Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Visual Weapons Fire Detection Causing Posture Hijinks (?)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Visual Weapons Fire Detection Causing Posture Hijinks (?) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Visual Weapons Fire Detection Causing Posture Hijinks (?) - 2/4/2019 6:09:45 PM   
gpotter511

 

Posts: 52
Joined: 10/4/2017
Status: offline
All - I believe I am encountering an issue where the visual observation of weapons fire by one side against another is causing a third side to go hostile prematurely. Thanks to Gunner98, templar42 and others for assistance rendered so far.

This is occurring in my beta-release scenario "Operation Eagle Guardian", and a save from shortly after this event occurred is attached. The sequence of events has resulted in a Kilo attacking a P-8 in the Med.

What I believe is happening is that the player, Side A ("NATO"), is attacking Side B ("Unidentified Forces"), which represents a "little green men" force. This activity is intended.

Side C ("Russian Federation") is observing the NATO weapons fire and designating that unit as hostile. Collective responsibility is assigned, so Russia now views all of NATO as hostile. As a result, when the player unsuspectingly brings a NATO aircraft within range of a SAM-equipped Russian unit, the NATO aircraft is attacked. This sequence of events is unintended.

My question: should Side C ("Russian Federation") be reacting in this way if it visually observes hostile weapons fire against a non-allied side? Is there a way to mitigate this behavior?

For reference, the initial postures (which are meant to remain in place until war start) are:

* NATO --> Russia, "Little Green Men": Unfriendly
* Russia --> NATO, "Little Green Men": Unfriendly:
* "Little Green Men" --> NATO: Hostile
* "Little Green Men" --> Russia: Friendly

Attachment (1)
Post #: 1
RE: Visual Weapons Fire Detection Causing Posture Hijin... - 2/4/2019 11:00:42 PM   
Kobu

 

Posts: 130
Joined: 5/14/2018
Status: offline
I saw this in a couple of scenaries too.

Regards

(in reply to gpotter511)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Visual Weapons Fire Detection Causing Posture Hijinks (?) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703