Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Is there a way for an UNFRIENDLY to trail another unit?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Is there a way for an UNFRIENDLY to trail another unit? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Is there a way for an UNFRIENDLY to trail another unit? - 1/18/2019 6:33:38 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Side A is sailing in open waters.
Side A and Side B are hostile to each other.
Side C, a civilian (or other nation), and is NEUTRAL to Side A, but FRIENDLY to Side B.
In fact, Side C currently begins the game with a trawler (or other intelligence ship) about 10 miles away from some of Side A's ships, say a carrier group.
For game purposes, the Side C trawler intends on following the Side A ships, while providing constant updates as to their position to Side B.

So, is there anyway to do that in the game? I know that I could use Rotating Reference Points to move an area to allow a unit from your own side to a relative position, but is there a way to make it happen with a unit from another side controlled by AI? It isn't critical, but it could be a useful tool.

In my experience, I believe that with satellites, and confined waters like the Persian Gulf, or the Straits of Hormuz, there is always lots of traffic, and it's really hard to hide a carrier group, etc. So, this procedure/method would be a nice means to be able to provide intelligence to one side (if needed) for game purposes.

Any thoughts?

Doug
Post #: 1
RE: Is there a way for an UNFRIENDLY to trail another u... - 1/18/2019 6:55:38 PM   
AlphaSierra

 

Posts: 132
Joined: 2/13/2017
Status: offline
I have done this using Gods Eye view, and a reference point. While in gods eye view, assign the unit to patrol the ref point with a mission make the ref point rotate to the unit you want to follow.

If that make sense



_____________________________

I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones

(in reply to DWReese)
Post #: 2
RE: Is there a way for an UNFRIENDLY to trail another u... - 1/18/2019 8:02:35 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
That solution used to work - but now, unless you leave Gods Eye View on for the side that is doing the trailing, the RPs won't follow the target on the other side. It may not now even with Gods Eye on. I just haven't tested it in a while.

Something may have changed and it might work again, don't know

One solution is using active radar on the trailing unit (usually suicidal) and assign it to a strike mission - assuming it has no weapons to actually strike the target - and the target as a selected target in the strike. I have not tested this is a long while either but the trailing unit should try and catch up to the target unit and assuming the target can/will outpace the trailing it will work. If the trailing unit catches up however you get weird behaviour.


A player will usually catch on that there is a snooper quite quickly so you need to make things work quickly at the start of the scenario or hostilities. For instance, an AGI on Side C, identifies the target for side B which launches a strike mission. If side A does nothing the strike goes in, no problem. if side A kills the Side C AGI, the Side B strike mission is still launched and will come in, hopefully with recon in an escort role or something else to pick up the targeting solution. If no viable targeting solution remains when the strikers arrive you get some very interesting - and I think realistic things happening, missiles go into search mode, aircraft wander around until they find the target etc.


With strict orders not to engage Side C and a hefty VP penalty, the player might just have to weather the storm.

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to AlphaSierra)
Post #: 3
RE: Is there a way for an UNFRIENDLY to trail another u... - 1/18/2019 9:10:28 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Thanks AlphaSierra (and Gunner98) for your suggestions.

I will try them out. I am just trying to make the ships being trailed constantly observed for a plane attack later on.

I made all of the ships auto-detectable, so that solves one problem (at last I think that it did), so it's now just a question of the "appearance" of reality which is, keeping the ship that is providing the location details physically close enough that it actually could.

In any case, I'll play around with it some more.

Thanks again.

Doug

(in reply to AlphaSierra)
Post #: 4
RE: Is there a way for an UNFRIENDLY to trail another u... - 1/19/2019 4:55:04 AM   
rmunie0613

 

Posts: 202
Joined: 1/2/2018
Status: offline
I believe you can also set the awareness level of the side containing the trawler to omniscient... that lets that side automatically detect the other, while providing a way around it if the other is able to sink the trawler (or really, all units of its side)
I am on a scenario in the same region, and have played around with several ways to do the same thing, penalizing the "Blue" side heavily if they sink neutrals for example, while having a extra neutral side of a handful of vessels that they can attack and "blind' the enemy... leaving it up to them with a few clues in the briefing, to figure out which "neutrals" are really not neutral.

(in reply to DWReese)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Is there a way for an UNFRIENDLY to trail another unit? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641