Zug
Posts: 66
Joined: 11/2/2018 Status: offline
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I'm also a noob in WitE. I installed the game October 30, so exactly one month today, and I believe I have played, or spent an evening studying, this game every day since. It's an epic game, and lots to learn. I think the advice about playing the Road To scenarios is probably best. But in my case I decided not to do them all. I began by playing the Road to Minsk scenario. Managed a minor victory. Then I played it another four times, five in all, and each time got a little better at it, and began scoring Major victories on the third try, but never did manage to capture Mogilev to nab a Decisive victory. Anyway, each run gave me a little more understanding, a little more insight in to the mechanics. At just three turns, it's perfect for learning, and seeing where you went wrong, or different strategies become evident, and you can quickly give it another run. A perfect example is the unleashing of Guderian near Brest-Litovsk. The first time I played Road to Minsk I blew a hole in the line north of the city, and then sent my armor through and they made it halfway to Minsk. pretty good! Not really. The failure to capture Brest, and only opening a two-hex wide breach ate up lots of MPs when the Panzer Corps were sent through. On the second try 2nd Panzer got almost to Minsk on the first turn. On the third try they made it beyond Minsk. So in just nine turns I had learned a lot about how to conduct and exploit breakthroughs by having three cracks at it. Coming from more of a tactical wargaming background rather than grand operational like WitE, I at first focused on destroying the enemy, but soon saw that capturing objectives was the key to a good score, and destroying the enemy was just a means to that end. In the grand campaign I'd say that maybe this is reversed, but in the shorter scenarios, Victory Locations are key if the score matters. But all I really wanted to do was to play the grand campaign. I decided that having played Road to Minsk five times I was minimally prepared to jump in and give the big show a go. I reasoned that the Germans didn't have the chance to practice these operations over and over before doing it for real. That might sound silly when we are talking about a game, but I think it was good, because when I did start the grand campaign it was all waiting to be discovered, and for me at least has made for a better campaign I think. So while I wasn't really prepared to do it, as the turns ticked by I got a much better handle on how to play. Each Road To scenario teaches you things, but the grand campaign is a master class. That's not to say all of the primer scenarios shouldn't be done first, just my take that the experience of the first grand campaign could be better if you hadn't done it already. Certainly not the best way to 'prepare', but in my case anyway, I feel it's resulted in a better campaign experience. As someone remarked in my AAR thread, this will be my most 'honest' campaign. We have a million quarters and can play any of the scenarios over and over, but just something about discovering the game in the grand campaign appeals to me. I'm looking forward to my second go at it, since I made mistakes and would like another go after having one (almost) under my belt. In case it might be interesting, and to see if I qualify now to post links on this board.... ...nope, not yet... I usually pick up DLC for any game that I really get in to, and WitE certainly has it's hooks in. But honestly, I'm not too keen on smaller scenarios, as interesting and fun as they may be. The grand campaigns are all I'm really interested in. I hadn't considered that MP games might be limited by DLC content. Based on Telemecus' reply the answer is that aside from the sudden death campaign, this isn't an issue, at least if the grand campaigns are what's being played?
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