Numdydar
Posts: 3211
Joined: 2/13/2004 Status: offline
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quote:
ORIGINAL: Hubert Cater quote:
It is really your fault though, as you spoilt us with the WIE map. Thank you and for sure the War in Europe map is special and it of course works incredibly well at that scale as a stand alone game, no arguments there . However, when considering scale for the Global release, if we were to keep that scale, and roughly assuming that the War in Europe map represents a quarter of the world map, that would put it at approximately 536x276. This would almost quadruple the number of playable hexes to around 148,000 hexes which makes for an absolutely massive map. Some WiE games at their peak have nearly 400 total units on the map, and if we approximately double that to represent the entire world you are looking at your peak somewhere near 400 to 500 units per side. Again, adding in the dead areas of the map, the number of units, the likely need for transit loops as well as the increase in the time it would take to play out a turn (multiplayer or vs the AI) we had to seriously question the playability of a game at that scale. It's not to say that some would still enjoy that, clearly from the responses here some definitely would, but we had to think hard to find the right sweet spot that would ensure playability across the multiplayer and AI spectrum. For example we already had one negative Steam review because AI turns, with our current map scale, took up to 2 minutes to play out, and I can only imagine the feeling if an AI turn took significantly longer due to a much larger map at the desired scale. For example, at 400 units per side late in the game, with combat and movement animations turned on, and assuming a 3 second average per unit for all movement and combat you'd be looking at AI turns of 20 minutes at a minimum. Human turns would probably take 3 times as long if you were lucky. Those are serious concerns of playability we unfortunately had to consider. I would not have any issue with a larger map - Having transit boxes. No one complains about them in War in the Pacific - The AI taking longer turns - Having to move 3-4 times as many units. Most of the people who buy these games also play games that have a ton of more units that this one would have. - Even just cutting off large portions of the map. All of the Northern hemisphere comes to mind. Just have a box to represent the US But a lot of your decisions about the game, unfortunately from my point of view, is catering to the MP crowd. While I do enjoy MP at times, I'd much rather have a larger game (and smaller times scale ) than what we have now. So start working on making the game bigger so we can throw more money at you
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