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New 2D counters ready and available to download

 
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New 2D counters ready and available to download - 12/19/2018 9:07:32 PM   
SIPRES


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New 2D counters completed and available to download

here is the download link and install instruction
http://www.matrixgames.com/forums/tm.asp?m=4426073





Attachment (1)

< Message edited by SIPRES -- 12/28/2018 8:06:11 AM >
Post #: 1
RE: New counters Coming soon... - 12/20/2018 9:32:20 PM   
rjh1971


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From: Madrid, Spain
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Very nice, looking forward to them

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(in reply to SIPRES)
Post #: 2
RE: New counters Coming soon... - 12/21/2018 7:24:34 AM   
HeinzBaby


Posts: 174
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From: WEST AUSTRALIA
Status: offline
Found this Gem 'World at War' the other day.

These unit counters are supurb!
But - being a noobie to the Strategic Command series I just went to the link, downloaded and extracted straight into the WatW Bitmap folder..
mm...I should of read the fine type.. the download was for WIE...

The Italians were in Europe, their Fleet in the Baltic and the Wehrmacht in Tobruk and Ethiopia. Red Army counters had bolted - gone.

Not a problem.. (WTF had I done), lucky me had done a backup..

Copy and paste said Nationality bitmaps into correct folders of WatW - Major_08 (Germans) Major_09 (Italians) and the Russians into anything that read 'Major_04'.
Allied & Axis miniors and Major_01 to Major_05 folders were fine.

I am enjoying Strategic Command World at War with the new counters, they really add 'flavour' to a staid boring NATO counter mix.
A lot of work and effort must of went into the production of these.
Can't wait for the Chinese and Japanese Units

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RE: New counters Coming soon... - 12/21/2018 10:35:56 PM   
mroyer

 

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Wow... that's pretty impressive 'HeinzBaby' to have figured all that out on your own!
-Mark R.

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Post #: 4
RE: New counters Coming soon... - 12/23/2018 2:12:46 PM   
Darrell999

 

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These look great! Really looking forward to them--thanks for doing this!

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Post #: 5
RE: New counters Coming soon... - 12/23/2018 3:19:39 PM   
stolypin

 

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That's what I've been looking for!

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Post #: 6
RE: New counters Coming soon... - 12/27/2018 8:26:38 PM   
ivanov


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Thank you Sipres. I'm also looking forward to your mod!

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Post #: 7
High Res counter MOD (ready to download) - 12/28/2018 8:08:59 AM   
SIPRES


Posts: 398
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The Mod is completed
You will find link on the 1st post of this thread

Have fun

Christophe

(in reply to ivanov)
Post #: 8
RE: High Res counter MOD (ready to download) - 12/28/2018 9:10:30 AM   
samspackman


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Attachment (1)

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Post #: 9
RE: High Res counter MOD (ready to download) - 12/28/2018 10:38:12 AM   
elmo3

 

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Nice job!

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Post #: 10
RE: High Res counter MOD (ready to download) - 12/28/2018 12:48:17 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
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Thanks,

Lets say its a kind of Christmas gift (with few days late)






Attachment (1)

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Post #: 11
RE: High Res counter MOD (ready to download) - 12/28/2018 4:48:49 PM   
Darrell999

 

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THANK YOU, SIPRES!

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Post #: 12
RE: High Res counter MOD (ready to download) - 12/28/2018 6:53:05 PM   
BillRunacre

 

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Excellent work!

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RE: High Res counter MOD (ready to download) - 12/28/2018 7:30:35 PM   
ivanov


Posts: 1107
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From: European Union
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Time to purchase the game!



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Post #: 14
RE: High Res counter MOD (ready to download) - 12/30/2018 2:35:10 PM   
PHalen


Posts: 128
Joined: 12/26/2016
From: Sweden
Status: offline
These counters are just jaw-dropping beautiful.
Really great work SIPRES!

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Post #: 15
RE: High Res counter MOD (ready to download) - 12/31/2018 4:37:48 PM   
SIPRES


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quote:

ORIGINAL: PHalen

These counters are just jaw-dropping beautiful.
Really great work SIPRES!


Tack Pelle

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Post #: 16
RE: High Res counter MOD (ready to download) - 12/31/2018 4:43:47 PM   
gwgardner

 

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I especially like the way you did the naval units. The ships sitting on the half colored counter gives the impression of being at sea. And your method of differentiating the air unit types is perfect.

Thanks for making the mod available.

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Post #: 17
RE: High Res counter MOD (ready to download) - 12/31/2018 5:29:30 PM   
SIPRES


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Joined: 7/23/2015
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quote:

ORIGINAL: gwgardner

I especially like the way you did the naval units. The ships sitting on the half colored counter gives the impression of being at sea. And your method of differentiating the air unit types is perfect.

Thanks for making the mod available.


Thanks gwgardner

I am happy you like them, enjoy gaming..

(in reply to gwgardner)
Post #: 18
RE: High Res counter MOD (ready to download) - 1/3/2019 12:31:37 AM   
MarkusB1972

 

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Joined: 7/13/2018
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Hello,
loving the counters, but for some odd reason the UK counters do not take ingame for me at all.
They show in the preview where you can choose between 2 and 3D counters, it shows uk counters i believe, but ingame uk counters do not show.
Can anyone help me out here please?

Even more wierd to me is that only forces starting in europe or north africa are affected. The ones in sudan,south africa or india all changed to the new counters.Im lost

< Message edited by MarkusB1972 -- 1/3/2019 12:33:57 AM >

(in reply to SIPRES)
Post #: 19
RE: High Res counter MOD (ready to download) - 1/3/2019 8:34:49 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: MarkusB1972

Hello,
loving the counters, but for some odd reason the UK counters do not take ingame for me at all.
They show in the preview where you can choose between 2 and 3D counters, it shows uk counters i believe, but ingame uk counters do not show.
Can anyone help me out here please?

Even more wierd to me is that only forces starting in europe or north africa are affected. The ones in sudan,south africa or india all changed to the new counters.Im lost


Hi Markus,

This is really strange. The same file is used by the engine whatever the UK units are located on the map...
could you check the following path on your computer:

C:\Users\YOUR COMPUTER NAME HERE\Documents\My Games\Strategic Command WWII - World at War\Campaigns\_THE CAMPAIGN NAME YOU PLAY\Bitmaps\Major_01

You should find there "unit_sprites_nato.png", check the file content with any image software to see if you got the Modded one, if not then manually copy it there (there was maybe a problem with Mod download)




(in reply to MarkusB1972)
Post #: 20
RE: High Res counter MOD (ready to download) - 1/3/2019 9:01:13 PM   
MarkusB1972

 

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the thing is i did look at all files and they are all there, major-01 has your sprites in it, but they do not show ingame.
By the way my game is in version 1.01 , is this the proper version?

(in reply to SIPRES)
Post #: 21
RE: High Res counter MOD (ready to download) - 1/3/2019 9:05:58 PM   
MarkusB1972

 

Posts: 8
Joined: 7/13/2018
Status: offline
i worked around it by simple pasting the files into the game folders, so its now a permanent change for all scenarios, hope this doesnt screw anything else up, but i doubt i ever want to go back to the original counters anyways.
I now remember i had the exact same issue with the WiE game a few month ago and did the same thing.
So its all good for now, and thank you for the awesome sprites

(in reply to MarkusB1972)
Post #: 22
RE: High Res counter MOD (ready to download) - 1/7/2019 9:48:48 AM   
VSente

 

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This mod is great, very good work

It should be the original icons of the game

Thanks

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Post #: 23
RE: High Res counter MOD (ready to download) - 1/7/2019 6:34:27 PM   
Happycat

 

Posts: 177
Joined: 10/24/2006
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I'm having same problem too with UK units, even though I pasted the bitmaps into ALL of the campaigns. It's only UK that is wonky---all other CW counters show the Sipres modded icons.

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Post #: 24
RE: High Res counter MOD (ready to download) - 1/8/2019 5:28:45 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Happycat

I'm having same problem too with UK units, even though I pasted the bitmaps into ALL of the campaigns. It's only UK that is wonky---all other CW counters show the Sipres modded icons.


Hi Happycat

I believe its a game engine problem, I did experience the same problem also with WIE 1.16 beta
When you open the campaign with editor did you see the modded counters for UK?
As a temporary solution just copy the Major01 (UK) bitmap units to the core program folder (backup the original first), it must work...

I think Bill/Hubert are aware about this issue and will fix in next WAW update



(in reply to Happycat)
Post #: 25
RE: High Res counter MOD (ready to download) - 1/8/2019 6:17:32 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Beautiful mod Sipres

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Post #: 26
RE: High Res counter MOD (ready to download) - 1/8/2019 1:44:29 PM   
Happycat

 

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I believe you are right Sipres---after I posted my last message, I found another directory for SC that probably is the core folder, copied the files over and all is now good.

Awesome looking counters---I especially like the little bombs on the tactical vs medium bomber icons, makes differentiating easier. Give yourself a pat on the back from me. These take me back to the 80's board games such as WIF, Europa etc.

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Post #: 27
RE: High Res counter MOD (ready to download) - 1/11/2019 11:00:13 PM   
Hairog


Posts: 1645
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From: Cornucopia, WI
Status: offline
I'm having the same problem with my Naval mod. No matter what I do the markers in the Major-01 folder will not show up in the game. It's a major problem for my mod.

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Post #: 28
RE: High Res counter MOD (ready to download) - 1/12/2019 7:16:18 PM   
Happycat

 

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quote:

ORIGINAL: Hairog

I'm having the same problem with my Naval mod. No matter what I do the markers in the Major-01 folder will not show up in the game. It's a major problem for my mod.


I installed my game through Steam, so my setup may not be the same as yours. When I go to SteamApps folder I see a subfolder called Bitmaps plus two others for SC WAW and SC WIE. Once I placed the modded bitmaps in all three locations it worked.

Notably, I did NOT go through the editor for any aspect of doing this, and it worked out just fine.

Hopefully someone with a lot more knowledge in this area will chime in and help :)

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Post #: 29
RE: High Res counter MOD (ready to download) - 1/13/2019 2:25:22 AM   
Hairog


Posts: 1645
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From: Cornucopia, WI
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Thanks for the reply Happycat,

I'm glad your copy is working properly and I hope I'm the only one with this problem.

My SC WAW is through Steam and the bitmaps are fine in the editor and in NetPaint but no the game.

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Post #: 30
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