau -- 11/20/2018 3:13:39 AM >
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