bcgames
Matrix Legion of Merit

Posts: 2527
Joined: 6/2/2010 From: Bramble Rose Farm, KS Status: offline
|
quote:
ORIGINAL: baloo7777 ...hope you continue to develop the game. As we speak. quote:
ORIGINAL: baloo7777 I played as the Commonwealth against the Italians in the early war scenario with the Axis being computer controlled... I felt the AI should be more aggressive, attacking more and not leaving units sitting far from the action, or driving through the desert sort of defensively. Agree. Our AI was intentionally "handicapped" to act as The Player would (i.e. only react to what you can see); we didn't want it to "cheat". The problem is, The Player "sees" and understands the situation better than the AI because The Player can remember each turn, leverage the "flow" of the battle, and therefore--outsmart the AI. So, handicapping the AI to act as The Player acts requires an AI that "remembers" and learns from its memories, projects viable operations into the future, and selects the best course of action for "the next turn". We (Brian and I) are not going to achieve that kind of capability in the near future (if ever). BUT--we can provide a more competitive opponent. Our approach now is to ditch the "fair play" crap because as it turns out, it isn't fair for the AI. The Human's decision cycle (observe-orient-decide-act) plus memory of the past...is far superior to our AI's ability to do the same thing. What to do? First, recognize the imbalance--we have. Second, devise a potential solution to the problem--we have. Implement and then test the solution--we are/will. Stay tuned. quote:
ORIGINAL: baloo7777 But I know many good games that work fine head to head... If you want to play head-to-head, jump in. I have PBEM challenges issued for every scenario of Desert War for both sides. It's alot of fun. While in-game, I will answer any and all of your play questions up front and/or during play (there's a "chat" capability). 29 Let's go!
_____________________________
|