Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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Yes, there is a difference between combat, reserve, and rest mode. If enemy forces occupy the same hex, I believe the proper setting for HQ is reserve, as it will operate off the front lines. However, you may want to use their forces as a soak to absorb and dilute enemy artillery bombardments for example. Rest, Reserve, and Combat on a base you control fully is a difficult question to answer and test for. My belief is that in actual game terms that the support squads still provide their bonus, but whether the other attributes work to benefit other allied units within range, I have no clue. If I had to guess, in rest or SR mode they wouldn't, in reserve, move or combat mode they would but perhaps with some type of malus and moving thru the hex might provide another malus. Combat would have no malus, reserve and move perhaps no malus to slight, and rest perhaps cancels their benefits. Just guessing here...but that is how I roleplay them.
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