Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  32 33 [34] 35 36   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player game - 12/27/2018 2:20:35 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 JF i13: (continued)
JP GS on TER with ART + LND3. 2 JP planes can intercept, 1 Red Air FTR can counter. Intercept?




Attachment (1)

(in reply to Orm)
Post #: 991
RE: 4 player game - 12/27/2018 2:25:08 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The FTR2 intercepts. Stays until the combat is decided. And lands in Mukden.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 992
RE: 4 player game - 12/27/2018 2:31:55 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
SU FTR counters. JP scores AX - kill LND3 or FTR2?




Attachment (1)

< Message edited by jjdenver -- 12/27/2018 2:53:24 PM >

(in reply to Orm)
Post #: 993
RE: 4 player game - 12/27/2018 2:37:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Destroy the LND3. And then abort to Mukden (if the FTR2 survives, that is).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 994
RE: 4 player game - 12/27/2018 3:28:48 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 JF i13: (continued)
SU scores nil.

ART misses GS (roll 10)

Rail: SU send Vladivostok MIL to Murmansk

Land moves:
SU:
INF to Minsk
INF south from Pskov to forest
MECH to Harbin
SKI in Persia 1 hex NW along coast
AT near Sevastopol moves N to near D-town
Timoshenko 2 hexes N
ART near Rostov 2 hexes W
A few units shuffle in Manchuria

CH: defense around Kunming contracts
CW: a few units shuffle around in UK

rebase: SU FTR to hex SE of Harbin

Turn ends on a 5

(in reply to Orm)
Post #: 995
RE: 4 player game - 12/27/2018 3:38:24 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Germany place one pact marker in each pool.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 996
RE: 4 player game - 12/27/2018 4:00:15 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 JF EOT (beginning)

no partis
I took in-game rolls since border chits don't matter anymore. Put 1 SU defense, 1 GE defense, 1 GE offense.

USE chit chosen v GE
USE option 19 res to SU chosen (10 tension rolled no tension chit)
USE option 11 US EC escorts chosen (1 tension chit moved)

SAS:
CW leaves escorts in 4 and 1 boxes at the usual areas: N Atl, USEC, CSV, CVB, FG

(in reply to jjdenver)
Post #: 997
RE: 4 player game - 12/27/2018 6:15:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Losses for Jan/Feb '41.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 998
RE: 4 player game - 12/27/2018 10:11:35 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis end of turn - Part One:

Stay at sea:
The following units stay at sea.

Germany:
4 CPs stay in the Baltic Sea.

Vichy France:
CP stay at sea.

Italy:
East Med: CP, 2-Box CA Garabaldi + CA Trieste,
Italian Coast: CP, 2-Box CA Pola + CA Duca D'Aosta

Japan: (modified to compensate for last end of turn)
All CPs stay at sea.
China Sea: Ships in 4 box stay. (They should really be lowered to the 2-box instead of the 3-box)
Japanese Coast: All ships except CA Chikuma in the 4 box stay. (Does this fix last turns error?)
Sea of Japan: Ships in 4 box stay. (They should really be lowered to the 2-box instead of the 3-box)
South China Sea: All ships except CA Myoko in the 4 box stay. (Does this fix last turns error?)


Return to Base:

Italy:
Italian Coast 2-box (CA+TRS) -> Taranto

Japan:
China Sea 1-box -> Fukuoka
Japanese Coast 4-box -> Tokyo
South China Sea 4-box -> Canton


Use Oil:

Japan:
All units are reorganized for 1 oil (1.3) in Kyoto.

Germany:
All units are reorganized for 0 oil (0.3).

Italy:
All units, except CA Trieste in East Med 1-box, are reorganized for 1 oil (1.4). Use 1 oil in Rome.

Breakdown:
Japan break down the 5 strength INF in Chengtu into one 1-4 INF and one 2-4 MOT

Prod plan Final:
Germany - 27 BPs
- first saved oil resource go to production
- second saved oil resource is saved in Vienna (The Vienna oil should then be changed to Vichy oil to fix the last EOT, although this doesn't need to be done now)
- One saved oil in Berlin is sent to production.

Italy - No changes needed - 11 BPs
Japan - No changes needed - 17 BPs
Vichy France - No changes needed - 4 BPs

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 999
RE: 4 player game - 12/27/2018 10:14:12 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis end of turn - Part Two

Production:
Germany (27):
Lend Lease: Transfer LND2 (Stuka) to Italy
INF
MOT
MTN Div
AA
MECH
2 x FTR2
2 x Pilot
Repair CA Admiral Scheer

Italy (11):
MIL
TERR
FTR2
LND2 (transferred from Germany)
Pilot
SUB (2nd)

Japan (17):
GARR
TERR
Pilot
Synth Oil
CV (1st)
CVP1
CVP0

Vichy France (4):
Save 4 BPs - 1 in Vichy, 1 in Lyons, 1 Toulouse, and 1 in Marseilles

Factory destruction:
None

Reinforcements:

Germany:
LND2 (Ju 87B) -> Königsberg
HQA -> Königsberg
MTN Div-> Königsberg
ENG -> Königsberg
Air Div -> Breslau

Italy:
NAV3 -> Genoa

Japan
CP -> Fukuoka
FTR2 (A6M2) -> Kyoto
TERR - Mukden
ARM -> Fukuoka
GARR -> Fukuoka
Warlord -> Chungking


Voluntary Resource Lending:
No changes

Edit: Allies goes first if we win the initiative. No re-roll.

< Message edited by Orm -- 12/27/2018 10:15:38 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1000
RE: 4 player game - 12/30/2018 1:18:25 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 JF EOT (cont):
RTB:
US SUBs to Midway & San Diego
FF SUB to St Helena
CW:
Queens to Colombo
Eagle to St Helena
TRS GoG -> Belfast
TRS Mozambique Ch -> Freetown
Dutch SUB finally arrives Gib
various escorts & BB's to Liverpool, St Martinique, Halifax, Freetown

use oil:
CW reorg all but Eagle, Hawkins, Erebus using saved oil in canada for 3.4
FF reorg 1 sub for .1 oil
US reorg 3 sub for .3 oil
SU reorg all for 1.9 oil in Persia

no breakdown

CW has a res from Dutch Guyana that (as it was last turn) is going into CVB and preventing the North Rhodesia res from routing through there so they are at 21. I'll "fix" this during CW prod to add 1 BP bringing them to 22. Pic attached.



LL:
SU gets Hurricane IIC, P-40C
FF gets A-20B, A-30, Kittyhawk, A-36 Mustang, C-47

allied builds:
CH: 3 GAR, save 1
CW: 22 BB[fd], Synth, PIL, 2xcvp1, MAR, ENGDIV, save 1
US: 17 5xCV[fd], BB[fd], INF, save 2
SU: 16 MECH, AT, GAR, 3xMIL

Reinf:
CH: GAR -> Kunming
CW: cvp, synth->Liverpool, INF, NAV4->Belfast. remove Hurr
US: synth->KC, cp->Norfolk
SU: LND2, ARM, INF -> Gomel. INF -> Vitebsk

Attachment (1)

< Message edited by jjdenver -- 12/30/2018 7:10:19 PM >

(in reply to Orm)
Post #: 1001
RE: 4 player game - 12/30/2018 2:56:58 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I took a look at the CW resource transportation. The trouble, for me, was that one oil going from Canada did go through The Bay of Biscay, instead of the Faeroes Gap. Once that was changed it was just changing oil from being saved in UK to being saved in Canada, or to be produced for in UK.

With that said I have no trouble with editing a BP to CW instead. Just make sure that CPs isn't used to transport a oil resource to be saved in UK that should be used to transport that resource for production.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1002
RE: 4 player game - 12/31/2018 2:19:21 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Changes to lending:
FF 1 res to SU, stop 1 res to CH (no lending to CH)
CW 1 res to SU

< Message edited by jjdenver -- 12/31/2018 6:54:06 AM >

(in reply to Orm)
Post #: 1003
RE: 4 player game - 12/31/2018 8:22:19 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Initiative Mar\Apr 1941
Allied: 1
Axis: 10

Axis call -> Allies goes first.

Weather






Attachment (1)

< Message edited by peskpesk -- 12/31/2018 8:25:55 AM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1004
RE: 4 player game - 12/31/2018 7:58:09 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: peskpesk

Initiative Mar\Apr 1941
Allied: 1
Axis: 10


Strange. Usually those kind of rolls are reserved for naval combat!

_____________________________

I thought I knew how to play this game....

(in reply to peskpesk)
Post #: 1005
RE: 4 player game - 1/1/2019 6:06:52 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Good one!

(in reply to Courtenay)
Post #: 1006
RE: 4 player game - 1/3/2019 9:06:31 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 MA i1:
SU - land. CW - naval
naval air:
CW NAV3-> 4 box FG

naval moves:
FF SUB journeys N to GoG
US SUB Wake->Mendocino
CW:
Queens with Gort -> Bay of Bengal
SUB to ItC, SUB to EMed
4 ship CV TF to 3 box N Sea
TRS from Freetown to 0 box FG
TRS from Freetown to 0 box USEC pick up MIL
CV TF to 3 box FG, BB drop to 0 box
TRS from Belfast with INF to GoG
convoy protection groups to the usual 4,1,0 boxes in usual sz's: CVB,CSV,USEC,FG,CAtl,NAtl

2 sub searches in E Med & ItC - need axis air reaction for both. ItC will be searched first. Thanks.





Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1007
RE: 4 player game - 1/3/2019 9:22:32 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
From Malta put GE FTR2 with 3 str in O-box in Italian coast. Put Lnd3 (or 2?) from Malta in O-box in East Med. Plz

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1008
RE: 4 player game - 1/3/2019 11:00:00 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
ItC: ax 5, al 3 = 5 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).
E Med: at time of combat the planes in Malta are OOS so can't react. Instead IT sends FTR to 0 box. ax 5, al 3 = 4 surp for allies vs 0 box. 4 to choose sub combat. IT cp aborted to la spezia (sub dives 2nd round).


(in reply to peskpesk)
Post #: 1009
RE: 4 player game - 1/3/2019 6:54:09 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Strategic bombing

CW bombs Prague with Blenheim on night mission (Bf110C can intercept).
USSR bombs Sapporo with Pe-8 on night mission (2x CVP can intercept).

Any takers?




Attachment (1)

(in reply to jjdenver)
Post #: 1010
RE: 4 player game - 1/3/2019 7:00:52 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The German FTR3 intercepts the bomber, and stay as long as possible. Lands on the hex it flew from, if it survives.

Japan intercept with the size 2 CVP (D3A1). It stays as well, and land on the CV it flew from.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1011
RE: 4 player game - 1/3/2019 7:02:31 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Two send D3A1 and Bf110C, plz. Dam, Orm beat me to it... Ignore post.

< Message edited by peskpesk -- 1/3/2019 7:03:29 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 1012
RE: 4 player game - 1/3/2019 7:05:54 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Sad news for CW.




Attachment (1)

(in reply to Orm)
Post #: 1013
RE: 4 player game - 1/3/2019 7:09:10 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
In Japan rolls are 9 and 10, bomber cleared.

Bombing raid was failure, rolled 1.

(in reply to Mayhemizer_slith)
Post #: 1014
RE: 4 player game - 1/3/2019 7:14:55 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
USSR makes another attempt to kill TERR and ground strikes it hard (IL-4 extended range).

Will Japan send any planes? USSR has one fighter in range.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1015
RE: 4 player game - 1/3/2019 7:20:41 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Japan will intercept with the CVP.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1016
RE: 4 player game - 1/3/2019 7:26:30 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
USSR sends fighter.

(in reply to Orm)
Post #: 1017
RE: 4 player game - 1/3/2019 7:28:10 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Japan chooses a bomber to be cleared through.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1018
RE: 4 player game - 1/3/2019 8:26:27 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Ignore first roll "11", I reloaded and put some number to that.

USSR aborts at this point, no need to risk good bomber.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1019
RE: 4 player game - 1/3/2019 8:28:34 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Artillery misses again, but IL-4 shows how to do it!




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1020
Page:   <<   < prev  32 33 [34] 35 36   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player game Page: <<   < prev  32 33 [34] 35 36   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578