56ajax
Posts: 1950
Joined: 12/3/2007 From: Carnegie, Australia Status: offline
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I assume you mean Soviet historical weakness... Purges, well none of the executed generals are in the game and most of the others are woeful. Poor leadership is also shown in a lack of movement and the continuous change in Soviet TOEs - trying to find a formation which officers of limited ability could command. Tank corps loose 25% experience on formation and will take 12 turns to get it back. Strategic surprise is Soviet deployment too far forward, peacetime TOEs, loosing 6k+ airframes, having frozen units pocketed plus the game T1 surprise rules... German surprise benefits = panzer ball, railway repair chaining, super lvov pocket, strategic bombing, using Odessa as supply... And as for moving timelines a good german should have leningrad by T6 and Moscow by T12. With your settings the Soviets will face a super german army in 1942 without Guards and will be chased off the right hand side of the map.
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Molotov : This we did not deserve. Foch : This is not peace. This is a 20 year armistice. C'est la guerre aérienne
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