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RE: 4 player game - 1/28/2019 7:03:17 PM   
Orm


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May/Jun '41
Impulse #7 (Axis)

Both sides roll 4 in the Central Atlantic. No naval combat.

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RE: 4 player game - 1/28/2019 7:09:36 PM   
Orm


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Japan bombs the Chinese 17th Army.



Picture from May/Jun '41 Impulse #7 (Axis) - Ground Strike

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< Message edited by Orm -- 1/28/2019 7:10:01 PM >


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RE: 4 player game - 1/28/2019 7:15:25 PM   
Orm


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The Japanese pilots reports that they saw a lot of mountains. And that they bombed some of them.



Picture from May/Jun '41 Impulse #7 (Axis) - Ground Strike

Attachment (1)

< Message edited by Orm -- 1/28/2019 7:16:08 PM >


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RE: 4 player game - 1/28/2019 8:48:14 PM   
Orm


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Rail movement:

Germany: Two Yugoslav units rail to Bretagne (HQI, INF).

Land Movement:

Germany:

German forces advance into Belarus and concentrate on Minsk.
The forces in Southern Poland advance into Ukraine.
Rumanian forces liberate Cernauti, and concentrate on Cisinau..
3rd division capture Amman.


Italy:
1) The AT in Bardia moves two hexes East.
2) Balbo (HQI) moves three hexes to the NE (into Latvia).



Picture from May/Jun '41 Impulse #7 (Axis) - Land Movement

Attachment (1)

< Message edited by Orm -- 1/28/2019 8:52:07 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player game - 1/28/2019 8:51:35 PM   
Orm


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Over to Japan, and Italy, for the second part of our impulse.



Picture from May/Jun '41 Impulse #7 (Axis) - Land Movement

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< Message edited by Orm -- 1/28/2019 8:52:24 PM >


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RE: 4 player game - 1/29/2019 4:37:43 AM   
peskpesk


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Land movment, continued

Japan
Moves allot of units around in Manchirua and follows the reatreating USSR units near Tsitsihar and advances toward Vladivostok.
Also units are moved in China, mostly South China.

Manchuria






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< Message edited by peskpesk -- 1/29/2019 5:24:41 PM >


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RE: 4 player game - 1/29/2019 4:46:57 AM   
peskpesk


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Land Attacks

Germany
1) All adjacent forces attack Chisinau. 31:3 -> 10,33-1 in odds. No offensive support. GE has FTR3 ready to intercept defensive ground support.
USSR can fly Lnd4, TB-3 as defensive support? Assault?

2) All adjacent forces attack Minsk.ENG gives support to INF and MECH. 58:3 -> 19,33-1 in odds. No offensive support.
USSR can fly Lnd2, Su-2 as defensive support? Assault?

Japan
3) All adjacent forces attacks 87,130 (Near burma road). 18:3, 3-1 in odds. With Nav2 giving 3 points of offensive support.
Assault or Blitz?

SEE Images below

< Message edited by peskpesk -- 1/29/2019 4:48:25 AM >


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RE: 4 player game - 1/29/2019 4:47:53 AM   
peskpesk


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All adjacent forces attack Minsk.ENG gives support to INF and MECH. 58:3 -> 19,33-1 in odds. No offensive support.
USSR can fly Lnd2, Su-2 as defensive support? Assault?





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< Message edited by peskpesk -- 1/29/2019 5:11:29 AM >


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RE: 4 player game - 1/29/2019 4:49:13 AM   
peskpesk


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1) All adjacent forces attack Chisinau. 31:3 -> 10,33-1 in odds. No offensive support. GE has FTR3 ready to intercept defensive ground support.
USSR can fly Lnd4, TB-3 as defensive support? Assault?




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RE: 4 player game - 1/29/2019 4:49:57 AM   
peskpesk


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Japan
3) All adjacent forces attacks 87,130 (Near burma road). 18:6, 3-1 in odds. With Nav2 giving 3 points of offensive support.
Assault or Blitz?




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< Message edited by peskpesk -- 1/29/2019 4:57:45 AM >


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RE: 4 player game - 1/29/2019 4:50:55 AM   
Mayhemizer_slith


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No thanks for Minsk attack.

< Message edited by Mayhemizer -- 1/29/2019 4:51:39 AM >

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RE: 4 player game - 1/29/2019 4:54:09 AM   
Mayhemizer_slith


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Germany can take Chisinau too, no planes.

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RE: 4 player game - 1/29/2019 4:55:29 AM   
Mayhemizer_slith


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Is Japanese attack 18:6 = 3:1?

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RE: 4 player game - 1/29/2019 4:59:35 AM   
peskpesk


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Yes.(15:6 but Japan added Ground support to make it 18:6->3:1)

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RE: 4 player game - 1/29/2019 5:17:20 AM   
Mayhemizer_slith


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quote:

ORIGINAL: peskpesk

Yes.(15:6 but Japan added Ground support to make it 18:6->3:1)

China chooses assault.

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RE: 4 player game - 1/29/2019 6:02:28 AM   
peskpesk


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Combat Resolution





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RE: 4 player game - 1/29/2019 6:07:03 AM   
peskpesk


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Burma road attack result:









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RE: 4 player game - 1/29/2019 5:20:05 PM   
peskpesk


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Air Rebase:

Germany:
FTR2 (Fw 190A-1 in Konigsberg) -> 55,54
FTR2 (Bf 109F-2 in Konigsberg) -> 43,52
LND2 (54,48) -> 54,54
LND2 (Vilna) -> 44,52

Italy
FTR2 (46,46) -> 46,52
LND2 (Warsaw) -> 45,41
NAV2 Sicily -> 82,62

Japan
FTR2 Chefoo -> 57,155

No reorganization.

Ends on die less than 2 -> 4

Over to the Allies!


< Message edited by peskpesk -- 1/29/2019 7:15:45 PM >


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RE: 4 player game - 2/1/2019 10:26:12 AM   
jjdenver

 

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41 MJ i8:
SU land, CW combined

[all of this is subject to change once I'm able to discuss with Petteri, am posting tentative moves]
naval moves:
CW: Courageous Capetown-> 2 box Arabian Sea, Queens Singapore->pick up gort in rangoon->0 box red sea
US: cp's from Norfolk to USEC, CC, Denmark Strait

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Post #: 1219
RE: 4 player game - 2/1/2019 2:40:21 PM   
Mayhemizer_slith


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USSR bombs Sapporo factory on a night mission.

Japan can intercept with two CVPs, will they? And if both intercept, which one is front fighter?




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RE: 4 player game - 2/1/2019 3:26:50 PM   
peskpesk


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Send CVP D3A1, plz

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RE: 4 player game - 2/1/2019 4:28:37 PM   
Mayhemizer_slith


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Let's call this a draw.




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RE: 4 player game - 2/1/2019 4:43:19 PM   
composer99


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That's better than this sort of draw:




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RE: 4 player game - 2/1/2019 5:17:53 PM   
Mayhemizer_slith


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quote:

ORIGINAL: composer99

That's better than this sort of draw:




Indeed

That would be about the same after losing 3x LND4 (with pilots) and aborting fighter after the last bomber is shot down.

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Post #: 1224
RE: 4 player game - 2/1/2019 8:57:21 PM   
Mayhemizer_slith


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Rail move USSR
Odessa factory to Murmansk.
MIL from Kiev to Vitebsk.


Land move
USSR
Adjust line in west and retreat in Manchuria.

CW
S.A. INF from oil 3 hexes south along rail in Burma.

NatChi
6th Inf 1 hex W from Ankang.
Canton MIL 1 hex NW.
4-1 GAR 1 hex NW.
Shanghai MIL 1 hex SE.
Kunming MIL 1 hex NW.


Disembark
Gort to Suez.


Rebase
CW Wellington from dover to London.
USSR Su-2 few hexes north of Smolensk.
Fighter 3 hexes west in Manchuria.

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RE: 4 player game - 2/1/2019 9:00:39 PM   
Mayhemizer_slith


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I dreamed rolling 1 for turn end or weather. Turn did not end (rolled 9), but...




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Post #: 1226
RE: 4 player game - 2/2/2019 6:48:20 PM   
Orm


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Summer in Belarus...




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1227
RE: 4 player game - 2/2/2019 6:49:14 PM   
Orm


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May/Jun '41
Impulse #9 (Axis)

Germany aligns Finland. No US reaction. (5 rolled)

< Message edited by Orm -- 2/2/2019 6:53:16 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1228
RE: 4 player game - 2/2/2019 7:04:29 PM   
Orm


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The Finnish Army concentrate their forces in the Arctic region.



Picture from May/Jun '41 Impulse #9 (Axis) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1229
RE: 4 player game - 2/2/2019 8:30:07 PM   
Orm


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Land: Germany
Combined: Italy, Japan
Naval:

No port strikes.

Italian NAV3 fly to the 2-box of the Red Sea.

One Italian CA leave Jaffa for the 4-box of the Eastern Mediterranean Sea. It embarks one PARA Div from Greece.

Japan send a fleet to the 3-, and 4-boxes, of Sea of Japan. The fleet consists of 1 CV, 4 BB, 1 CA, and 1 TRS loaded with 1 GARR.



Picture from May/Jun '41 Impulse #9 (Axis) - Naval Movement

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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