Hubert Cater
Posts: 5199
Joined: 7/22/2013 Status: offline
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quote:
ORIGINAL: Numdydar As I have noted several times Herbert and Bill are just awesome people. So I will always buy their games whether I like the game or not. In the case of WaW, it is, imho, unplayable. My reasons are below. Some of these have been brought up by myself and others. I will say that if WaW is one of the first games of this type you have played, it is great. For anyone with a decent amount of experience it is not. - Supply issues are game breaking. I will have a separate thread about that - Time scale - We need weekly turns period As an example - In June a Land unit is deployed in Japan. In July it is transported to China and unloads. In August, it gets close to the front (if you are lucky you might get an attack but unlikely). Finally In Sept you can actually use the unit. So it takes FOUR months before you can actually use the unit. what makes this example even worse is if the unit needs any upgrading as that adds another month to the timeline. So five months. Almost half a year? Really? - Map scale - This have been discussed over and over again. So nothing more needs to be said other than the map needs to be 25-50% bigger Other design decisions I disagree with - Removal of transit boxes. Having a larger map is far more important than not having transit boxes. So make the map bigger and bring them back. - Reducing map scale so less units to move. I have no issue moving large number of units in the late game. Again make the map bigger and increase number of units. I don't care that my turns will take longer - Shorting the AI processing time by 'dumbing' down the game. I don't care if the AI takes 30+ minutes to do its turn. I know its shocking but I could actually do something else while its processing. The summary at the start of my turn tells me everything I need to know. I don't need to see every AI unit move around/attack Unfortunately fixing the above (assuming that they want it 'fixed') sounds like a new game versus a DLC. But even if it was a new game, WaW Gold maybe , I'd still buy it at full price. Fury has had a long winning streak up until now. So I will just go back to WiE and AoD when I need my SC fix. Thanks for the feedback and support as always Numdydar Some responses: 1) Supply issues - I've posted a response to the other thread on this and I'm hoping some of the new changes for World at War, which may have been missed, mostly address these. Also, these are being retrofited to War in Europe as well and in fact yesterday I posted an updated v1.16 Beta (unofficial) for War in Europe that rolls in all the changes into that game now as well. If you only play against the AI, then this unofficial Beta is for you http://www.matrixgames.com/forums/tm.asp?m=4568298 2) Turn time concerns - This one surprises us to be honest as it is exactly the same as it was for AoD, and on average more or less the same as it is in War in Europe, but that being said I have put together a quick experimental MOD for players to try if they prefer to turn lengths of 7 days as has been requested. I've adjusted the MPP collections to be half of what they are by default so that after 2 turns you collect the same as you do now since turns are 14 days. Again, it is a quick mod and there have been no other adjustments, so that means convoy income by default is much larger proportionally speaking, action points are the same and in my tests so far it does seem to make the AI look better so maybe that is not a bad thing For example, it was able to historically capture Warsaw by the end of September and roll over France by early March 1940! I'll post this mod shortly. 3) Scale - There is not much we would strongly consider at the moment as attempting to match WiE scale puts us at nearly 148,000 hexes which would be no trivial task to create a world map at that size, especially considering all the coastlines, terrain, roads, rail etc. One suggestion for those that are finding the current scale too small compared to WiE is to perhaps try starting with the 1942 or 1943 campaigns first, because there is a lot of moving around long distances once the war really heats up, in a way that isn't immediately apparent in the 1939-40 period. 4) Dumbing down the AI - This is actually the opposite in this release as every effort was made to not only improve the AI, Amphibious landings will have been greatly improved for this release (now for WiE as well) but to also try and speed it up as much as possible with each release as well. Hope this helps, Hubert
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