Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: VHauser quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: VHauser There are three possible directions the Allies can approach from to activate a unit. I want to assign event A to direction A, event B to direction B, and event C to direction C. So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable? Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)? What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map? Yes, A, B, and C are three different hexes on the map. Yes, I want the unit to be a reinforcement and to enter the game when the first event (A, B, or C) happens. But the real question is what happens to the other two events after the first event happens and the unit enters play? Which raises another question: Is it even possible in the first place to have multiple events tied to the same unit? These are the important questions. You can only specify one event to trigger a unit's arrival. However, that event can be triggered by three other events. So, this is possible. There can only be one arrival hex, however. The other two events wouldn't do anything, but, if you're worried about them, they can be canceled by the first event.
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