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RE: Random Questions from a New Player - 11/16/2018 2:57:05 PM   
brian800000

 

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Question on using dot bases and AVs to service patrol planes...

I'm planning on doing this, but confused where the supply will come from to keep the patrol planes operating. Does that need to be dumped at the dot base as well?

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Post #: 151
RE: Random Questions from a New Player - 11/16/2018 3:04:21 PM   
btd64


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Load your tenders at your port. Then send them to the dot base and disband. Make sure that you set the TF to "Do not unload". Then fly in your float planes....GP

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RE: Random Questions from a New Player - 11/16/2018 11:32:32 PM   
BBfanboy


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quote:

ORIGINAL: brian800000

Question on using dot bases and AVs to service patrol planes...

I'm planning on doing this, but confused where the supply will come from to keep the patrol planes operating. Does that need to be dumped at the dot base as well?

The aircraft will use the supply of the AV/AVP/AVD. You must occasionally restock- the tender. I am not sure it can load supply from a dot base. It would not be hard to send in a full tender to replace the nearly empty one, and take the latter back to re-stock.

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Post #: 153
RE: Random Questions from a New Player - 11/17/2018 6:13:10 PM   
brian800000

 

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Unless I'm missing something, AVs don't have cargo capacity...am I missing something? Specifically, AV Curtiss.

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Post #: 154
RE: Random Questions from a New Player - 11/17/2018 6:33:59 PM   
btd64


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quote:

ORIGINAL: brian800000

Unless I'm missing something, AVs don't have cargo capacity...am I missing something? Specifically, AV Curtiss.


They sure do. Open up the ship screen and select load tenders in the lower right. Click and you will see it fill. How much it fills depends on the port. Also look closely and the screen for the Curtis. You'll see it has cargo cap in the right side column....GP

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Post #: 155
RE: Random Questions from a New Player - 11/18/2018 3:47:37 AM   
BBfanboy


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Per btd64, AVs do have cargo capacity and a few will even carry a few seaplanes on board. Curtiss is not one of them.

If your auxiliaries are disbanded in port, there is a button/hypertext that says "Replenish Tenders" that will load supply on most tenders (except ARs which carry none) and load fuel on AOs. The amount depends on what's available, port size + naval support (controls the amount that can be handled), and operations points (1000 per phase minus any used for other things).

You can also put your Auxiliary ships in a Support TF and dock it, and order it to load supply (but load AOs with fuel in their own replenishment TF and then merge them with the support TF if you want them to travel with the same escort). The advantage of docking them to do this is you get to load in both phases so you can fill up sooner. If you are not sending the Aux. ships anywhere yet, you can just set the TF to Auto-disband and it will do so when finished loading all ships.

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Post #: 156
RE: Random Questions from a New Player - 12/15/2018 7:25:25 AM   
brian800000

 

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I still haven’t totally figured out this av thing: when you mention that Curtis “isn’t one of them” this means it can’t carry supply?

Three brand new questions.

I have read that you can sweep mines from 1 hex away. How do you do this? Maybe set them to sweep one hex away with a remain on station order and max react of 1?

I’ve also read that one you get to airfield level 8, the effect of aviation support is doubled. Is this right?

And also at a certain level aviation support becomes “infinite “. Ie, 280 aviation support planes at a level 9 airbase can support every plane in the universe? (Maybe 140 based on the question above this one)

Maybe of interest to some, just got back from a 3 week trip to Manila and Tokyo for work. Took a day and walked 46 miles in Bataan (was planning to hike up the west coast of the peninsula and then the path of the Bataan death march over 2 days, but this was 80 miles and after day one concluded I’d enough walking). Really interesting: the sun is quite strong. The museums in the Philippines and japan seem to have different perspectives as well.

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RE: Random Questions from a New Player - 12/15/2018 9:32:41 AM   
GetAssista

 

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quote:

ORIGINAL: brian800000
I still haven’t totally figured out this av thing: when you mention that Curtis “isn’t one of them” this means it can’t carry supply?
what BB meant was that Curtis cannot operate planes while at sea (="carry planes" in BB terms). Very few Allied AVs can. Contrary to Japan where every AV can fly FPs at sea.

Three brand new questions.

I have read that you can sweep mines from 1 hex away. How do you do this? Maybe set them to sweep one hex away with a remain on station order and max react of 1?
Remain on station is enough. Be advised, that minesweepers will physically go to that next hex to sweep the mines. And suffer from enemy CDs if those are present to defend the minefields.

I’ve also read that one you get to airfield level 8, the effect of aviation support is doubled. Is this right?
Yes

And also at a certain level aviation support becomes “infinite “. Ie, 280 aviation support planes at a level 9 airbase can support every plane in the universe? (Maybe 140 based on the question above this one)
No, level 9 airbase gives you inlimited # of airgroups without overstacking penalties on coordination and flying. The old WITP had that feature with infinite air support I recall. No more


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Post #: 158
RE: Random Questions from a New Player - 12/15/2018 1:15:41 PM   
HansBolter


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The Langley and the Wright are the only American AVs with a Capacity to carry floatplanes.

They each have a capacity for 4 planes.

The Dutch have 2 or 3 very small, very short legged AVs with a capacity of 1. Arend class IIRC.


All AVs, AVPs and AVDs have cargo capacities necessary to serve as floatplane tenders, but only the few listed above have capacities to carry and operate floatplanes while under way.

These ships don't need to be at a base to operate the floatplanes. They operate like the Japanese floatplane carriers.

You will see these ships listed as bieing unable to operate their floatplanes in inclementg weather...the flash messages you get during the air phases.


< Message edited by HansBolter -- 12/15/2018 1:16:14 PM >


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RE: Random Questions from a New Player - 12/15/2018 4:46:26 PM   
brian800000

 

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Something just isn't right...for the Curtis (and other AVs), I click the load tender button only to get the message "unable to load tender" - the curtiss is in PH if that makes a difference). In the list of active ships, it shows "0" as the cargo capacity. I tried putting it in both a 1 ship cargo and support task force and in neither case can i load supplies. The case is the same for other AVs and AVPs--i'm singling out the Curtis just to have a clean example.

I'm using the latest beta patch if that makes a difference.

This isn't a big deal--I can live without the AVs and AVPs. It is odd though...

One more question...:) I'm playing the Japan AI, and suspect I will achieve auto victory at the first opportunity. Can I keep playing after that? I'd like to stand in Tokyo.

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Post #: 160
RE: Random Questions from a New Player - 12/15/2018 7:29:36 PM   
btd64


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Post a picture of the ship list at PH.
Yes you can play past the Auto Victory....GP

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Post #: 161
RE: Random Questions from a New Player - 12/16/2018 11:48:19 AM   
brian800000

 

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Will this work? Probably now. Lets see:

https://snag.gy/vfEHe3.jpg

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Post #: 162
RE: Random Questions from a New Player - 12/16/2018 11:49:01 AM   
brian800000

 

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Near success. :)

the picture didn't show directly but if you click the link it is there (though small).

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Post #: 163
RE: Random Questions from a New Player - 12/25/2018 2:33:25 PM   
brian800000

 

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What just happened?

I was trying to attack the KB...I went to bed excited to run the turn in the AM to see the carrier battle. I was thrilled to see after fleet movements my carriers were just 4 hexes away from the KB--all my planes would be well within range. Only no attacks all day! The KB launched attacks (and sank) some cargo fleets nearby, but ignored my 3 carrier TF.

There was bad weather, but is this normal?

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Post #: 164
RE: Random Questions from a New Player - 12/25/2018 3:02:12 PM   
btd64


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It was probably the bad weather....GP

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Post #: 165
RE: Random Questions from a New Player - 12/25/2018 3:09:14 PM   
brian800000

 

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So I had thunderstorms in my hex. That will shut down carrier ops?

The KB (which is probably 2 or 3 carriers with depleted air groups because the AI has been impaling itself on my LBA), has "extreme overcast" and did launch attacks, but I show no detection over my carrier group.

So perhaps the story is that:

1) I didn't launch attacks because of the weather,
2) The AI attacked fleets other than my carrier group because they didn't spot my carrier group?

Also, the KB has mysteriously stopped in a hex in which I laid a minefield, but I didn't get any notice of a mine going off, so that is a bit speculative (it went about 7 hexes rather than 9).

< Message edited by brian800000 -- 12/25/2018 3:10:15 PM >

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Post #: 166
RE: Random Questions from a New Player - 12/25/2018 3:37:21 PM   
btd64


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By George I think you've got it....GP

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RE: Random Questions from a New Player - 12/25/2018 3:58:17 PM   
USSAmerica


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Thunderstorms in your carrier hex MAY shut down flight ops, but it's not guaranteed.

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RE: Random Questions from a New Player - 12/27/2018 2:01:13 PM   
Edward75


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1. I want to do Air Group upgrade from E7K2 Alf to F1M2 Pete. After selecting, I have a window with a question. What does this mean and what should I do? Yes or No?



2. In Operations Report have this: Troops and Equipment from 1st Maizuru Assault Div lost during loading of TF 119
What does this mean and why? How can I find out what and how much is lost?

< Message edited by Edward75 -- 12/27/2018 2:02:18 PM >

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Post #: 169
RE: Random Questions from a New Player - 12/27/2018 2:30:14 PM   
BBfanboy


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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: brian800000
I still haven’t totally figured out this av thing: when you mention that Curtis “isn’t one of them” this means it can’t carry supply?
what BB meant was that Curtis cannot operate planes while at sea (="carry planes" in BB terms). Very few Allied AVs can. Contrary to Japan where every AV can fly FPs at sea.

Three brand new questions.

I have read that you can sweep mines from 1 hex away. How do you do this? Maybe set them to sweep one hex away with a remain on station order and max react of 1?
Remain on station is enough. Be advised, that minesweepers will physically go to that next hex to sweep the mines. And suffer from enemy CDs if those are present to defend the minefields.

I’ve also read that one you get to airfield level 8, the effect of aviation support is doubled. Is this right?
Yes

And also at a certain level aviation support becomes “infinite “. Ie, 280 aviation support planes at a level 9 airbase can support every plane in the universe? (Maybe 140 based on the question above this one)
No, level 9 airbase gives you inlimited # of airgroups without overstacking penalties on coordination and flying. The old WITP had that feature with infinite air support I recall. No more



Re: GA's last point, the number of aircraft engines still counts. I had built Aden's airfield to level 9 and the BF there seemed to be handling the aircraft without any issues. I then let my newly arriving squadrons remain at Aden for training before moving them on-map, and accumulated a LOT of aircraft at one stage. I noticed that there were an increasing number of aircraft under repair so I checked the BF. To my surprise it had fatigue in the high 90s and morale at 1! I was working them to death! I set the BF to rest and moved a bunch of the best-trained squadrons on-map - the BF recovered fairly quickly (high level base, lots of supply and no other LCUs for it to look after so support could concentrate on its own unit).

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RE: Random Questions from a New Player - 12/27/2018 2:35:35 PM   
BBfanboy


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The box is asking you if you are abandoning the upgrade to Jake or want to keep that as the next step after the change to the Pete. If you click "Yes", the Jake upgrade will be kept and will happen automatically if you do not subsequently change the unit to "Do not upgrade". If you click "No" the upgrade will likely show the Pete as the "next upgrade", meaning there is no change from Pete currently planned. You can always go back in and change the upgrade path again.


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RE: Random Questions from a New Player - 12/27/2018 4:24:07 PM   
rustysi


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quote:

2. In Operations Report have this: Troops and Equipment from 1st Maizuru Assault Div lost during loading of TF 119
What does this mean and why? How can I find out what and how much is lost?


This usually occurs at a small port when loading/unloading large equipment. The losses are in the ops report IIRC.



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RE: Random Questions from a New Player - 12/28/2018 6:36:02 AM   
Edward75


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quote:

ORIGINAL: rustysi



quote:

The losses are in the ops report IIRC.


What is it and where to look?

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Post #: 173
RE: Random Questions from a New Player - 12/28/2018 11:27:43 AM   
HansBolter


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quote:

ORIGINAL: Edward75


quote:

ORIGINAL: rustysi



quote:

The losses are in the ops report IIRC.


What is it and where to look?


The Save folder has several types of reports for each turn along with the saved game file.
In addition, the Operations Report can be accessed in game through one of the buttons at the top of the screen.


< Message edited by HansBolter -- 12/28/2018 11:28:30 AM >


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RE: Random Questions from a New Player - 12/28/2018 11:43:27 AM   
GetAssista

 

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quote:

ORIGINAL: Edward75
quote:

The losses are in the ops report IIRC.

What is it and where to look?

IIRC = If I Recall Correctly
You can look it up here: https://www.smart-words.org/abbreviations/text.html

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Post #: 175
RE: Random Questions from a New Player - 12/28/2018 3:55:57 PM   
Edward75


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Understood nothing. Which file in folder Save? Which of button?

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Post #: 176
RE: Random Questions from a New Player - 12/28/2018 9:22:39 PM   
brian800000

 

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quote:

ORIGINAL: Edward75

Understood nothing. Which file in folder Save? Which of button?


Edward, you don't need to check a save file to find the ops report. When you are playing the game, it is one of the buttons on the top of the screen.

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Post #: 177
RE: Random Questions from a New Player - 12/28/2018 9:33:34 PM   
brian800000

 

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Conceptual question...how do you attack an island or other base outside of your fighter range? This is before a zillion CVEs show up.

I can think of a few ways.

1) use carriers to try to punch through the air defenses and close the airfield(s). My experience of carriers vs. LBA is not very appealing.
2) use carriers to cap an invasion force that is led by BBs that will close the airfields. I'm not sure how to do this in practice. Assume a BB can move 6 hexes at full speed. If it stops 6 hexes shy of the base in the previous turn, it will be exposed to escorted LBA the previous day. Otherwise, it will not get there at night and will be rather exposed in the day.

What I am leaning towards is the following:

D-Day -2: Carriers long range capping BBs. BBs are 6 hexes out, CVs about 9 hexes out.
D-Day -1: BB moves in at high speed to bombard the airfield. Invasion fleet moves to within a hex or two of the base to land the next turn. CVs move within the same hex as the invasion force so it can share the benefits of the CAP.
D-Day: Invasion fleet and secondary bombardment fleet move to the base. Invasion fleet unloads and secondary bombardment fleet targets the ground troops.

Is this the general idea?

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Post #: 178
RE: Random Questions from a New Player - 12/29/2018 4:01:24 AM   
GetAssista

 

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quote:

ORIGINAL: brian800000
Conceptual question...how do you attack an island or other base outside of your fighter range? This is before a zillion CVEs show up.

If you have CVs/CVEs - move in with their CAP protecting the amphibious assault TF.

If no CVs in the theatre and the island is isolated - bombard with cruisers, they are faster than BBs and make holes in the landing strip just fine. Plus bomb the airfield with 4Es. When enough bombing/bombarding is done move in.

If no CVs and the island is just one out of several airfields in the sector - wait until you have CVs/CVEs.

Yeah, KB is lurking somewhere out there in all those scenarios and you have to do it fast. Unless it is 44+ and you have a Death Star already

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Post #: 179
RE: Random Questions from a New Player - 12/29/2018 3:27:48 PM   
Edward75


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If you mean file is operations report in Save folder - I know about it!
My question is different! I want to know what exactly was lost and how much? (Troops, Guns, Vehicles)

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Post #: 180
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