exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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quote:
ORIGINAL: 22sec I would do bog for rice patties. Maybe we could get rice paddies eventually added. I was considering the same, but rice paddy has one clear difference from bog. Rice paddy is usually watered typically from May to August only, and for other seasons they are not. This means that rice paddy terrain should have low vehicle transferability only from May to August, while it is hard enough for vehicle maneuvering during other time frame. Is this possible to include a tile of 'variable' property? I guess not. For now, I'm just using field 1, 2, and 3. quote:
ORIGINAL: mekanopsis Trying to do a Middle Eastern urban map as per the Grozny method above (specifically: Khorramshahr, 1981) I discovered immediately that modders are going to have to start adding *lots* of new terrain graphics. Fortunately we've got 24 bit pixels to encode them so that's a lot of scope to add new kinds of tiles, and it doesn't look to be much harder than adding new sprites. Iran Iraq war mode? That will be interesting!! Anyway, does the game system allow us to include more tile types? Can we include the more palette colors? quote:
ORIGINAL: CCIP-subsim On that note - I haven't really looked into it, but is it possible to create new tile types right now? If so, I might actually need to look into it (there are a few that are sorely needed for my purposes) As for the original question - I see a lot of plowed fields there! I'd be careful as the time of year can really change the look of a terrain area. One thing that's handy for checking it is Google Earth - you can use it to look back through the history of satellite imagery for any given area, which is great if you want to get an idea of how a particular spot might look like in different seasons. With fields, it's often worth varying them (it just looks better, IMO). I would agree with using bog for rice paddies right now, and it might be a good one to use on some of the areas in that map that look like terrain that was purposely made difficult to pass. For things like AT ditches, trench lines, and other barriers - I recommend the tree line and stream (with trees) tiles for the right effect. I've been using those for a whole range of features on my Chechnya maps, including fences, dikes, and farm enclosures. It would be great if we can include new tile type and palette color, but I'm not sure about that. Those empty fields are mix of rice paddy field and other farm field. I already checked the google earth past for corresponding zone, but past maps from GE have too low resolution, it is not helpful at all. Those pictures came from Google map, and I think they took this picture during winter (or at least after harvest season), that is why all those fields looks empty or plowed. I guess things will be very different during other seasons. So, I'm just mixing field 1, 2, and 3 for now. I agree, mixing them looks much better than relying on 1 tile type. Like I mentioned above, property of rice paddy is very seasonal. But bog tile in this game have uniform property regardless of season as far as I know (correct me if I'm wrong) So I'm not sure using bog would be a proper choice for rice paddy or not. But I may change some part of field 1 or 2 or 3 to bogs in the future. Regarding defensive structures, I wish AB include them as a new tile type. But dirt road with tree or stream with tree would be close I guess. Thanks.
< Message edited by exsonic01 -- 12/6/2018 8:38:23 PM >
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