seydlitz22513
Posts: 102
Joined: 4/26/2018 Status: offline
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Due to the map scale, I think the game has too many unit types? Artillery,anti-air etc do not need to be in the game, they should be included in the Army units etc. The air and naval side of the game need to be reduced as well, having different unit types are great if you have a map size to handle their strategic role. But the map is too small for this its a miss mash! Really all that needs to represent at this scale is. Land units: Command, Garrison, Corps & Army. Air: Air fleet Naval: Fleets or Task Forces ( scale is useless for individual units, even if they represent 1 or more Capital units, having named historical units is great but it does not work at this map scale) Note to Bill & Hubert and all involved with Strategic Command. Due to map scale, Grand Campaign needs only a small number of units represented. Command, Garrison, Corps, Army, Air Fleets & Naval Fleets. Other new scenarios can use full list of unit types if and only if the map is of a size to utilize their individual traits. IE: Scenario maps representing larger scale individual Countries or Pacific Islands for example. The game is trying to cram too much into too small a Map. ( It all comes down to scale )
< Message edited by seydlitz22513 -- 12/8/2018 11:31:47 AM >
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