Hairog
Posts: 1645
Joined: 7/11/2000 From: Cornucopia, WI Status: offline
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This is a mod of the stock 1939 Storm over Europe Campaign. HERE From the suggestion of others and my own research I have tried to create a more historic feeling and acting naval game. Major hypotheses 1. Ships were grouped in Task Forces which combined different classes that were combined to perform a specific task. Hence the name. 2. The majority of the names I have chosen for the Task Forces are names the US Navy used (the US Navy used a lot of names). There are a few exceptions and I ask for suggestions. 3. Rarely were single capital ships sent out, apart from the Germans, who sent out lone Raiders. 4. Without air support, it was very rare for capital ships to meet in the open ocean. 5. Airpower is deadly against ships. 6. Destroyers, Submarines, transports, and to a certain extent, light cruisers, were sunk by the hundreds while relatively few capital ships were sunk in the open ocean. The ones that were, were usually on suicide missions like the Yamato. 7. Aircraft carriers and Jeep carriers were rarely caught by surface ships and attacked. 8. Submarines were successful at damaging capital ships when they got the chance. 9. Task Forces were able to impede other naval vessels from bypassing their locations similar to the war gaming convention of Zones of Control. They caused other ships to slow down or even change course to avoid being attacked. Rarely did one Task Force pass through another unconstrained. 10. Task Forces usually consisted of 2 or more capital ships of the same class, ie.2 or more Battleships or Carriers were assigned to the same Task Force. Universal changes All Task Forces have a zone of control of +6. All TF have defensive evasion ratings of 40% and above Most TF with spotter planes have increased naval and land spotting zones of 3 or more hexes Most capital ships have two strikes The amount of capital ships has been reduced by half representing two ships of the same class in the same TF, ie. 2 BB in a Strike Task Force or 2 CV in a Fast Carrier Task Force. Unit Changes The Dreadnaught unit has been changed to represent the “Bombardment Task Force”. Strength of 9, +4 vs most land units, 40%, defensive evasion, increased land spotting range of 2, 2 strikes. The BB unit has been changed to the “Strike Task Force”. Strength of 10, +2 vs Naval, + 1 Naval spotting, 45% Defensive evasion, 2 strikes. The CC unit = “Covering Task Force”. Strength of 8, 2 land and naval spotting, 45% def evasion, 2 strikes. The CA unit = “Raider Task Force”. Strength 7, raider multiplier increased to 10, National Moral loss +50, 2 hex naval spotting, 50 definsive evasion, 2 strikes. The CL unit = “Recon Task Force”. Strength 6, 3 hex naval spotting, 50% def evasion, 2 strikes. The DD unit = “Screening Task Force”. Strength of 6, +1 AA, +1 ASW, 60% def evasion. The SS unit is now “Wolf Pack”. Strength of 8 The CVL = “Hunter Killer Task Force”. Strength of 8, +6 ASW, 2 intercept, 5 hex naval spotting, 60% def evasion. The CV = “Fast Carrier Task Force”. Strength of 10, 2 intercepts, 2 escorts, + 8 naval spotting, 60% def evasion, 2 strikes. The MT unit = “Off Shore Task Force” no change. Maritime Bomber unit has 8 hex naval spotting, +6 ASW and 18 hex range, 2 strikes Put the files in the Campaign folder that is usually found ... C:\Users\"YOUR_COMPUTER"\Documents\My Games\Strategic Command WWII - War In Europe/Campaigns
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< Message edited by Hairog -- 3/25/2020 2:09:54 AM >
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WW III 1946 Books SC3 EAW WW Three 1946 Mod and Naval Mods WarPlan and WarPlan Pac Alpha and Be
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