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RE: Christmas Update - 1/3/2019 10:31:05 AM   
Mike Solli


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From: the flight deck of the Zuikaku
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quote:

ORIGINAL: mind_messing

D1 Class SST to D1 Class SS

Before, a useless transport sub.

After, a wonderous machine carrying 5 Kaiten! And radar!



I never knew about this conversion! I've never tried to build them. Gotta try it now! This is stock, right?

_____________________________


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Post #: 151
RE: Christmas Update - 1/3/2019 11:40:18 AM   
mind_messing

 

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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: mind_messing

D1 Class SST to D1 Class SS

Before, a useless transport sub.

After, a wonderous machine carrying 5 Kaiten! And radar!



I never knew about this conversion! I've never tried to build them. Gotta try it now! This is stock, right?


Yup. They also carry the most Kaiten of any sub as far as I know. They're a marginal weapon by 44 or 45, but they're something. Japan never gets enough replacement subs and they're better than nothing.

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Post #: 152
RE: Christmas Update - 1/6/2019 11:51:40 PM   
mind_messing

 

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IJA Bomber Force

The first big rotation of IJA bomber pilots has been completed.

I've staffed out eight small IJA squadrons (20 planes or less) with crack ASW pilots - they'll be the ASW fire-brigades sent to eradicate the USN sub threat. Currently, I've three in the Home Islands, one in China, two on Luzon and two in the DEI. Should be enough for now.

The entire frontline strength of the IJA bomber corps has been reassigned.

The veteran 60+ plus EXP pilots are all now in the rear-areas, training naval bombing. I've approx 350 of them now working at hitting those funny things that the Navy use. I'm excited, as there are a lot of mid 70 EXP pilots that might jump into the 80s, but if not I'm going to have a solid core of high EXP NavB pilots to put into the Lily DB once it arrives.

The NavB retraining programme has eaten up all the great pilots, so the Burma front has been left with the middling 50 EXP pilots who've not seen much action or are just out of training. Given the fairly one-sided nature of the air war in Burma, I'm happy to take that risk.

China is stuck with the left-overs. Mostly 40 EXP pilots who didn't get enough training. There's not enough pilots in the reserve to get all squadrons to full rosters, so I've pulled the remaining 1E bomber squadrons off the frontline to form a backup training programme for IJA ground bombing. The rest of the rookies will fly 2E's on milk runs over China and learn "on the job".

Overall, I'm quite happy with the situation as it stands. Having no pilots in the IJA bomber reserve is a scary proposition for me, but worst-case scenario will involve me drawing down the NavB training programme by a squadron or two in order to free up some frontline pilots.

If I'm able to get away with this going forward towards 1943, I'll be able to jump well ahead of the pilot game and start seriously building a trained pool of GrdB/NavB pilots for 1943 and beyond. I'm dreaming of elite Lily DB squadrons getting hit after hit on USN CV's in night naval attacks...

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Post #: 153
RE: Christmas Update - 1/7/2019 1:54:07 AM   
Zorch

 

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quote:

ORIGINAL: mind_messing

I'm dreaming of elite Lily DB squadrons getting hit after hit on USN CV's in night naval attacks...


What are you smoking? I want some!

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Post #: 154
RE: Christmas Update - 1/7/2019 9:35:46 AM   
mind_messing

 

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quote:

ORIGINAL: Zorch


quote:

ORIGINAL: mind_messing

I'm dreaming of elite Lily DB squadrons getting hit after hit on USN CV's in night naval attacks...


What are you smoking? I want some!


Some of the fumes that run the Japanese war machine!

In all seriousness, I expect the actual value of night raids in general to be pretty slight. I have some hope for good results from high EXP pilots against non-warship targets and CVE's as they're so slow, but the main benefits of such a night oriented strategy isn't really sinking ships. The attraction for me is in forcing the Allies into a few tactical corners:

- Night naval attacks force the defending ships to fire flak. A Lily DB going from 15k down to 3k to release will get everything from the 5 inch to the 20mm Oerlikon and Browning MG's to fire. That's a lot of flak, but the Lily is the best IJ dive bomber to take punishment: it's the only one with arnour and the highest durability (at 32 points). Over several attacks over multiple nights, that ammo expenditure can add up. An Allied task force without AA ammo has its defensive capability severely reduced.
- Forces the Allies to dedicate fighters to night CAP. The Allies do better than Japan in terms of night fighters, but they get very few of them. It's an additional pressure on the frontline air war if there's IJ aircraft attacking at night.
- There are no Allied carrier capable night fighters before late 1943. That forces the Allies to either draw down daytime carrier CAP to create a night CAP or let dive bombers have a free pass to bomb the task force. That's a win for Japan either way.
- Night naval attacks will generate reasonable intel on task force composition above and beyond what you normally get during a replay.
- Helps to push up Japanese pilot EXP in a reasonably sustainable way.

That's how I think it will work in theory. In practice is always different, however.


(in reply to Zorch)
Post #: 155
RE: Christmas Update - 1/8/2019 4:43:06 PM   
mind_messing

 

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April 29th to May 5th, 1942

North Pacific

Engineers are ashore at Toyohara, and have expanded the port to it's maximum size of 4. They're now working on building a level 9 airbase here.

To staff the airbase, I've flown the 11th Air Flotilla (a restricted IJN Air HQ) out to Toyohara, and in a few turns I'll move a couple of Zero squadrons on training duties out to Toyohara. Hopefully this will make the region look busy, and if there's any bother I can just throw some trained pilots in the squadrons and they're good to go.

A bunch of small 40 AV IJA infantry battalions arrived. They're intended for the Kurile islands, but I might send them to China to help with garrison requirements there...

Colonel Ichiki's crack unit has arrived. In keeping with tradition, I'm sending them to Wake Island. Last game with Loka, they were instrumental in defeating an Allied assault on the atoll. Maybe they'll be as fortunate this game!

Central Pacific

Not much going on here. I've pulled all the IJN subs out of the Marshalls and rebased them to either Truk or Rabaul. I don't like using the Marshalls as a forward base for anything as I feel it's just too exposed to a US carrier raid throughout the war. It also simplifies my logistics by not having to haul fuel out here.



I would like a lot more aviation support in the big airbases at Roi-Namur, Wotje and Maloelap, but it will need to wait for now.

Token garrisons are occupying Tabiteuea and Tarawa, but I've no plans to do much with the Gilberts.

IJN paratroopers from Fiji landed at Funafuti in the Ellice Islands, but that's just a clearing up exercise at present.

South-West Pacific

I've managed to run some more supplies into Fiji, bringing the troops back there up to a healthy stockpile. An Allied task force has ran NW from the Tonga Islands to intercept, but I've disbanded the ships into Nadi port and pulled out all the non-essential aircraft. If the stars are good, maybe I can generate an intercept from Noumea.



The first of several big reinforcement convoys have landed at Noumea, carrying an Air HQ and additional aviation support. The Air HQ will remain in Noumea, but I'll send some of the aviation units to Koumac on the north-west tip of New Caledonia to set up a secondary airbase for operations in the region. I won't expand it too much, as it's within 4E range of the Australian mainland. FWIW, Noumea is too, but it's 20 hexes from Noumea to Brisbane which is extreme range for nearly all the US Army bombers. Koumac, at 17 hexes from the mainland, is a bit less safe.

Koumac will serve as a search airbase for keeping an eye on Allied movements in the Coral Sea, as well as a field for recon planes to take a peek at the Australian East Coast bases.

A second influx of reinforcements is landing at Luganville. Mostly engineers, along with an Air HQ and a Naval Guard unit, these troops are the inital investment I'm making towards turning Luganville into my forward base in SWPAC and the home of the KB. I intend to build out its port and airbase and use it as a backstop to my positions on Fiji. It also has the advantage of being in an Allied search dead-zone: only Allied planes from Fiji can reach the base, but hopefully that island will be in my hands before too long. Once the first round of expansion is completed, I'll move forward some fuel and sub tenders and start operating the IJN's submarine fleet from Luganville instead of Rabual.

Islands further north are not being neglected either. I've a couple units at Ndeni in the Santa Cruz Islands developing that base to anchor Luganville's northern flank. Units are en-route to Guadalcanal as well, to develop an airbase on that region to control the Lower Solomons from Japanese incursions. There's currently a bunch of engineers at Shortlands also, to complete the final link in the chain back to Rabual. Alongside these bases, plans are underway to set up several floatplane stations to provide solid naval search into the Coral Sea and protect IJN communications back to Rabual.

Nor is New Guinea to be neglected. Buna is being developed into a formidable airbase to defend Port Moresby, and work on Hansa Bay and elsewhere will commence once the engineers are free from other projects.

DEI

This theatre is starting to die off, beyond a few IJA units running around the wasteland of Northern Australia. Darwin is probably off the cards for the present, but the island of Timor is being developed into a formidable airbase complex well in advance.

I've started mopping up the leftover dot hexes, but this will take some time.

Out with construction works on Timor, Japanese engineers are taking a south-to-north approach to the rest of the DEI. Work has started on Soerabaja to expand the port and airbase, and once that is complete, engineers will move to develop the inland bases on Java to their maximum size. There's much better bases on Java to expand, but the three inland bases on Java (Bandoeng, Soerakarta and Madioen) have amazing defensive terrain (mountain, jungle rough and jungle rough respectively) so they're well suited to supporting Batavia and Soerabaja if the Allies advance towards Java.

With Palembang in Japanese hands and at full operational capacity, the fuel and oil is starting to flow.

Luzon



After the hilarious farce that was my units being forced to retreat from Bataan, the situation seems to have stabilized. My units have ran back to Manila, and now there's 700 AV sitting behind level 4 forts. An extra 250 AV is about four days away, and the Imperial Guards are about five days away, so provided the defenders of Manila can hold out for a few more days, we should be stable here. It's still embarrassing, but it's the price I pay for my cheapskate approach to reducing Bataan. Thankfully, there's not much distruption to my other plans, as I've just pulled excess units meant for Burma to deal with this problem. There's already a big hammer en-route to Burma.

Burma

We're still not ready for operations here, despite my best efforts. I want to bring the hammer, and currently the hammer is marching overland from Thailand into Burma. Four divisions will join the three already present in Burma, but the tail division is about a month out. Too long, so I'll need to move with what I have.



Massive air strikes on Allied positions at Pegu have been a regular feature of the war, completely unoppossed by Allied air power. Long may this continue. Signs indicate that it may not, however. Allied units have expanded the airbase at both Cox's Bazaar and Akyab and Chittagong and the Allies have a modest force of bombers and fighters based at Chittagong.

China

The KMT now appear to be on their last legs in China, but they're putting up a solid fight.



The 27 unit stack that fled from the Sian front looks set to make it into the Chungking perimiter. This is unfortunate, but I'll almost certainly get one last good shock attack off at them before they go. I'm annoyed, as it's 100k men and (more importantly) almost 500 guns, but they're only worth about 1800 AV. Still, I'd rather that 1800 AV out in the open than behind forts, but such is war.

Elsewhere on the Chungking plain, the Chinese made a mad dash bid to recapture Kienko, which has been operating as a Japanese rest station and fighter/recon airbase for some time. Thanks to units airlifted from the Sian front, this bid was easily stalled. Beyond that, it's the usual case of sweeping up units and flipping hexes for the Japanese until the siege begins.

Further south, things are not so bright for the IJA. The IJA bid to capture Chihkiang has been abandoned in favor of a flanking motion to the east, while the 23rd Army is making reasonable progress towards capturing Kweiyang. The good progress in recent days is due to the development of Tuyun, to the south, as a major airbase and the efforts of 150 fighters, aircraft and bombers in putting down Chinese resistance.

The biggest disapointment for Japan in this theatre was at Tsuyung. A successful drop by IJN paratroopers from Thailand captured the undefended base and looked set to hold it. Additional reinforcements in the form of a Naval Guard unit was flown in. The inital outlook was promising after the first Chinese counterattack was knocked back, but a massive Chinese corps was moved up and forced the IJN units to retreat. They're now fleeing east towards IJA lines outside Chungking.



< Message edited by mind_messing -- 1/8/2019 4:45:40 PM >

(in reply to mind_messing)
Post #: 156
RE: Christmas Update - 1/11/2019 12:43:41 PM   
mind_messing

 

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May 6th to May 8th, 1942

North Pacific

Got a couple more Jake squadrons and a ASW Lily squadron operational up here.

Nothing else to note

Central Pacific

Nothing significant to report.

South-West Pacific

The real show.

That Allied TF running to intercept my supply convoy was actually the advanced guard of a major reinforcement convoy into Suva.

It's the works here. Force Z, the USN cruiser fleet and even a carrier, which I assume to be either a British carrier or the Long Island.

I'm caught unable to intercept - the KB is low on fuel after a xAK convoy at Rabual stupidly soaked much of that bases reserve, and I don't want to fight forward with the KB on low fuel.

IJN subs make a good go at intercepting, but they do awfully. A dud on a CA, followed by stupid target selection. My favourite was the CM Abdiel, which is something like the fastest large ship in game...

On the ground, the Allies have put ashore another division. In a poorly judged move, I ordered a deliberate attack to assess respective combat strengths. It went poorly.

quote:

Ground combat at Suva (132,160)

Japanese Deliberate attack

Attacking force 26791 troops, 258 guns, 42 vehicles, Assault Value = 788

Defending force 38829 troops, 680 guns, 623 vehicles, Assault Value = 1144

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 217

Allied adjusted defense: 1159

Japanese assault odds: 1 to 5 (fort level 1)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: fatigue(-)

Japanese ground losses:
4035 casualties reported
Squads: 15 destroyed, 488 disabled
Non Combat: 1 destroyed, 49 disabled
Engineers: 0 destroyed, 59 disabled
Guns lost 72 (1 destroyed, 71 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
228 casualties reported
Squads: 2 destroyed, 27 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 3 disabled

Assaulting units:
16th Division
4th Division
62nd Naval Guard Unit

Defending units:
41st Infantry Division
24th Infantry Div /1
8th NZ Brigade
8th Marine Rgt /1
27th Infantry Division
Americal Infantry Div /1
8th Marine Defense Battalion
9th Australian Brigade
115th USAAF Base Force /1
1st RNZAF Base Force
131st Field Artillery Battalion
147th Field Artillery Regiment
148th Field Artillery Battalion
114th USAAF Base Force /1


Costly, but I've another 400 AV resting at Nadi. We also knocked the forts down to level 1, which is something - provided I can keep the Allies from re-digging it.

We're up to three US Army divisions, about a brigade of Marines and another NZ brigade. Allied fighters have appeared in Suva as well. Provided I don't get bounced out of Suva and Nadi, I reckon I can stabilize the situation.

Work is underway to develop Luganville into my forward port, tenders are on route, and fuel is about a week to ten days out from Rabual. A couple of other engineer and airbase units are moving up closer to the action, especially at Anatom - it's within extended range of Suva for the Zeros to sweep.

The KB is headed to Truk to top up from fuel stocks there before swinging by Suva to sweep away the fighter defences and hit the airbase. In the meantime, I've set the Nells at Noumea to attack the airbase at Suva at night at low level. I don't expect amazing results, but hopefully it will force Loka to split his CAP between day/night.

Force Z and the rest of the USN CA fleet smashed Nadi airbase in bombardment missions, but AFAIK the only nearby port they can reload at is Auckland. KB will visit that base in due course.

I send the CL Yura and Abukuma on a high speed run at Suva in the hopes of maybe getting in among the transports. The end up tangling with Force Z and a US cruiser force over a couple of days, which leads to the Yura getting sunk and a bunch of minor damage to other Allied ships. A IJN CA force is en-route, seeing as the Allied BB's will almost certainly need to retire to reload.

These developments are very interesting. Tracker tells me that Loka is down three carriers - York, Sara and Ent:

- Ent is a confirmed scuttle after the DEI clash with MKB.
- Sara took two torps near French Frigate Shoal on Feb 3rd, and was reported sunk a turn later. Maybe.
- York took a torp and a fuel explosion back in January, so I suspect that she's back in action by now.

My plan (thanks Bullwinkle) is to park the KB at Luganville and start the siege of Suva. This is my 1942 offensive. There's a nice haul of Allied units that I want to destroy, and I have the means to do it.

DEI

Nothing to report.

Luzon

As expected, the Allied troops poured out of Bataan, took Clark Field and blundered right into the IJA's prepared position at Manila.

The result wasn't pretty:

quote:

Allied Deliberate attack

Attacking force 33479 troops, 433 guns, 362 vehicles, Assault Value = 1185

Defending force 41304 troops, 393 guns, 234 vehicles, Assault Value = 782

Allied adjusted assault: 342

Japanese adjusted defense: 2025

Allied assault odds: 1 to 5 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1342 casualties reported
Squads: 1 destroyed, 64 disabled
Non Combat: 2 destroyed, 31 disabled
Engineers: 1 destroyed, 49 disabled
Guns lost 16 (3 destroyed, 13 disabled)

Allied ground losses:
3247 casualties reported
Squads: 104 destroyed, 271 disabled
Non Combat: 6 destroyed, 77 disabled
Engineers: 8 destroyed, 52 disabled
Guns lost 58 (14 destroyed, 44 disabled)
Vehicles lost 52 (4 destroyed, 48 disabled)


The Imperial Guards, a brigade and a regiment all arrive this week, so we'll see and end to this theatre shortly, with some luck. I'm keen to get this ended, as I've earmarked all the troops currently on Luzon for Suva.

Burma

Nearly ready to throw the Allies out of Pegu…

Just a few more days...

China

We get our chance to smash the big Chinese stack outside Chungking, but we can't stop it fleeing into the city. In a horrible battle, the IJA shock attack over the river, getting a bloody nose. The Chinese then respond in kind and shock attack back. The result is mutually destructive, but very favourable to the Chinese...

quote:

Ground combat at 77,44 (near Chungking)

Japanese Shock attack

Attacking force 66704 troops, 634 guns, 175 vehicles, Assault Value = 1914

Defending force 92926 troops, 480 guns, 0 vehicles, Assault Value = 1850

Japanese adjusted assault: 616

Allied adjusted defense: 811

Japanese assault odds: 1 to 2

Combat modifiers
Defender: experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
6782 casualties reported
Squads: 89 destroyed, 1009 disabled
Non Combat: 1 destroyed, 51 disabled
Engineers: 10 destroyed, 77 disabled
Guns lost 94 (3 destroyed, 91 disabled)

Allied ground losses:
7156 casualties reported
Squads: 396 destroyed, 353 disabled
Non Combat: 15 destroyed, 248 disabled
Engineers: 9 destroyed, 39 disabled
Guns lost 52 (13 destroyed, 39 disabled)

--------------------------------------------------------------------------------

Ground combat at 77,44 (near Chungking)

Allied Shock attack

Attacking force 77266 troops, 468 guns, 0 vehicles, Assault Value = 1460

Defending force 60378 troops, 630 guns, 239 vehicles, Assault Value = 1061

Allied adjusted assault: 760

Japanese adjusted defense: 446

Allied assault odds: 1 to 1

Combat modifiers
Defender: disruption(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
3552 casualties reported
Squads: 129 destroyed, 55 disabled
Non Combat: 4 destroyed, 46 disabled
Engineers: 2 destroyed, 24 disabled
Guns lost 39 (2 destroyed, 37 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)

Allied ground losses:
5057 casualties reported
Squads: 102 destroyed, 410 disabled
Non Combat: 5 destroyed, 33 disabled
Engineers: 5 destroyed, 10 disabled
Guns lost 26 (10 destroyed, 16 disabled)



A couple of IJA units are trashed, but the survivors are cheered to hear that they've won all expenses paid trips to a luxury Pacific island resort, so that should make the bitter pill of over ten thousand casualties much easier to digest.

VP Situation

17177 IJ to 9192 Allied.

Ration of 1.869:1

I expect that to be much higher by the end of the year. I've still big VP banks to take - Bataan, Burma, Chungking and hopefully Suva

(in reply to mind_messing)
Post #: 157
RE: Christmas Update - 1/14/2019 12:28:22 PM   
Mike Solli


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Joined: 10/18/2000
From: the flight deck of the Zuikaku
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Something just dawned on me. Do you get VPs for surrendering troops?

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Post #: 158
RE: Christmas Update - 1/14/2019 1:02:08 PM   
mind_messing

 

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quote:

ORIGINAL: Mike Solli

Something just dawned on me. Do you get VPs for surrendering troops?


Yup.

Troops surrendered count as devices destroyed, and they're subjected to the 1 VP per 3 items destroyer (or the 1VP for 12 for the Philippine and Chinese devices).

The complete destruction of a US Army division is worth about 355 VP's. For reference, a Yorktown-class CV is worth 349 VPs...

I did the rough maths a few days back for Japan, their divisions are worth about 150-200 VP completely destroyed.

With both the IJA and Allied units, however, the unit VP's are divded roughly into three parts:

- Frontline squads
- Artillery/AFV's
- support units

In any normal combat, the first two tend to take the brunt of losses, but it's generally disablements rather than destroyed squads and disablements generate no VP's. When surrenders happen, the squads ALL get destroyed and that leads to a great deal of VP harvesting.

It's actually a very forgiving system for Japan.

< Message edited by mind_messing -- 1/14/2019 1:12:17 PM >

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Post #: 159
RE: Christmas Update - 1/19/2019 1:13:16 PM   
mind_messing

 

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I've been messing around with testing the capabilities of Nick fighter-bombers against late-war Allied AA in the Downfall scenario. The results have been interesting.

The Nicks take grievous losses to flak as you would expect, but they do a good job generating hits even with moderate EXP and LowNav skill. The cannons don't do squat against ships beyond maybe starting the occasional fire or knocking out an AA mount or two. The 2x250kg bombs do most of the leg work, even if they have a habit to bounce of proper warships.

One interesting factor is that flak damage seems to translate into a lot of last-ditch kamikaze attacks - something about the low altitude and lots of flak seems to encourage the Nick pilots to engage in ramming attacks and given that the Nick is a very durable and armoured IJA plane its well suited for it.

I'll play around a little more but I don't expect to find anything amazing. Would be nice to turn them into US Army style attack bombers, but that's not happening.

On another note, I've decided on keeping a production line of G3M3 Nells going for the entire war. The phenominal range, combined with radar that becomes active on 6/44 will make them well-suited to being the core IJN night bomber. The Frances and Betty are better airframes but range-limited.

I've also been looking closely at the IJA airframes. Debating keeping a production run of Helen Ia's for the MAD device that activates on 6/44 as well. The IJA get no radar equipped bombers other than the Helen Ia - I'd like to know if anyone has had good experiences using the Helen Ia with the MAD device active? Is it worthwhile?

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Post #: 160
RE: Christmas Update - 1/26/2019 1:10:27 PM   
PaxMondo


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quote:

ORIGINAL: mind_messing

On another note, I've decided on keeping a production line of G3M3 Nells going for the entire war. The phenominal range, combined with radar that becomes active on 6/44 will make them well-suited to being the core IJN night bomber. The Frances and Betty are better airframes but range-limited.


Completely agree. G3M3 is one of the best IJ LB's

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Post #: 161
RE: Christmas Update - 1/26/2019 1:58:28 PM   
Mike Solli


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So, what are your collective thoughts on the Betty?

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Post #: 162
RE: Christmas Update - 1/26/2019 2:45:31 PM   
Lowpe


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I am not sure that MAD does a lot; but it certainly helps.

I like the B5N2 with radar and mad as a primary ASW killer plane in the late game. It is usually very easy to have a few posted and relocate to hotspots.

In one game, I put the entire Betty armada (close to 400 planes with radar, armor, and 20mm guns) on night attack against a Honshu invasion. They suffered over 30% losses to flak and scored not a single hit, with a large percentage grounded due to damage.

I have also tried to find a use for the Nick in the anti-shipping role, and found perhaps it is a solid kamikaze choice, but I have come to the conclusion that the Army FBs' are best used to beef up bombing defense and perhaps in the ground attack role on carefully selected Allied units. Pure fighters, single engine, make better low attack naval planes, as they attack a higher percentage of small targets reliably.




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Post #: 163
RE: Christmas Update - 1/26/2019 3:12:22 PM   
mind_messing

 

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quote:

ORIGINAL: Mike Solli

So, what are your collective thoughts on the Betty?


I'm currently building both the Nell and Betty. Once the P1Y2 comes online all the Betty production will go over to the Frances. I'll probably skip the Y1 Frances as it's SR 4 and a pain to use as a result.

The slow speed of the Betty is the killer. The Y2 Frances is more or less equal to the Betty but 30mph faster. It won't outrun many fighters but every little helps.

I'll likely use the excess G4M1 airframes as late-war kamis as in general twin engine planes tend to do better getting through CAP.

I will however build a small run of the G4M2e model to take advantage of the Ohka production run starting in 10/44. I've never had any success with them, but the missile strikes avoid CAP so it's ideal for night attacks with little to no chances of losses.




quote:

ORIGINAL: Lowpe

I am not sure that MAD does a lot; but it certainly helps.

I like the B5N2 with radar and mad as a primary ASW killer plane in the late game. It is usually very easy to have a few posted and relocate to hotspots.

In one game, I put the entire Betty armada (close to 400 planes with radar, armor, and 20mm guns) on night attack against a Honshu invasion. They suffered over 30% losses to flak and scored not a single hit, with a large percentage grounded due to damage.

I have also tried to find a use for the Nick in the anti-shipping role, and found perhaps it is a solid kamikaze choice, but I have come to the conclusion that the Army FBs' are best used to beef up bombing defense and perhaps in the ground attack role on carefully selected Allied units. Pure fighters, single engine, make better low attack naval planes, as they attack a higher percentage of small targets reliably.






Funny, I'd noted that the B5N2 gets both radar and MAD.

AFAIK it's the only the Q1W1 Lorna and the B5N2 that get both a radar and MAD. I don't plan to build the Lorna, but I'm definitely using the excess B5N2 in the ASW role for the late game.

Regarding the Nick in anti-shipping, I want it there as an "in a pinch" option. While I'm with you on the fact that their prime role is killing 4E's, the Nick has by far the best payload of any of the fighter-bombers with 2x250kg bombs. The Zero only slings one (and it's madness using zero's as FB's anyway, the Ki-119 and Ki-93-Ib arrive so late as to be useless and the Randy FB isn't enough of an improvement as to be worthwhile.

It's just a general reflection of my VP-focused approach to the game now, to be honest. Three Allied devices need to be destroyed for each Nick shot down doing a ground attack mission. In comparison, a random Allied xAK type ship goes for around 5-10 VP's and a 250kg bomb or two generally tends to be fatal. Ships are easier VP's.

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Post #: 164
RE: Christmas Update - 1/26/2019 3:27:59 PM   
Lowpe


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quote:

ORIGINAL: mind_messing

Ships are easier VP's.



Don't disagree, but a massed strafing attack can stop those pesky Allied Armor only advances. Plus give you a juicy LRCAP to target for sweeps.

I am going to experiment with the Randy FB to find out if it is worth it.

Hate to say it, but the Lilly DB is the best anti-shipping platform the IJA has until Peggy T.



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Post #: 165
RE: Christmas Update - 1/26/2019 3:32:23 PM   
mind_messing

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing

Ships are easier VP's.



Don't disagree, but a massed strafing attack can stop those pesky Allied Armor only advances. Plus give you a juicy LRCAP to target for sweeps.

I am going to experiment with the Randy FB to find out if it is worth it.

Hate to say it, but the Lilly DB is the best anti-shipping platform the IJA has until Peggy T.





Yup, with you on that one. My main rationale behind the Nick in an anti-shipping role is to try and further distribute the load of anti-shipping duties across branches and airframes.

My thinking is that F/FB pilots will need to train LowNav anyways for Def skill (and eventually kami attacks), so may as well try to put those secondary skills to use in the meantime even if the airframes are sub-optimal.

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Post #: 166
RE: Christmas Update - 1/26/2019 7:54:25 PM   
PaxMondo


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quote:

ORIGINAL: Mike Solli

So, what are your collective thoughts on the Betty?

Me? I build some G4M's early on until I have enough G3M capacity, but I rarely ever expand.
The problem with all of the IJN LB's is their tiny bombload. So, they are just torpedo bombers.
P1Y - 11 hex
G4M - 17 hex w/armor 12 hex
B7A - 10 hex
There you are ... I prefer the B7a as the best TB ... P1Y ain't bad, but for only one more hex range ....

That's just me.

G3M with its range is the night bomber ... 21hex with 3x250 or 26hex with 2x250. 26 is a big deal.




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Post #: 167
RE: Christmas Update - 1/27/2019 1:56:54 PM   
mind_messing

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Mike Solli

So, what are your collective thoughts on the Betty?

Me? I build some G4M's early on until I have enough G3M capacity, but I rarely ever expand.
The problem with all of the IJN LB's is their tiny bombload. So, they are just torpedo bombers.
P1Y - 11 hex
G4M - 17 hex w/armor 12 hex
B7A - 10 hex
There you are ... I prefer the B7a as the best TB ... P1Y ain't bad, but for only one more hex range ....

That's just me.

G3M with its range is the night bomber ... 21hex with 3x250 or 26hex with 2x250. 26 is a big deal.





Yeah, I'm like you, they either carry torps or they don't fly at all. Not worth it otherwise, which pretty much makes the anaemic bomb payload a non-issue for me.

I'm sure the Frances can carry drop tanks and a torpedo? That gives you torps out to 15 hexes on the Y1 and 13 hexes on the Y2. The Grace can do 10, which is solid.

I find the extra hexes tend to matter a lot, as that's in the territory of the max movement of even the fastest ships in a given naval movement phase. Being able to attack ingressing and egressing ships makes all the difference for Japan in most situations and can give you a real defense in-depth.

The M3 Nell lugs a torp out to 21 hexes. You just can't beat that kind of range. It may be a slow deathtrap, but it's got range.


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Post #: 168
RE: Christmas Update - 1/27/2019 2:24:03 PM   
Mike Solli


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Lots of great info! Where's the popcorn!



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Post #: 169
RE: Christmas Update - 1/27/2019 2:45:15 PM   
Lowpe


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I use Nells on deep strikes if I can find a lightly defended base...got keep those Allied fighters dispersed.


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Post #: 170
RE: Christmas Update - 1/27/2019 5:57:03 PM   
PaxMondo


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quote:

ORIGINAL: mind_messing
I'm sure the Frances can carry drop tanks and a torpedo? That gives you torps out to 15 hexes on the Y1 and 13 hexes on the Y2. The Grace can do 10, which is solid.

I find the extra hexes tend to matter a lot, as that's in the territory of the max movement of even the fastest ships in a given naval movement phase. Being able to attack ingressing and egressing ships makes all the difference for Japan in most situations and can give you a real defense in-depth.


You are correct, my bad memory. I knew there was another reason I built P1Y.

quote:

ORIGINAL: mind_messing
The M3 Nell lugs a torp out to 21 hexes. You just can't beat that kind of range. It may be a slow deathtrap, but it's got range.


With good pilots at night, they are holy terror on NavAttack. Either they get through OR they force the DeathStar to put some of their fighters on night CAP ... makes the day strikes that much more likely to get through ... and the G3M's are not taking space in the nearby AF's ...


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Post #: 171
RE: Christmas Update - 1/27/2019 9:11:38 PM   
Mike Solli


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Interesting, guys. What kind of pilot stats are needed to get planes to regularly fly night missions?

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Post #: 172
RE: Christmas Update - 1/27/2019 9:39:25 PM   
mind_messing

 

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quote:

ORIGINAL: Mike Solli

Interesting, guys. What kind of pilot stats are needed to get planes to regularly fly night missions?



https://www.youtube.com/watch?v=zR7CeC-rqiE

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Post #: 173
RE: Christmas Update - 1/28/2019 5:58:34 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo


With good pilots at night, they are holy terror on NavAttack. Either they get through OR they force the DeathStar to put some of their fighters on night CAP



Color me highly skeptical! Show me in an AAR where Nells have successfully attacked the Deathstar past 1942 at night or even during the daylight.

All it takes for the Allies to protect the KB, is one night fighting squadron out of what 1,000 fighters. Or 1 squadron per Task Force. Allied AA will handle the rest.


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Post #: 174
RE: Christmas Update - 1/28/2019 6:57:24 PM   
mind_messing

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


With good pilots at night, they are holy terror on NavAttack. Either they get through OR they force the DeathStar to put some of their fighters on night CAP



Color me highly skeptical! Show me in an AAR where Nells have successfully attacked the Deathstar past 1942 at night or even during the daylight.

All it takes for the Allies to protect the KB, is one night fighting squadron out of what 1,000 fighters. Or 1 squadron per Task Force. Allied AA will handle the rest.




Hopefully I'll be able to provide one!

In my view, it's all about adding up marginal advantages. Night naval attacks feed in to that.

Adding night CAP to CV fleets requires clicks, adding to click/turn fatigue.

Night naval attacks that break through CAP cause defending ships to use AA ammo, which can be critical in more extended battles. An Allied CV with no ammo in the DP or Bofors guns is severely neutered, and given how the night combat routine breaks night strikes up into small packages, it's likely going to be much higher usage at night than during the day.

Night CAP forces a drawdown of daytime CAP until the dedicated night fighter squadrons come along, and even then it's possible to break through.

All this is without actually landing a torpedo or a bomb on target.

I envison it as feeding into a wider strategy with night time attacks by IJN twin-engines doing thier best to waste Allied AA ammo and maybe get a lucky hit or two in a contested region.


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Post #: 175
RE: Christmas Update - 1/29/2019 2:30:17 PM   
Lowpe


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I hope you can!

I think the one of the best uses of night naval attack is against bombarding enemy ships...or perhaps CVEs in an invasion hex....just not the deathstar.

In any case, you don't need the very fragile Nell to pull those off. I can't imagine a 15+ hex night naval strike.

< Message edited by Lowpe -- 1/29/2019 2:31:08 PM >

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Post #: 176
RE: Christmas Update - 2/1/2019 12:43:35 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe

I can't imagine a 15+ hex night naval strike.

I have not been able to that against a large CV force, but 12-15 hexes? Yes.

As MM notes, its just one more picking at the force … using up AA, causing reaction, etc.

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Post #: 177
RE: Christmas Update - 2/8/2019 2:26:09 PM   
mind_messing

 

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USN CV Fleet

Real life has intervened for both Loka and I and the game has lagged a fair bit. It's been good though as I've felt pushed for time recently, but thinks seem to be getting better. Loka is out of town for a few days so I'm taking the chance to do a comprehensive review of both games.

My immediate concern is the Allied carrier force. They've not had much luck this game. Tracker, in my experience, tends to be pretty accurate with predictions.

Currently it is reporting Saratoga, Yorktown and Enterprise as all sunk. Let's review the evidence.

Saratoga - torpedoed twice by I-9 at 175,95 (12 hexes north-west of Pearl Harbor) on 3/2/1942. No damage reported in the CR. Reported sunk at 197,96 (4 hexes away) on 4/2/1942.

Enterprise - attacked off Java in a carrier action on 09/2/1942 at hex 56,112. Hit by three torpedoes, showed fire & heavy damage. Reported scuttled in the same hex a day later.

Yorktown - Attacked on 31/3/1942 at hex 181,116 (9 hexes from Pearl Harbor). Hit by one torpedo by I-4, fuel storage explosion repoted. Immediately attacked again by I-4, but no further hits and no damage visible. Reported sunk in the same hex on the same day.

Going from guesswork and experience, the Enterprise is gone for sure, scuttled to deny my chasing ships the chance to collect full VP's on a forlorn ship.

The Saratoga is a maybe. It's a tough ship, but the two torps, plus the location, plus the fact that it's been on the sunk list for nearly three months makes me think it's gone.

Yorktown is likely still afloat, and might be out of the yards. If it was damaged, I-4 would almost certainly have seen damage on the second attack, and been able to hit if the damage was serious.

Current Forces

Recent developments in SWPAC leads me to think that the RN and USN carriers are working in co-ordination. Assuming Saratoga and Yorktown are still in the yards (likely given the nature of the damage and their high durability) or sunk (yeah, I wish), this gives the Allies the following ships for operations:

CVL Hermes (20 planes)
CV Hornet (90 planes)
CV Indomitable (45 planes)
CV Formidable (33 planes)
CV Illustrious (33 planes)

This is bolstered by the CVE Long Island and CV Wasp that are due to arrive in the next two months.

The end conclusion is that even in the long shot that both the Yorktown and Saratoga are sunk, there's sufficent Allied flight decks in operation to keep the KB combined. Currently the IJN has carrier superiority, with the potential return of the Yorktown and Saratoga to service likely bringing this to carrier parity for late 1942. However, I'm not sure of the withdrawal dates on the Royal Navy carriers, so there's the potential for the IJN to have a strong edge going in to mid-1943.

However, Japanese carrier strategy will be to hold the KB in reserve until Allied flight decks are spotted supporting amphib operations through to early 1943, up to which point I'll seek a carrier battle.

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Post #: 178
RE: Christmas Update - 2/9/2019 3:33:03 PM   
mind_messing

 

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May 9th to May 15th, 1942

Lots of housekeeping this turn.

Home Islands

I've gutted the small ports around Japan for any idle ships and sent them to where they'll be more useful.

I've also neglected to drop mines at Tsushima, that's now done, and there's a gaggle of ACM to tend them as well.

Jake production has been increased by 30 to 90 factories, and the engines expanded accordingly. I'm really feeling the crunch in regards to naval search assets, and I want it sorted before the year is out.

The deployment of flak units in Japan needs rationalised, but I'm putting that off. There are notes somewhere of what I did in my last AAR with the starting flak units that I'll dig up. Based on my experience, I'm going to try and get solid barrage balloons over every major Japanese industry sites and just ram as much heavy AA in as I can. I'm not sure what I'll do with all the dinky 20mm and 25mm AA guns that arrive, but I'll think of something.

Burma

The stalemate should be broken here in a few days, if all goes well. 1.1k IJ AV is halfway to Pegu, while IJA troops in Pegu itself have been trading well in several bombardment attacks with the Chinese defenders.

Air strikes continue to take a heavy toll as well.

Rangoon concerns me, as there are 11 Allied units in the base and they've had since December to dig in. I think I'll focus on isolating Rangoon and capturing the rest of Burma before turning to Rangoon.

I abort my Tokyo Express on Pegu after spotting 8 Allied submarines in the Pegu hex. I don't want my slow battleships to wander into a crossfire, so they're returning to Singapore. I've detached 12 Fubuki (I) destroyers in 3 ASW TF's to clear the way, and moved in air assets to spot and hopefully sink some subs.

DEI

Lots of housekeeping at Singapore, where I've reduced the number of docked ships from about 400 down to 150 or so. Most of the departing ships are headed to Java to form resource convoys, with the remainder being sent to various DEI bases to help move war material back to Japan. Every convoy is reasonably escorted by at least two PB's, with the bigger convoys having three or four. That should at least keep USN subs from making surface attacks.

I've also started engaging in mine warfare in this theatre. In a week or so, the strait between Java and Sumatra will be closed. I already have some PB's picketing the strait, but the mines will help lock it down. The other big bases in the region will also get mines in due course, with priority going to the bases along the Malaccan strait.

Engineers at Tarakan are shifting to Oosthaven. I want to develop Oosthaven's port in order to run fuel from Oosthaven to Batavia. Java's refineries are all rubble, along with most of the oil. While I'll repair the oil, I want to keep a solid bank of fuel on Java for fleet useage. Once the Std-C TK conversions happen later this year, I'll set up a modest convoy to run fuel from Java back to Japan.

Luzon

Their bid to recapture Manila having failed, the Allied units on Luzon appear to be running back to Bataan. The IJA will counter-attack in a few days once the final units are in position.

China

Nothing to report here. Shifting more units around to try and break the stalemate, but no luck so far. The dance of units outside Chungking still continues.

The 60th Division is relocating from this theatre to the South-West Pacific.

North Pacific

A lone Allied sub is up here, dodging some twenty or so IJA Sallies flying ASW missions and keeping well clear of the six subchasers trying to sink it...

Central Pacific

At long last, I've gotten some Jakes out here. The squadrons are pitifully understrength, with most at about two to five planes. The pilots are also pitifully underqualified. However, I expect to remedy both in time. For the moment, they're out where they can do some good, even if they're not at maximum effectiveness.

There's a big batch of reinforcements sitting in Tokyo that I'm getting ready to shift out here, so I'll need to decide what I'm doing with this theatre. Based on last game, I'll likely invest much less into LCU's and more into airbase capability.

South-West Pacific

KB is 9 hexes NW of Ndeni, and still undetected.

Recon reports Allied fighters on Norfolk Island. 40 Zeros from Noumea will hopefully sweep them away and let Nells close the airbase. I may attempt a paratrooper assault on this island in the near future.

Two Allied TF's are spotted off Tongatapu in (no suprise) the Tonga islands. Recon reports no fighters at the base, so Nells have taken up residence at Nadi and will hopefully sortie. Subs are also on route.

A third Allied TF has been spotted far east of Pago Pago, comprising large warships. Mavis from Canton Island will keep a close watch on their movements.

The cruiser Dorsetshire is reported sunk by collision in SWPAC, tracker says it's sunk. I'm not convinced.

Luganville port and airbase is nearly at level 2, and the first wave of auxiluary warships is a day out. The IJN's forward fleet base will shortly be operational!


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Post #: 179
RE: Christmas Update - 2/9/2019 3:33:46 PM   
Bif1961


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I believe one of the British fleet carriers leaves soon, not sure which but that should help the Japanese odds a little.

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Post #: 180
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