asl3d
Posts: 6531
Joined: 2/6/2017 Status: offline
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quote:
ORIGINAL: sIg3b Clean look, easy to use interface (less clunky than TotH). Mechanics seem to make sense. Tutorials informative, but leave important items unexplained (Snipers, Indirect Fire,...). Manual rather inaccurate, often mentions things that don´t even exist (2-story Buildings? Helicopters? Wtf? Did no one proofread this?) SP scenarios seem all recommended only for one side, even-steven MP Scenarios are not recommended for SP; makes me think AI is rather weak. A lot of rules to learn for a game without random Scenarios and/or expansions. What community mods are currently available? Are they good? Are they playable against AI? Hello SIg3b, welcome to the forum. Many questions and all very good. Less clunky than TotH: I agree with you, although TotH try to maintain the original Advanced Squad Leader system (do not know if you've ever played that famous boardgame?). Informative tutorials: Right. There are some gaps. However, if you know ASL it can be useful since many aspects are similar. In any case, the manual is not precise. Specifying OBA indirect fire is much more simplified than in ASL, which I think is good. It is less real but makes every scenario where there is indirect OBA fire more playable. Another issue is the indirect fire on board. I do not like anything, although I can suffer it .... Rather inaccurate manual: Yes. Even in the Excel tables that control the game, there is a possibility that in a building there are stairs, as in ASL. I think the designers of the game wanted to include this important aspect but they ran out of gas ..... In Heroes and Leaders mod I have simulated the multi-storey buildings, defining them as if they were hills on which there is a building of 1 height level. It is a concept similar to that used in the first version of Squad Leader (not ASL), in whose multilevel buildings the units were supposed to be at all levels simultaneously. It is a solution ..... AI is rather weak: Yes, although in this forum there are friends who disagree. This is the reason why in Heroes and Leaders mod I have had to balance the scenarios very much in favor of the AI. However, once a certain balance is achieved, the game is excellent. Returning to TotH, there is no comparison. There are a variety of terrain elements that allow a number of tactical situations almost as rich as that offered by ASL. It can not be compared with TotH. This has been what has decided me to make Heroes and Leaders mod using this game. TotH is very far from HoS, and much more from H & L mod. A lot of rules: It is possible, but the game helps you. It even provides the probability of success for a particular attack. This property was the one that decided me to suppress all the information of the traditional counters, and then to suppress the own counter, camouflaging the units in the terrain ..... Expansions: The original game only provides individual scenarios and a campaign game that can be played by the German side or the Russian side. All the action is located in Stalingrad. Community mods: Heroes and Leaders mod, is available (24 scenarios, at the moment). There are scenarios published by Maitrebongo, Rico, and others. I like them all and you can play against AI.
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