Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Event Limits?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Event Limits? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Event Limits? - 11/24/2018 3:53:30 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Can multiple events be tied to the same unit?

If yes, then what happens to subsequent events after the first event has triggered the unit?

_____________________________

Member since May 2000 (as VictorHauser)
Post #: 1
RE: Event Limits? - 11/24/2018 6:31:04 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: VHauser

Can multiple events be tied to the same unit?

If yes, then what happens to subsequent events after the first event has triggered the unit?

Can you clarify that a little?

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to VHauser)
Post #: 2
RE: Event Limits? - 11/25/2018 1:58:22 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

< Message edited by VHauser -- 11/25/2018 2:03:05 PM >


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Curtis Lemay)
Post #: 3
RE: Event Limits? - 11/25/2018 2:38:24 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to VHauser)
Post #: 4
RE: Event Limits? - 11/25/2018 3:59:08 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?


Yes, A, B, and C are three different hexes on the map.

Yes, I want the unit to be a reinforcement and to enter the game when the first event (A, B, or C) happens.

But the real question is what happens to the other two events after the first event happens and the unit enters play? Which raises another question: Is it even possible in the first place to have multiple events tied to the same unit? These are the important questions.


_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Curtis Lemay)
Post #: 5
RE: Event Limits? - 11/25/2018 4:26:54 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: VHauser


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?


Yes, A, B, and C are three different hexes on the map.

Yes, I want the unit to be a reinforcement and to enter the game when the first event (A, B, or C) happens.

But the real question is what happens to the other two events after the first event happens and the unit enters play? Which raises another question: Is it even possible in the first place to have multiple events tied to the same unit? These are the important questions.


You can only specify one event to trigger a unit's arrival. However, that event can be triggered by three other events. So, this is possible. There can only be one arrival hex, however. The other two events wouldn't do anything, but, if you're worried about them, they can be canceled by the first event.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to VHauser)
Post #: 6
RE: Event Limits? - 11/25/2018 9:54:14 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Okay, I understand. I know how I can make that work. Thank you.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Curtis Lemay)
Post #: 7
RE: Event Limits? - 12/6/2018 10:16:18 AM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Well, I could not make my idea work.

Evidently, the game will not let me chose 'Enable Event' or 'Activate Event' when I select a '2 Occupies' event. This makes no sense to me.

Why can't an Occupy event activate/enable another event? My choices are limited to: Cease Fire, Cool Front, End Normal, End Victory 1, End Victory 2, News Only, Open Fire, Remove Zone 1, Remove Zone 2, Storms, Use Chemicals 1, Use Chemicals 2, Warm Front.

Is my file corrupted? Am I missing something?

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to VHauser)
Post #: 8
RE: Event Limits? - 12/6/2018 10:12:44 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
2 Occupies should trigger a News Only event. That News Only event sets off an event that is triggered when the News Only event happens. I think that's how it goes. Been awhile.

< Message edited by Lobster -- 12/6/2018 10:13:06 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to VHauser)
Post #: 9
RE: Event Limits? - 12/6/2018 10:21:05 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: VHauser

Well, I could not make my idea work.

Evidently, the game will not let me chose 'Enable Event' or 'Activate Event' when I select a '2 Occupies' event. This makes no sense to me.

Why can't an Occupy event activate/enable another event? My choices are limited to: Cease Fire, Cool Front, End Normal, End Victory 1, End Victory 2, News Only, Open Fire, Remove Zone 1, Remove Zone 2, Storms, Use Chemicals 1, Use Chemicals 2, Warm Front.

Is my file corrupted? Am I missing something?


Something like this:






Attachment (1)

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to VHauser)
Post #: 10
RE: Event Limits? - 12/6/2018 10:23:09 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Event 9 will give you the whole spectrum:






Attachment (1)

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Lobster)
Post #: 11
RE: Event Limits? - 12/7/2018 3:54:46 PM   
VHauser


Posts: 251
Joined: 5/7/2015
Status: offline
Thank you, Lobster.

This game never ceases to amaze me, and not in a good way. You folks who are thinking about designing/modding a scenario should be aware that working with events is a lot trickier than you imagine...

Who knew that only certain event types allow the full event spectrum? At least now I know that 'News Only' events will. There is no documentation that explains this, only veterans of the school of trial-and-error know these things.

Thanks again, Lobster.

_____________________________

Member since May 2000 (as VictorHauser)

(in reply to Lobster)
Post #: 12
RE: Event Limits? - 12/7/2018 10:14:25 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: VHauser

Thank you, Lobster.

This game never ceases to amaze me, and not in a good way. You folks who are thinking about designing/modding a scenario should be aware that working with events is a lot trickier than you imagine...

Who knew that only certain event types allow the full event spectrum? At least now I know that 'News Only' events will. There is no documentation that explains this, only veterans of the school of trial-and-error know these things.

Thanks again, Lobster.


There is a reason it is nicknamed Evil Ed. It is most user unfriendly and documentation is sparse at best. I would wager an entire manual would be needed to explain everything.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to VHauser)
Post #: 13
RE: Event Limits? - 12/14/2018 8:05:24 AM   
USXpat

 

Posts: 388
Joined: 8/26/2010
Status: offline
The TOAW Beachhead has an older file that is very helpful for nuances of the event editor -- was good for TOAW III, should still be good or mostly so for TOAW IV.

https://thetoawbeachhead.files.wordpress.com/2011/06/evil-ed-toaw-3-4.pdf

(in reply to Lobster)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Event Limits? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750