Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Combat Animation Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Combat Animation Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Combat Animation Question - 11/23/2018 8:36:01 PM   
alesha93


Posts: 34
Joined: 10/28/2009
From: Near Philadelphia
Status: offline
I am beginning a new PBEM full campaign game with a long-standing opponent. He would like to shut off the combat animations and I would like to keep them. I can't figure out how to accommodate both desires in WITP.

Any ideas as to whether it is possible and, if so, how?

_____________________________

Post #: 1
RE: Combat Animation Question - 11/23/2018 8:39:57 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
When I tell people I play wargames, they think I do shoot 'em ups. I don't. Combat animations are for sissies. Stop it.

(in reply to alesha93)
Post #: 2
RE: Combat Animation Question - 11/23/2018 8:43:06 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
I'm pretty sure it can be done, but don't know how. Sorry. I'd wait for one with more experience in the PBEM zone. I'm sure someone out there knows how to do it.

Edit:You'll have to excuse the gorn. He get a little testy if he hasn't eaten yet.

< Message edited by rustysi -- 11/23/2018 8:44:28 PM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to geofflambert)
Post #: 3
RE: Combat Animation Question - 11/23/2018 8:47:21 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Just ask him to hit the escape key for each one and it will go to the results.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to rustysi)
Post #: 4
RE: Combat Animation Question - 11/23/2018 8:54:28 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
He can also load up the save without loading up the 001 turn if he's playing the Allies. He'll still get the combat report, but the operations and sigint report won't generate. Best bet is to have him press escape or use spacebar when running through the combat animations to speed up the replay.

(in reply to RangerJoe)
Post #: 5
RE: Combat Animation Question - 11/23/2018 9:49:54 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: RangerJoe

Just ask him to hit the escape key for each one and it will go to the results.


Pretty sure this can initiate the 'sync bug'.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to RangerJoe)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Combat Animation Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.500