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- 6/18/2003 8:07:47 PM   
Andrew Ewanchyna

 

Posts: 229
Joined: 8/24/2001
Status: offline
Version 2.1 - changes from version 2.0
-Fixed several crash-to-desktop bugs
-Fixed a couple of bugs that caused game or units to freeze
-Fixed sound and graphics problems related to pt-defense attacks against standoffs
-Bring up a message when interstellar standoffs about to hit and can now focus on them
-Corrected logic that prematurely undid tractor beam rescue missions
-Improved ship's ability to move to less congested worlds when waiting for refits
-Improved AI's ability to choose smarter research topics
-AI players now do a better job in later part of the game, less money wasted on subversion/spying
-Fixed a bug that was causing AI ships/worlds not to update enough in later part of game
-No longer reseting crew settings when changing unit's aggression level
-Now clearing any world build requests when world goes to another player
-Fixed a bug related to scrapping ships with certain abilities
-Made AI less predicable on world attacks
-AI players now place more importance on world improvements
-Made random events more random and less game balancing
-AI now checks if target has an invincible shield before firing killer beams or planet killers
-Fixed a bug on Planets popup that resulted in improper sorting of planets

_____________________________

Developer of Starships Unlimited

(in reply to EricLarsen)
Post #: 31
The Wait is Over! - 6/18/2003 9:56:09 PM   
EricLarsen

 

Posts: 458
Joined: 7/9/2002
From: Salinas, CA Raider Nation
Status: offline
Andrew,
Yesterday I found your comment that 2.1 had some fixing to undergo before release and I figured oh great another long wait. I was pleasantly surprised to see the update posted on the Matrix front end and have downloaded the 2.1 patch. Thanks for getting this to us. I think your post about the 2.1 changes is very informative but had I not decided to post a thanks message at the end of my original neverending wait thread I'd not have seen it. I would suggest making it a sticky for a while so that it is prominently displayed and easy to find. Geez, now after many months of not playing SUDG (oops, I'm sure to burn in hades for that sacrilege) I have to stir the old gray brain cells and hope I remember how to play.
Eric Larsen

(in reply to EricLarsen)
Post #: 32
- 6/19/2003 5:58:23 AM   
Synicism

 

Posts: 18
Joined: 4/27/2002
From: South Pasadena, CA
Status: offline
Thanks Matrix and Andrew for the new patch! I haven't played the game in quite some time but I'm looking forward to trying the new changes. Thanks Again!

(in reply to EricLarsen)
Post #: 33
- 6/19/2003 7:00:35 AM   
Phreddo

 

Posts: 19
Joined: 5/16/2003
From: Columbus, MS
Status: offline
don't know if this is quite the right place, but it's a start.
i've been using the 2.1 patch, and I've had a couple random crashes to desktop. I use XP and everything is up to date.
i tried software or hardware music, but neither helped.
i would crash at a certain point, so i reloaded the autosave, and it crashed at about the same point again. so i reverted to an earlier save and managed to work past it.

don't know the cause, seemed totally random.

just an FYI

(in reply to EricLarsen)
Post #: 34
- 6/19/2003 9:38:17 AM   
Synicism

 

Posts: 18
Joined: 4/27/2002
From: South Pasadena, CA
Status: offline
Did you play the game with a version before V2.1?
If so, was it crashing then?

It hasn't crashed for me yet, but I have only played 1 hour or so.

I would create a new topic with your post in it, you might get a faster response.

(in reply to EricLarsen)
Post #: 35
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