Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Steel Tigers Progress?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: Steel Tigers Progress? Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Steel Tigers Progress? - 6/6/2018 5:14:45 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
As long as the 3D is to scale I'm OK about it. Things like Panzer Korps with huge tanks isn't my thing at all.

_____________________________


(in reply to Kuokkanen)
Post #: 31
RE: Steel Tigers Progress? - 6/6/2018 6:59:33 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline

quote:

ORIGINAL: Kuokkanen

quote:

ORIGINAL: FOARP

Every so often I load up Steel Panthers 2 for a quick blast - it still stands up very well. Best is to pitch some advanced NATO tanks (Challenger 2s or M1A1s) against much larger numbers of Warsaw Pact T-72s or T-55s and let the slaughter begin!

You could be interested about WinSPMBT (Windows Steel Panthers Main Battle Tank). It is heavily modified version of SP2. They have also modded SP2 for Second World War (or World War 2) and it goes by name of WinSPWW2. Matrix Games has also made its own variation of Steel Panthers called Steel Panthers World at War, though it has some performance issues with multicore processors and Windows 7.

quote:

Graphically I'd certainly like to have an upgrade and think that 3D could work - but only if it keeps the same feel to the game, with hexes and the tension created by not knowing whether your next shot would kill the enemy.

Game engine is the same as in Battle Academy series. You can look up that game for reference. Presumably Steel Tigers will have detail and complexity close to Steel Panthers series and hopefully with hexes instead of squares.

It is not the BA game engine, but a customised flavour of the much more advanced Archon engine.

Cheers

Pip

_____________________________

follow me on Twitter here

(in reply to Kuokkanen)
Post #: 32
RE: Steel Tigers Progress? - 6/7/2018 6:31:23 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: PipFromSlitherine

It is not the BA game engine, but a customised flavour of the much more advanced Archon engine.

Uuh... I thought Battle Academy was the first game with Archon engine. What is BA's engine called and is it used in other games like maybe Sengoku Jidai and Field of Glory 2?

[edit]
And are there any games made with Archon yet?

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to PipFromSlitherine)
Post #: 33
RE: Steel Tigers Progress? - 6/8/2018 12:40:41 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I cant wait to see it cos so far little Ive seen of anything made with the Archon engine seems to have the detail I imagine many want in STeel Tigers. So can't wait to see what this engine can do. Is it the same engine as Sanctus Reach? As Ive seen requests for that game that apparently aren't possible in engine and the requests are the kinds of thing I'd like to see in ST.

Saying this I think the ARchon engine is being used for the next Close Combat and that looks unlike anything made previously with said engine.

< Message edited by wodin -- 6/8/2018 12:41:55 AM >


_____________________________


(in reply to Kuokkanen)
Post #: 34
RE: Steel Tigers Progress? - 6/11/2018 3:35:59 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
BA, BA2, P&S etc are all in the prior STUB engine.

Sanctus and FoG2 are both using Archon. CC:TBF and ST (as well as other games) also use Archon. Archon comes in a number of flavours customised for specific game genres.

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to wodin)
Post #: 35
RE: Steel Tigers Progress? - 6/11/2018 9:43:49 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
hmmm well Ive read posts about requested features for Sanctus and reply was the engine couldn't do it..interested to see how this pans out.

_____________________________


(in reply to PipFromSlitherine)
Post #: 36
RE: Steel Tigers Progress? - 6/12/2018 2:55:29 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline

quote:

ORIGINAL: wodin

hmmm well Ive read posts about requested features for Sanctus and reply was the engine couldn't do it..interested to see how this pans out.

There are always priorities for where we spend time adding features.

Cheers

Pip

_____________________________

follow me on Twitter here

(in reply to wodin)
Post #: 37
RE: Steel Tigers Progress? - 6/12/2018 3:42:24 PM   
DonCzirr


Posts: 464
Joined: 10/3/2014
Status: offline

quote:

ORIGINAL: PipFromSlitherine

BA, BA2, P&S etc are all in the prior STUB engine.

Sanctus and FoG2 are both using Archon. CC:TBF and ST (as well as other games) also use Archon. Archon comes in a number of flavours customised for specific game genres.

Cheers

Pip




This is good news for Steel Tigers.

I still have hopes that one day the BA type of content / atmosphere will make it onto that engine.


I anticipate that Steel Tigers will be awesome and have a database of every type of boot worn from 41 - 45

but the story oriented / atmospheric role will not likely be filled by ST. ( I may be wrong on that - but it does not seem to be 2by3 style)




_____________________________

Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896

(in reply to PipFromSlitherine)
Post #: 38
RE: Steel Tigers Progress? - 7/30/2018 8:53:55 PM   
zasgard

 

Posts: 213
Joined: 6/5/2007
Status: offline
So....I'm guessing no updates on this yet?

(in reply to Kuokkanen)
Post #: 39
RE: Steel Tigers Progress? - 11/20/2018 6:43:34 AM   
delastone

 

Posts: 13
Joined: 8/10/2012
Status: offline
Is this game dead? First time I heard abotu that game was back in 2015

(in reply to zasgard)
Post #: 40
RE: Steel Tigers Progress? - 11/20/2018 7:42:56 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Buy Armored Brigade and fight Cold War in the meantime. A lot better than SP MBT.

(in reply to delastone)
Post #: 41
RE: Steel Tigers Progress? - 11/20/2018 9:16:43 AM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline

quote:

ORIGINAL: delastone

Is this game dead? First time I heard abotu that game was back in 2015

No, it's not dead.

(in reply to delastone)
Post #: 42
RE: Steel Tigers Progress? - 11/20/2018 9:31:09 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Not dead, OK!
......
Injured?

(in reply to wodin)
Post #: 43
RE: Steel Tigers Progress? - 11/20/2018 1:09:40 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline
Back in 2003 I played Steel Panthers totally to death. It was a great time, especially working with Wild Bill on Screaming Eagles.

This is 2018, and to be honest, I am unsure it will matter if Steel Tigers happens (for me at least).

I'm not getting any younger. I hardly play games let alone wargames any more.

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

Games are not as much a thing as they used to be for me. Likely the sitting in front of a computer is the problem. Joints ain't into it as much as they were 20 years ago.

I'm not sure where life is going to be taking a lot of you old guard types, you ain't getting any younger either :)
And today's youth, they likely ain't too big on our games.
I'm day dreaming of getting old, and painting landscapes a lot these days.

I'm sure Steel Tigers will show up soon enough. Not so sure the original fans of the experience will still be active though.
Steel Panthers graced our world in 1997 or thereabouts. That's 20 years ago. A lot of things can happen in 20 years. Some of us are not even alive still.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to rico21)
Post #: 44
RE: Steel Tigers Progress? - 11/20/2018 1:18:38 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
good luck on the happy day and honeymoon in the UK, bring something warm

now Quebec or Canada as a whole is somewhere where i'd love to go, and maybe stay tbh, one day one dream

(in reply to MrsWargamer)
Post #: 45
RE: Steel Tigers Progress? - 11/20/2018 2:15:10 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline
quote:

ORIGINAL: VPaulus


quote:

ORIGINAL: delastone

Is this game dead? First time I heard abotu that game was back in 2015

No, it's not dead.

But it's not at all well.





Attachment (1)

< Message edited by Zorch -- 11/20/2018 2:18:16 PM >

(in reply to VPaulus)
Post #: 46
RE: Steel Tigers Progress? - 11/20/2018 2:53:52 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline

quote:

ORIGINAL: Zorch
But it's not at all well.


It's alive and kicking.

(in reply to Zorch)
Post #: 47
RE: Steel Tigers Progress? - 11/20/2018 6:31:07 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: MrsWargamer

....

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

...



Hopefully 2019 will be kind to you then, though I won't jinx it by congratulating you.

Rick

(in reply to MrsWargamer)
Post #: 48
RE: Steel Tigers Progress? - 11/21/2018 2:04:34 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Huge congratulations!

If you come to Liverpool we can meet up!

Really pleased for you😁



quote:

ORIGINAL: rickier65


quote:

ORIGINAL: MrsWargamer

....

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

...



Hopefully 2019 will be kind to you then, though I won't jinx it by congratulating you.

Rick



_____________________________


(in reply to rickier65)
Post #: 49
RE: Steel Tigers Progress? - 11/21/2018 2:42:40 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline
May I suggest a new title - Phantom Tiger, Invisible Dragon?

(in reply to wodin)
Post #: 50
RE: Steel Tigers Progress? - 11/21/2018 8:39:57 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It's alive, kicking and in very active development. When we can talk about schedule or share more information, we will. Until then as no timeline has been announced, it is not late, ethereal or phantom.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Zorch)
Post #: 51
RE: Steel Tigers Progress? - 11/21/2018 10:52:35 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

It's alive, kicking and in very active development. When we can talk about schedule or share more information, we will. Until then as no timeline has been announced, it is not late, ethereal or phantom.

Ok.

(in reply to Erik Rutins)
Post #: 52
RE: Steel Tigers Progress? - 1/4/2019 2:30:51 AM   
ColRosenberger


Posts: 27
Joined: 6/11/2017
Status: offline
Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.

< Message edited by ColRosenberger -- 1/4/2019 2:33:12 AM >

(in reply to Zorch)
Post #: 53
RE: Steel Tigers Progress? - 1/4/2019 1:50:11 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline

quote:

ORIGINAL: ColRosenberger

Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.

Have any examples of what you're talking about?

(in reply to ColRosenberger)
Post #: 54
RE: Steel Tigers Progress? - 1/4/2019 3:32:17 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline

quote:

ORIGINAL: ColRosenberger

Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.


Yeah, you're kinda all over the place man.

I don't care if the game is the exact same as Steel Panthers as long as it's got a modern UI.


_____________________________


(in reply to ColRosenberger)
Post #: 55
RE: Steel Tigers Progress? - 1/4/2019 4:38:34 PM   
JReb


Posts: 459
Joined: 9/18/2002
Status: offline
Is it time for the tumbleweeds photo for this thread?

_____________________________

My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!

(in reply to hellfish6)
Post #: 56
RE: Steel Tigers Progress? - 1/4/2019 5:16:02 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Coming soon.




Attachment (1)

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to JReb)
Post #: 57
RE: Steel Tigers Progress? - 1/4/2019 5:31:07 PM   
rwenstrup

 

Posts: 179
Joined: 1/9/2002
From: Cleveland, OH
Status: offline
Very glad to hear it's in active development! My favorite game of all time!!!

_____________________________

"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."

(in reply to Lobster)
Post #: 58
RE: Steel Tigers Progress? - 1/19/2019 3:54:59 PM   
JEB Davis


Posts: 443
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
Keep on truckin' development team.
Many of us are excited to see the game.
I, for one, have patience.

_____________________________

Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/

(in reply to rwenstrup)
Post #: 59
RE: Steel Tigers Progress? - 2/15/2019 7:27:01 AM   
Durcham

 

Posts: 12
Joined: 8/25/2008
Status: offline
I really don't like panzer general games but LOVE Steel Panthers (played since 90's). Though I bought Order Of Battle and it looks nice I really don't want play another Panzer General clone.

Do you use normal maps or dynamic LOD system in Archon engine? I really hope that we who are capable doing 3D graphics could do additional units and so on.
As a hobby 3D artist and avid SP gamer, I hope I could take a part in beta testing when it comes out. Hope it will happen as soon as possible.

(in reply to JEB Davis)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [General] >> General Discussion >> RE: Steel Tigers Progress? Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734