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Dadman - 11/21/2018 7:18:42 AM   
mogami


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Hi, I think it only fair that the first person I play PBEM be one of my all time favorite guys. I do not want to play too many games against the AI and I do not want to play Japan after being Allied. I think there has to be a certain amount of not knowing WTF I am doing. True Dadman has a 9 year head start and helped design this magnificent work of art. But that combined with his gross incompetence will make it a fair game. For AAR he will write one that I will stay out of. Me being a lazy bastard will only write one per month. Unless I die (it is always possible at my age) I will go till the game says it is over.Dadman can quit when ever his ass bleeds enough. I will post cartoons and sing songs to make him crazy. (I taught you you silly goose) If he is too busy (and really that might be the case and I will not taught for that) Then the next amusing person might be acceptable to me. Preferably someone who has won as allies against a competent Japan. Same rules for AAR. I do not want to play a person who cannot smugly record their defeat _

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RE: Dadman - 11/21/2018 11:44:04 AM   
Zorch

 

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Dadman...let me tell you how it will be...here's an LCU for you, 19 for me...

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RE: Dadman - 11/21/2018 12:44:56 PM   
Lecivius


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quote:

ORIGINAL: mogami

I will post cartoons and sing songs to make him crazy.



Fromm the look of things, you seem to have already been doing that for a LONG time

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RE: Dadman - 11/22/2018 1:02:55 AM   
RangerJoe


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You could do what someone else has done. He posted a picture of a tree that he took on a walk and then there was six pages of replies to that - nothing about the game. His opponent went nuts trying to figure out if he was getting help with a major operation being planned.

< Message edited by RangerJoe -- 11/22/2018 3:08:35 PM >


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RE: Dadman - 11/22/2018 12:01:22 PM   
Mike Solli


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RE: Dadman - 11/22/2018 12:53:58 PM   
Admiral DadMan


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It appears that I have been called out. Lucky for Mogami, I've had to send my laptop out for service and am relegated to tablet-land. This will give me time to figure out how to play as Japan... and then totally screw it up.

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RE: Dadman - 11/22/2018 4:03:11 PM   
BBfanboy


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quote:

ORIGINAL: Admiral DadMan

It appears that I have been called out. Lucky for Mogami, I've had to send my laptop out for service and am relegated to tablet-land. This will give me time to figure out how to play as Japan... and then totally screw it up.

Don't worry, forum members are always ready to help with the latter ...




Attachment (1)

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RE: Dadman - 11/22/2018 5:20:42 PM   
Zorch

 

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quote:

ORIGINAL: Admiral DadMan

It appears that I have been called out. Lucky for Mogami, I've had to send my laptop out for service...


Who did you send the laptop out to? Did he have a monocle and carry a swizzle stick?

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RE: Dadman - 11/22/2018 5:25:07 PM   
mogami


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Hi, Hmmm maybe I confused him. I will be Japan. I have not looked at the Allied side. I don't want to look at the Allied side before playing as Japan. As for time, there is no hurry I am only on turn 2 in my new start versus AI where I am still learning the nuances of AE. Then it takes a few days to do turn 1 for PBEM.

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RE: Dadman - 11/22/2018 7:51:50 PM   
Admiral DadMan


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quote:

ORIGINAL: Zorch


quote:

ORIGINAL: Admiral DadMan

It appears that I have been called out. Lucky for Mogami, I've had to send my laptop out for service...


Who did you send the laptop out to? Did he have a monocle and carry a swizzle stick?

Funny, but no. I had to send it out by slow boat FedEx because it stopped sending external signal to my big a** TV.


quote:

ORIGINAL: mogami

Hi, Hmmm maybe I confused him. I will be Japan. I have not looked at the Allied side. I don't want to look at the Allied side before playing as Japan. As for time, there is no hurry I am only on turn 2 in my new start versus AI where I am still learning the nuances of AE. Then it takes a few days to do turn 1 for PBEM.

What confused me is that you said that you do not want to play as Japan. This oughta be fun...

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

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RE: Dadman - 11/22/2018 9:00:58 PM   
witpqs


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Ah, the cat is engaging in a disinformation campaign already!

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RE: Dadman - 11/23/2018 8:58:06 AM   
mogami


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quote:

ORIGINAL: Admiral DadMan


What confused me is that you said that you do not want to play as Japan. This oughta be fun...


HI, What I said was "I do not want to play Japan after being Allies" When I play Japan PBEM first time I do not want to know the Allied starting set up. If/When I play allies it will not matter so much that I know the Japanese starting set up. The Japanese player is going to fiddle with it anyway. I've made it to Dec 24th. So far I've learned the H81-A3 is the special Hawk that Curtis sent to the AVG. I paid no attention to it when it was bombing Mai Chaing but when I made my first air attack on Rangoon the light went on. Singapore is a massive pain. My first airstrike there had 18 Zeros escorting Betty/Nell and ran in 50 Buffalo. The bombers that followed had no escort. Since I own the air over PI I transferred the fighters to Malaya but during the 2 days required to rearrange my bombers and fighters Singapore clobbered the transports unloading at Kuantan(every ship they hit sank, some the next day when they bombed the port where the crips had went) The Chinese are advancing on top of my units and I am throwing them off. I have not advanced in China. I did take those 2 coastal bases along with Hong Kong.
The USN CV made their little raid in South Pac and sank a few transports that had unloaded at Tarawa. The Japanese have nothing in the area that can even challenge that. It is too far for KB to reach. So I am at Tavoy-Kuantan-Alo Star IN PI I am outside Clark/Manila and my farthest advance in the south in Kavieng (along with the usual bases Wake/and Guam
The production is still a mystery to me. There does not seem to be any production of the Kate. I never liked fiddling with AC factories. But I want to build a few Kates. All the supply in Home Islands seems to congregate in Tokyo with all the other places being rather low.
But I think I can figure out how to make a decent turn 1 for PBEM. I don't understand what the plan was on the original set up. All the Division component units are scattered helter skelter. There are 5 landings with 5 divisions but rather then 1 division per landing it is part of 3 divisions here, part of 2 there, a little of one in two different places. Takes forever to sort it out. But the main beef is the divisions themselves are split between HQ so it costs enough PP that you could buy a division from Korea/Manchuria (The starting garrison is 1 division over what is required.) But it is keeping me amused. I started at 8am and because I wanted to see what exactly a H81-A3 was stopped and noticed it is now 5am


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RE: Dadman - 11/23/2018 11:33:38 AM   
RangerJoe


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There are two types of Kates, each with a different engine. Use up the engines for the N1 version and then just make the N2 version which uses a common engine. That much I know about Japan. Also, try to build up a stockpile of 500+ engines for your main aircraft types since you will need them anyway and it will help with research.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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RE: Dadman - 11/23/2018 1:45:15 PM   
Admiral DadMan


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quote:

ORIGINAL: RangerJoe

There are two types of Kates, each with a different engine. Use up the engines for the N1 version and then just make the N2 version which uses a common engine. That much I know about Japan. Also, try to build up a stockpile of 500+ engines for your main aircraft types since you will need them anyway and it will help with research.

OMG... Stop helping him! Hes going to be insufferable enough as it is lol.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

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RE: Dadman - 11/23/2018 1:50:10 PM   
Mike Solli


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Yep, that's Mogami!

Russ, you will need to fiddle with the aircraft factories at some point. I agree with you, playing with aircraft factories is a pain, but it definitely needs to be done.

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RE: Dadman - 11/23/2018 2:18:25 PM   
RangerJoe


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quote:

OMG... Stop helping him! Hes going to be insufferable enough as it is lol.


OMG - Operational Maneuver Group? What does that mean here?

If he is starting as Japan for his first game, you should really be able to trash him, especially if he does not know just what the Allies have and where they have it. Besides, the computer was beating his Zeroes with Buffaloes!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 16
RE: Dadman - 11/23/2018 3:14:05 PM   
Zorch

 

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quote:

ORIGINAL: RangerJoe

quote:

OMG... Stop helping him! Hes going to be insufferable enough as it is lol.


OMG - Operational Maneuver Group? What does that mean here?

If he is starting as Japan for his first game, you should really be able to trash him, especially if he does not know just what the Allies have and where they have it. Besides, the computer was beating his Zeroes with Buffaloes!

I take it they were Flying Buffaloes.
I wonder who gave that plane its nickname.




Attachment (1)

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RE: Dadman - 11/23/2018 6:58:28 PM   
rustysi


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quote:

Then it takes a few days to do turn 1 for PBEM.


This is an understatement. It takes forever.

You will hear that you don't have to do everything on day one. That is an AFB talking, they have all the time in the world. You however do not. What you do and don't do on day one sets the tone for your whole game. Some of those things can't be changed and fixed at a later point. The aircraft production 'game' is one of them. I quote it as a 'game', because it is essentially a game within the game. BTW choose PDU on when you start. I now there are those out there that don't like it, but it streamlines things a bit and makes for easier choices for you. You'll already have enough choices to make.

quote:

So far I've learned the H81-A3 is the special Hawk that Curtis sent to the AVG.


Its not the planes, its the pilots. Once you attrite them you will have no further problem with them. The problem is getting the attrition. The aircraft is just a version of the P-40.

quote:

The USN CV made their little raid in South Pac and sank a few transports that had unloaded at Tarawa. The Japanese have nothing in the area that can even challenge that. It is too far for KB to reach.


The AI likes to run this op. Its a dangerous move and with a high speed KB run you can wipe out the US CV's. I've done it just to see. I usually ignore it with the AI now, but in a PBEM. Of course if you play a non-historical start and the JFB moves his KB to the west, have at it.

quote:

But I want to build a few Kates.


Yeah, this is how it starts. There's historical context here. Japan thought she'd have the Jill ready to replace the Kate... Oops. Anyway like said above produce the Kate-1 as you have engines in the pool for those, and the Kate-2 uses the Ha-35 IIRC. Demand for those is gonna be way high as the start of the game. Besides it'll save you some HI. You shouldn't need that many anyway as CV battles tend to be few in the early game anyway. The AFB should know that a proper KB can and will, like the '600 lb. gorilla' 'sit wherever he darn well pleases'. In all my games besides the first I haven't produced the Kate-2 at all. The number of one's and the two's in the at start pool should be sufficient.

quote:

But I think I can figure out how to make a decent turn 1 for PBEM.


Check page one of Mike Solli's AAR for this. BTW it was from him that I got the idea about the Kates.

quote:

But the main beef is the divisions themselves are split between HQ so it costs enough PP


I mentioned this in another post today, but just so we don't miss it. As long as the components are not restricted you can move them wherever you like. That being said the Dev's have said that if all components of a division are located in the same hex, they should perform as well as a combined division. My only caveat to this would be to make sure you don't have any really lame leaders in the individual components. Even if you should need to change one or two of these, it'll cost far fewer PP's that a regiment.





_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Zorch)
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RE: Dadman - 11/23/2018 7:05:07 PM   
rustysi


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quote:

Singapore is a massive pain. My first airstrike there had 18 Zeros escorting Betty/Nell and ran in 50 Buffalo.


You just learned a valuable lesson, Singers is no pushover. Yep, your gonna need to transfer some things around and do some sweeps before you take control of the airspace.

BTW, don't be afraid to land further up the coast, unless in a non-historical start you can get air cover in the area. To facilitate this I generally airlift some Naval HQ over to one of the other bases. This will facilitate off-loading, and combined with the early Japanese load/unload bonus will get things rolling pretty quick. Then use the rails to get to the front. Again a non-historical start changes things.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
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RE: Dadman - 11/23/2018 7:13:37 PM   
rustysi


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Oh, and one more thing. You'll here tons by whinny AFB's here about how deadly your 'Netties' are, but you won't here them talking about how deadly are their 'stringbags'. What are they? Their names allude me at the moment. Must be suppressed memory. Anyway its those little bi-plane SoB's. Unless you've massive CAP I don't recommend you get your CV's within torp range of these little 'nasties'.

Go ahead, ask me how I know.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
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RE: Dadman - 11/23/2018 7:30:12 PM   
bradfordkay

 

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quote:

ORIGINAL: rustysi

Oh, and one more thing. You'll here tons by whinny AFB's here about how deadly your 'Netties' are, but you won't here them talking about how deadly are their 'stringbags'. What are they? Their names allude me at the moment. Must be suppressed memory. Anyway its those little bi-plane SoB's. Unless you've massive CAP I don't recommend you get your CV's within torp range of these little 'nasties'.

Go ahead, ask me how I know.



Well, "Stringbag" properly describes the Swordfish torpedo bomber, but I find that the RN's Albacore is just as deadly, if not more so. And the Wildebeest torpedo bombers cannot be overlooked, either (but they will run out of those soon, just like the Swordfish).

These are also just about the only early war aircraft that can dent the IJN BB armor...

< Message edited by bradfordkay -- 11/23/2018 7:32:17 PM >


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RE: Dadman - 11/23/2018 7:42:48 PM   
Mike Solli


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quote:

ORIGINAL: RangerJoe

quote:

OMG... Stop helping him! Hes going to be insufferable enough as it is lol.


OMG - Operational Maneuver Group? What does that mean here?

If he is starting as Japan for his first game, you should really be able to trash him, especially if he does not know just what the Allies have and where they have it. Besides, the computer was beating his Zeroes with Buffaloes!


You obviously don't know Mogami. He was an amazing Japanese player back in the old WitP days. He knows his stuff. He just needs a little time to learn the nuances of AE.

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Post #: 22
RE: Dadman - 11/23/2018 7:59:58 PM   
rustysi


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quote:

He just needs a little time to learn the nuances of AE.


Another understatement.

I played WitP too. I see little relation between it and this game. My recommendation for Mogami is to forget everything he learned in WitP. Well almost everything.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Mike Solli)
Post #: 23
RE: Dadman - 11/23/2018 8:04:57 PM   
rustysi


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quote:

RN's Albacore


quote:

"Stringbag" properly describes the Swordfish
Yes, but...

IIRC, its just another 'stringbag'. No? Its a biplane too, or is my memory playing games with me again. I group them all together. There's at least one other IIRC.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 24
RE: Dadman - 11/23/2018 8:09:11 PM   
RangerJoe


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I never played WITP nor Uncommon Valor. 1000lbers do bounce off the deck of Japanese BBs but they do start a lot of fires. 19 of those can ruin the topside of any battleship. But it is the torpedoes that make holes in the hull. But the antiquated torpedo planes also are pretty effective with bombs at 1000 feet or so, and those are good enough for transports and escorts.

One of these days I should try Japanese again and your AARs, Mike Solli, are where I start looking.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 25
RE: Dadman - 11/23/2018 8:26:17 PM   
Mike Solli


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You guys bomb at 1000'? Between flak (however sparse) and fatigue, that usually trashes the unit in no time. I'm really curious how you do it. Unless it's just the rare occurrence.

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Post #: 26
RE: Dadman - 11/23/2018 8:37:28 PM   
rustysi


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From: LI, NY
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quote:

ORIGINAL: Mike Solli

You guys bomb at 1000'? Between flak (however sparse) and fatigue, that usually trashes the unit in no time. I'm really curious how you do it. Unless it's just the rare occurrence.


Pretty rare, but against an invasion TF it can be devastating. You'll still take losses, but you'll get results. I for one would rather hit something at 1000 than miss at a higher altitude. Yes, the bombers will only make a turn or maybe two doing this, but I've sunk and damaged a bunch of invasion merchies, and other things this way.

Its to the point that I don't even train my LBs for regular NavB, just LowN. Don't get me wrong, you've got to pick and choose where you use this. Its just that bombing from say 6k and all the misses were getting me depressed.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Mike Solli)
Post #: 27
RE: Dadman - 11/24/2018 6:44:32 AM   
mogami


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Hi, Ah the thread is on a topic I am examining in my test game. Pilot training. I understand it I think but there are a few things I have yet to figure out. What does a pilot in red mean? What are the differences in Group/Reserve/Active pools? I have some pilots I wish to end their training and move them into the pools so I can begin a new class. And regarding that "Buffalos beat his Zeros" comment. Read it again. My 18 Zeros versus 50 Buffalos covered the bombers. However the bomber groups that followed were unescorted. Since then I have chastised Singapore and the Buffalo will soon be found only on the American nickel.

_____________________________






I'm not retreating, I'm attacking in a different direction!

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Post #: 28
RE: Dadman - 11/24/2018 7:58:41 AM   
mogami


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Hi, 1 Jan 1942 176 Allied fighters shot down in A2A (Buffalo I #1 on hit list at 85) 53 Japanese fighters shot down in A2A (Zero at 51) Not 1 Nate has been shot down in A2A (1 each Oscar Ib and Ic)

I would like to send turn one on Dec 7th

< Message edited by mogami -- 11/24/2018 8:01:05 AM >


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I'm not retreating, I'm attacking in a different direction!

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Post #: 29
RE: Dadman - 11/24/2018 11:09:17 AM   
Mike Solli


Posts: 15792
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quote:

ORIGINAL: mogami

Hi, Ah the thread is on a topic I am examining in my test game. Pilot training. I understand it I think but there are a few things I have yet to figure out. What does a pilot in red mean? What are the differences in Group/Reserve/Active pools? I have some pilots I wish to end their training and move them into the pools so I can begin a new class. And regarding that "Buffalos beat his Zeros" comment. Read it again. My 18 Zeros versus 50 Buffalos covered the bombers. However the bomber groups that followed were unescorted. Since then I have chastised Singapore and the Buffalo will soon be found only on the American nickel.


Group reserve: Currently in an air group but in reserve in that group. They won't fly missions.

Reserve: General reserve. Exactly that. They don't belong to any group. They are available to be added to any group.

Active: They are active in an air group. They will fly missions or train within that group.

If you want to move a pilot out of a unit that is training rookies, pull up the pilots (click on pilot in the lower left of the screen) and left click on the pilot name, then click "y". The pilot is now in Group Reserve. Left click on him again and click "y" and you just moved him to General Reserve. There are easier ways to do it if you want to do in en masse.

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