Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command v1.14 Update - Build 998.17

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command v1.14 Update - Build 998.17 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Command v1.14 Update - Build 998.17 - 12/11/2018 4:50:21 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Download: https://drive.google.com/open?id=1EOAU7T-n_-ENeA59kmd-rGxiunNPtAzk

To apply: Unzip on the CMANO installation folder, overwriting as necessary.

Build 998.17 Release Notes (changes from B998.16)
-----------------------------------------------------------------


* ADDED: #11869: Request: Special Actions Button in the main UI. It is visible only when there are Special Actions available for the current side (makes it easier to at-a-glance review available SAs)
* FIXED: Aircraft RTBing while still guiding BVR missiles
* FIXED: Text cutoff on Tanker Planner window in Asian locales
* FIXED: Ambigous contact AOU not refined correctly under certain conditions
* [Lua] Fixed: Updated altitude to use FT/M in SE_AddExplosion()
* [Lua] Tweak: Added "rps" property to Side wrapper (returns all refpoints of side)
* [UI] Map datablock tweak: Do not display speed (0 kts) for fixed facilities
* UI addition: "Clear scoring log" button (on "Scoring Log" tab of "Evaluation" window)

* Includes an updated version of "Chains Of War #12: Hail Mary", with a fix to a scoring issue.
* Inludes .inst import files for Swiss airbases by Roby7979/
* Includes the v476 update of the CWDB database.


CWDB ADDITIONS:
-----------------------

Facilities:

AAA Bty (QF 3.7-inch x 4) -- United Kingdom (Army)
AAA Bty (114mm/45 QF Mark II x 4) -- United Kingdom (Army)
AAA Bty (57mm S-60 x 6] -- North Korea (Army)
AAA Bty (57mm S-60 x 6, Fire Can [SON-9]) -- North Korea (Army)
AAA Bty (40mm/70 Bofors x 4) -- North Korea (Army), 1950
AAA Bty (37mm T65 Twin x 4) -- North Korea (Army)
AAA Bty (37mm T55/M1939 Single x 4) -- North Korea (Army)
AAA Bty (130mm KS-30 x 4) -- North Korea (Army)
AAA Bty (100mm KS-19 x 4) -- North Korea (Army)
Radar (Dumbo [P-3]) -- North Korea (Air Force), 1950, 47-
Mech Inf Plt (BTR-40 APC) -- North Korea (Army), 1950
Mech Inf Plt (BTR-152 APC) -- North Korea (Army), 1950
SSM Plt (MGM-52C Lance) -- United Kingdom (Army), 1976-1992, Nuclear
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- Italy (Army), 1959-1973
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- Italy (Army), 1959-1973
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- Canada (Army), 1962
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- Canada (Army), 1962
SSM Bty (MGR-3 Little John [40kT Nuclear]) -- United Kingdom (Army), 1964-1976
SSM Bty (MGR-1A Honest John [20kT Nuclear]) -- United Kingdom (Army), 1964-1976
SSM Bty (MGM-5A/B Corporal[20kT Nuclear]) -- United Kingdom (Army), 1957-1966


Aircraft:

Spitfire Mk I -- United Kingdom (Royal Air Force), 1940
Junkers Ju 88 A-4 -- Nazi Germany (Luftwaffe)
Messerschmitt Bf 110 C-4 -- Nazi Germany (Luftwaffe)
Dornier Do 17 Z-2 -- Nazi Germany (Luftwaffe)
Heinkel He 111 H-1 -- Nazi Germany (Luftwaffe)
Hawker Hurricane Mk I -- United Kingdom (Royal Air Force), 1940
F-51D Mustang -- South Africa (Air Force)


Submarines:

USN Gato Class -- United States (Navy), 1942, Mod 1
Leninets Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Shchuka Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Pravda Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
PL-??? E -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Kalev Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1938, WW2
Dekabrist Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1928, WW2
SS 285 Balao -- United States (Navy), 1942, WW2
T Class -- United Kingdom (Royal Navy), 1942, WW2
S Class -- United Kingdom (Royal Navy), 1942, WW2


Loadouts:

Banshee: M57 250lb GPB, M47 500lb Napalm
Banshee: M57 250lb GPB [Long Range]
Panther: Internal Guns [Long Range]
Cougar: Internal Guns [Long Range]
Spitfire Mk I: (Ferry)
Spitfire Mk I: Internal Guns
Hurricane: (Ferry)
Hurricane: Internal Guns
Ju-88: 250kg GPB
Ju-88: 500kg GPB
Ju-88: (Ferry)
Ju-88: 50kg GPB
Bf 110: (Ferry)
Bf 110: 1000kg GPB
Bf 110: 500kg GPB
Bf 110: 250kg GPB
Bf 110: Internal Guns
Do 17: 500kg GPB
He-111: 50kg GPB
Do 17: 50kg GPB
Do 17: 250kg GPB
Do 17: (Ferry)
B-36: M66 2000lb GPB [5]
B-36: M65 1000lb GPB [10]
B-36: M64 500lb GPB [132]
Mustang: M1A frag CB [Long Range]
Mustang: M1A frag CB
Mustang: M57 250lb GPB [Long Range]
Mustang: M57 250lb GPB
Mustang: M64 500lb GPB
Mustang: M64 500lb GPB [Long Range]
Mustang: M47 500lb Napalm [Long Range]
Mustang: M47 500lb Napalm
Mustang: M30 100lb GPB
Mustang: 127mm HVAR Rocket
F-86H: ZUNI 127mm HVAR Rockets, Long-Range
F-86H: ZUNI 127mm HVAR Rocket
F-86E: ZUNI 127mm HVAR Rockets
F-86A: ZUNI 127mm HVAR Rocket
F-84G: M66 2000lb GPB [Long Range]
F-84G: M66 2000lb GPB
F-84G: ZUNI 127mm HVAR Rocket, Tiny Tim 300mm HVAR [Long Range]
F-84G: M65 1000lb GPB [Long Range]
F-84G: M64 500lb GPB Long Range]
F-84G: Internal Guns
F-84F: M66 2000lb GPB [Long Range]
F-84F: Internal Guns
Jet Provost: SNEB 68mm Rocket
Jet Provost: 2-inch Rocket
Jet Provost: 3-inch Rocket
Jet Provost: RAF 500lb LDGP
Jet Provost: (Ferry)
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, Short-Range
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer, RAF, 1966: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.2: Mk18 1000lb RET GPB, Short-Range
Buccaneer S.2: Mk18 1000lb RET GPB
Buccaneer S.2: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer S.2: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.1: Mk18 1000lb RET GPB, SNEB 68mm Rockets, Long-Range
Buccaneer S.1: Mk18 1000lb RET GPB, SNEB 68mm Rockets
Buccaneer S.1: Mk18 1000lb RET GPB
Buccaneer S.1: Mk18 1000lb RET GPB, Short-Range
Me 262: R4W Rocket [24]
Me 262: Internal Guns
Me 262: (Ferry)
B-29: M47 500lb Napalm
B-29: M30 100lb GPB
B-29: M57 250lb GPB
B-17: M47 500lb Napalm
FW-190: Internal Guns
FW-190: (Ferry)
Helldiver: Mk13B Pattern Runner, ZUNI 127mm HVAR Rockets
Guardian: Mk34 Mod 1, ZUNI 127mm HVAR Rockets
Avenger AS.3/M: Mk43 Mod 1 -- 1951, Mk54 Depth Charge
Avenger AS.3/M: Mk43 Mod 1 -- 1951, 3-inch Rockets
Avenger AS.3/M: Mk34 Mod 1 Torpedo -- 1948-1958, 3-inch Rockets
Avenger AS.3/M: Mk34 Mod 1 Torpedo -- 1948-1958 , Mk54 Depth Charge

< Message edited by Tamas -- 1/9/2019 10:31:53 AM >


_____________________________

Post #: 1
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 6:24:05 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
Cool, hope we see it pushed through steam soo.....wait a minute!

quote:

Spitfire Mk I -- United Kingdom (Royal Air Force), 1940
Junkers Ju 88 A-4 -- Nazi Germany (Luftwaffe)
Messerschmitt Bf 110 C-4 -- Nazi Germany (Luftwaffe)
Dornier Do 17 Z-2 -- Nazi Germany (Luftwaffe)
Heinkel He 111 H-1 -- Nazi Germany (Luftwaffe)
Hawker Hurricane Mk I -- United Kingdom (Royal Air Force), 1940


quote:

USN Gato Class -- United States (Navy), 1942, Mod 1
Leninets Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Shchuka Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Pravda Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
PL-??? E -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1939, WW2
Kalev Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1938, WW2
Dekabrist Class -- Soviet Union [-1991] (Naval Fleet [V-MF]), 1928, WW2
SS 285 Balao -- United States (Navy), 1942, WW2
T Class -- United Kingdom (Royal Navy), 1942, WW2
S Class -- United Kingdom (Royal Navy), 1942, WW2



All the essential aircraft for the Battle of Britain, WWII Soviet AND Allied Submarine classes?!

Is this a little preview for something on the horizon!?!?

< Message edited by HalfLifeExpert -- 12/11/2018 6:25:07 PM >

(in reply to Dimitris)
Post #: 2
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 6:28:21 PM   
Cik

 

Posts: 671
Joined: 10/5/2016
Status: offline
could mozart still be alive!??!

(in reply to HalfLifeExpert)
Post #: 3
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 7:02:22 PM   
Roby7979

 

Posts: 963
Joined: 2/20/2018
From: Italy,Rome
Status: offline
Good work!

_____________________________


(in reply to Cik)
Post #: 4
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 8:38:31 PM   
AFIntel


Posts: 157
Joined: 7/23/2002
From: Saginaw, TX
Status: offline
quote:

All the essential aircraft for the Battle of Britain, WWII Soviet AND Allied Submarine classes?!

Is this a little preview for something on the horizon!?!?


I hadn't played or checked the forum here in a couple of months. So, when I saw those same weapons loaded, I thought, "Did they produce some WWII scenarios?"

Very exciting!!

(in reply to HalfLifeExpert)
Post #: 5
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 8:50:09 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
The link goes to a file called 998.17, but it is suspiciously like the 998.1_5_ zip file...down to the files.

Bad link?

(in reply to Roby7979)
Post #: 6
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 9:41:24 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
c3k, when I click on the link in the first post, I see "UpdatePack_B998.17.zip" in the description and also download me the B998.17 version. You can try it once again or try another browser.




Attachment (1)

(in reply to c3k)
Post #: 7
RE: Command v1.14 Update - Build 998.17 - 12/11/2018 9:44:00 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
quote:

ORIGINAL: Dimitris
...
* ADDED: #11869: Request: Special Actions Button in the main UI. It is visible only when there are Special Actions available for the current side (makes it easier to at-a-glance review available SAs)...
Nice, thanks for this new feature!

(in reply to Dimitris)
Post #: 8
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 10:51:15 AM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Thanks, but that's what I linked to...it is the file inside the link which seems the same as 998.15.

The zipfile reads 998.17, but when extracted, it contains the same as 998.15.

(in reply to mikkey)
Post #: 9
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 11:19:04 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
I just double-checked, and the exe inside the zip file is definitely the B998.17 one.

_____________________________


(in reply to c3k)
Post #: 10
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 6:02:03 PM   
Zathred

 

Posts: 66
Joined: 7/5/2018
Status: offline
* FIXED: Aircraft RTBing while still guiding BVR missiles

I've tested my previously reported issue using this new build. The aircraft now stay engaged offensive instead of RTBing after the last missile launch. Sadly they crank too far and then do not illuminate the targets with radar causing multiple misses as before :-(

(in reply to Dimitris)
Post #: 11
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 6:03:40 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Zathred

* FIXED: Aircraft RTBing while still guiding BVR missiles

I've tested my previously reported issue using this new build. The aircraft now stay engaged offensive instead of RTBing after the last missile launch. Sadly they crank too far and then do not illuminate the targets with radar causing multiple misses as before :-(


Can you please post a suitable save on the Tech Support forum so that we can investigate this. Thanks!

_____________________________


(in reply to Zathred)
Post #: 12
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 8:46:56 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you for the very kind Christmas Gift!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Dimitris)
Post #: 13
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 9:08:55 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
quote:

ORIGINAL: Dimitris

I just double-checked, and the exe inside the zip file is definitely the B998.17 one.


Thanks.

Import/Export has identical files in Germany, Spain, (the only folders included in the patch).
DB has the same 3 files, xxx_476.db3 and a DBinfo as the 998.15.
Scenarios has the same, single, Chains of War scenario.

The only other file/folder is the Command application (10.449 KB).

FWIW.

(Edited to remove Switzerland, since the 998.17 has it but the 998.15 does not.)


< Message edited by c3k -- 12/12/2018 9:12:05 PM >

(in reply to Dimitris)
Post #: 14
RE: Command v1.14 Update - Build 998.17 - 12/12/2018 10:51:41 PM   
HellcatOne


Posts: 79
Joined: 7/25/2017
From: Italy
Status: offline
Interesting some wwii Stuff!

(in reply to c3k)
Post #: 15
RE: Command v1.14 Update - Build 998.17 - 1/4/2019 5:33:45 PM   
zerberr

 

Posts: 3
Joined: 1/4/2019
Status: offline
Great!

< Message edited by zerberr -- 1/4/2019 5:38:39 PM >

(in reply to HellcatOne)
Post #: 16
RE: Command v1.14 Update - Build 998.17 - 1/4/2019 5:35:20 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: zerberr
entering the editor, trying to insert a submarine from that update, nothing in the list. No entries in DB either..


????

_____________________________


(in reply to zerberr)
Post #: 17
RE: Command v1.14 Update - Build 998.17 - 1/4/2019 5:39:34 PM   
zerberr

 

Posts: 3
Joined: 1/4/2019
Status: offline
gah, that was very fast reply. I figured it out already though, had to manually rebuild blank scenario to latest DB. after that it is working now

(in reply to Dimitris)
Post #: 18
RE: Command v1.14 Update - Build 998.17 - 1/4/2019 5:41:00 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
OK cheers.

_____________________________


(in reply to zerberr)
Post #: 19
RE: Command v1.14 Update - Build 998.17 - 1/8/2019 3:48:43 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
How is this update STILL not out on Steam? The updates used to go out to Steam users really quickly, but lately it seems like we're being forgotten. Sure you can manually install it but the purpose of using Steam for gaming is to have an all in one package where you don't have to worry about going out to install updates on all of your games manually.

< Message edited by lamboman43 -- 1/8/2019 3:51:25 PM >

(in reply to Dimitris)
Post #: 20
RE: Command v1.14 Update - Build 998.17 - 1/8/2019 4:34:28 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: lamboman43
How is this update STILL not out on Steam? The updates used to go out to Steam users really quickly, but lately it seems like we're being forgotten. Sure you can manually install it but the purpose of using Steam for gaming is to have an all in one package where you don't have to worry about going out to install updates on all of your games manually.


Please have a little patience. We are currently testing the Steam package for release.

We actually had a window of opportunity to have this released on Steam just before the holiday break, but the date meant that we would have absolutely no chance to fix or rollback (before the holidays) if a major issue was discovered. Given the absence of a player-initiated "switch to an older version" functionality in Steam, this would have left you with a problematic build for almost 3 weeks. Not a very appealing scenario, yes? So instead we chose to keep it a manual opt-in until now.

Have faith. There is a good reason for every choice we make - even the choices that turn out wrong or unfortunate.

< Message edited by Dimitris -- 1/8/2019 4:41:33 PM >


_____________________________


(in reply to lamboman43)
Post #: 21
RE: Command v1.14 Update - Build 998.17 - 1/8/2019 6:54:52 PM   
dudelmao

 

Posts: 3
Joined: 9/6/2017
Status: offline
Hello. Copying the files over the game manually worked just fine for the time being :).
By the way, there's a beta/branch functionality in Steam where you could have pushed it as a opt-in update. I'm not a dev so I don't know how it exactly works but maybe you can have a look around and see if it may be useful for the future?

Thanks for working on pushing the update as a regular update on Steam and the newest update of the community pack!

Oh, I almost forgot, I do have a quick question: I've read that Shifting Sands includes the Chains of War features except the futuristic weapons - is that true?

< Message edited by dudelmao -- 1/8/2019 7:02:54 PM >

(in reply to Dimitris)
Post #: 22
RE: Command v1.14 Update - Build 998.17 - 1/8/2019 7:11:03 PM   
Marc1314


Posts: 50
Joined: 4/24/2016
Status: offline

quote:

ORIGINAL: Dimitris

Given the absence of a player-initiated "switch to an older version" functionality in Steam....



Hi, there is most definitely this type of feature in Steam as I use it in a couple of games I play. You could set it up to include every update that's ever been released for CMANO but of course the previous couple of versions would do fine.

We access it by right clicking on the game and clicking the 'betas' tab then choose the version you want to revert to from the drop down list.


looking forward to the latest update when it arrives.

(in reply to Dimitris)
Post #: 23
RE: Command v1.14 Update - Build 998.17 - 1/8/2019 9:25:10 PM   
Grazyn

 

Posts: 180
Joined: 10/24/2016
Status: offline
I wouldn't advise to install a non-steam patch on a steam installation, sure it can work but it can create problems when the steam patch is released and files are synched. For example, it could mess up db files and you'll end up with old files being recognized as the latest ones

(in reply to Marc1314)
Post #: 24
RE: Command v1.14 Update - Build 998.17 - 1/9/2019 10:21:25 AM   
Tamas

 

Posts: 985
Joined: 1/7/2001
Status: offline
The patch is now out both for Matrix and Steam!

We have not yet run an open beta of CMANO on Steam. I think keeping it and its discussion on one platform and one forum can enable the dev team to be quicker in confirming it works as intended, but of course when we anticipate a longer public beta period for an update we can look into releasing it on Steam as a public beta as well.

On the topic of rolling back versions on Steam: that is something developers can setup as beta branches. Usually there is little to no practical usage for it, but when it is justified we do it of course. An example I can remember is Sovereignty where a big change in the engine meant the game's minimum requirements went up a fair bit compared to when people initially bought it. So we have created a pre-update beta branch for those players.


(in reply to Grazyn)
Post #: 25
RE: Command v1.14 Update - Build 998.17 - 1/9/2019 11:20:14 AM   
dudelmao

 

Posts: 3
Joined: 9/6/2017
Status: offline
quote:

ORIGINAL: Grazyn

I wouldn't advise to install a non-steam patch on a steam installation, sure it can work but it can create problems when the steam patch is released and files are synched. For example, it could mess up db files and you'll end up with old files being recognized as the latest ones


It really shouldn't cause issues and even if it does, that's what the Verify Integrity of Game Files feature is for. Not a big deal.

quote:

ORIGINAL: Tamas

The patch is now out both for Matrix and Steam!

We have not yet run an open beta of CMANO on Steam. I think keeping it and its discussion on one platform and one forum can enable the dev team to be quicker in confirming it works as intended, but of course when we anticipate a longer public beta period for an update we can look into releasing it on Steam as a public beta as well.

On the topic of rolling back versions on Steam: that is something developers can setup as beta branches. Usually there is little to no practical usage for it, but when it is justified we do it of course. An example I can remember is Sovereignty where a big change in the engine meant the game's minimum requirements went up a fair bit compared to when people initially bought it. So we have created a pre-update beta branch for those players.


Thanks for the explanation and pushing the update.

(in reply to Tamas)
Post #: 26
RE: Command v1.14 Update - Build 998.17 - 1/9/2019 11:45:07 AM   
Grazyn

 

Posts: 180
Joined: 10/24/2016
Status: offline

quote:

ORIGINAL: dudelmao

quote:

ORIGINAL: Grazyn

I wouldn't advise to install a non-steam patch on a steam installation, sure it can work but it can create problems when the steam patch is released and files are synched. For example, it could mess up db files and you'll end up with old files being recognized as the latest ones


It really shouldn't cause issues and even if it does, that's what the Verify Integrity of Game Files feature is for. Not a big deal.


The folder is 12+ GB so verifying the integrity can very well take >1 hour on older machines. Not to mention that the bug I mentioned (older db files being recognized as new due to date error) may require you to delete the files before you run the verification (to download them again), so it's likely you're going to run it twice (one before and one after you realize what the problem is). It will also make tech support more difficult when those patches are explicitly for the Matrix version

(in reply to dudelmao)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command v1.14 Update - Build 998.17 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.342