Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Lowpe (Japan) vs Wargamr (Allies)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  17 18 [19] 20 21   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 5:47:34 PM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Suscribed to this excellent AAR !!

(in reply to Lowpe)
Post #: 541
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 6:57:23 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Thanks for the kind words...tomorrow could be very nasty as the Allies bring the kitchen sink.

(in reply to traskott)
Post #: 542
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:04:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nov 5th, 1942

Night...




Attachment (1)

(in reply to traskott)
Post #: 543
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:06:20 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Light cruisers surging...






Attachment (1)

(in reply to Lowpe)
Post #: 544
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:09:14 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Maximum effort at Cox' to force a retreat before reinforcements arrive...




Attachment (1)

(in reply to Lowpe)
Post #: 545
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:11:54 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
No naval engagements prior to day air search...with those SAG retreat or is it a big CAP trap?




Attachment (1)

(in reply to Lowpe)
Post #: 546
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:22:06 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Allies retreat out of range during the early morning hours...so no clash here...

but At Cox's a maximum effort with the shocking 16th Division spearheading the assault...victory is ours! Every JFB absolutely hates that 254th Armored Brigade!

Ground combat at Cox's Bazar (54,43)

Japanese Shock attack

Attacking force 31884 troops, 492 guns, 256 vehicles, Assault Value = 795

Defending force 13329 troops, 210 guns, 662 vehicles, Assault Value = 454

Japanese adjusted assault: 641

Allied adjusted defense: 209

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
954 casualties reported
Squads: 4 destroyed, 36 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 1 destroyed, 9 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
2835 casualties reported
Squads: 84 destroyed, 7 disabled
Non Combat: 131 destroyed, 64 disabled
Engineers: 14 destroyed, 4 disabled
Guns lost 29 (21 destroyed, 8 disabled)
Vehicles lost 258 (144 destroyed, 114 disabled)
Units retreated 8


Defeated Allied Units Retreating! They are retreating!

Assaulting units:
Imperial Guards Division
16th Division
4th/C Division
5th RF Gun Battalion
9th RF Gun Battalion
16th Field AA Machinecannon Company
1st RF Gun Battalion
5th Naval Construction Battalion
8th RF Gun Battalion
27th Fld AA Gun Co
3rd Medium Field Artillery Regiment
Tonei Hvy Gun Regiment
2nd RF Gun Battalion
9th Ind.Hvy.Art. Battalion
5th Mortar Battalion
3rd Ind. Mountain Gun Regiment
9th Port Unit

Defending units:
254th Armoured Brigade
20th Indian Division
3rd Carabiniers Regiment
16th Light Cavalry Regiment
25th Indian Mountain Gun Regiment
77th Heavy AA Regiment
23rd Indian Mountain Gun Regiment
24th Indian Mountain Gun Regiment
22nd Indian Mountain Gun Regiment





Attachment (1)

< Message edited by Lowpe -- 2/12/2019 7:23:11 PM >

(in reply to Lowpe)
Post #: 547
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:31:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Knocking on Kunming's door making 2 hex a day...using the armored spearhead. Always have strong enough forces in reserve pursuit to keep moving 2 hexes per day. Will enter Kunming tomorrow, while the Infantry has been left far, far behind.




Attachment (1)

(in reply to Lowpe)
Post #: 548
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:35:48 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Massive forces moving unimpeded on good roads to take Chungking...significantly smaller forces, but strong enough to take Kunming-Paoshan road and the mountains.






Attachment (1)

(in reply to traskott)
Post #: 549
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 7:48:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Only three fresh Commonwealth units east of Cox's, no idea what they are without backtracking thru turns (or using combat reporter), only 9 units and the vulnerable Chitt...an IJA crack Division will be forcing a river crossing into an Indian brigade below Cox's to the east in a day or two.

Upon reflection, one of the units east of Cox's is an Indian Brigade the IJA forced to retreat from the dirt roads below Cox...the IJA will east, and bombard Chitt for emphasis.

Lots of fun so far. 4E beasts show up here for the first time, bombing the runways at night...some fighters dissuade them from taking their jobs too seriously.

To counter the night bombing threat the Dinah Fighter will start production next month for night duty only.








Attachment (1)

< Message edited by Lowpe -- 2/12/2019 9:02:04 PM >

(in reply to traskott)
Post #: 550
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 9:03:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
10 days before the two CLAA go to sea to join the KB...






Attachment (1)

(in reply to traskott)
Post #: 551
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 9:04:14 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
Knocking on Kunming's door making 2 hex a day...using the armored spearhead. Always have strong enough forces in reserve pursuit to keep moving 2 hexes per day. Will enter Kunming tomorrow, while the Infantry has been left far, far behind.

Hey, hey, curb your irrational exuberance while it 's not too late
It is not possible in this game to make 2 hexes a day on land while fighting - you can fight for one hex at a time at best

(in reply to Lowpe)
Post #: 552
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 9:06:15 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nonsense, half the force moves 1 hex, arrives in reserve pursuit mode, and follows the retreating Chinese into another hex. Rinse and repeat. See those two crossed swords?

(in reply to GetAssista)
Post #: 553
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/12/2019 9:28:48 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
Nonsense, half the force moves 1 hex, arrives in reserve pursuit mode, and follows the retreating Chinese into another hex. Rinse and repeat. See those two crossed swords?

But another hex is not yours. It never is when pursuit happens. You would have to fight there next day

(in reply to Lowpe)
Post #: 554
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 1:14:53 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: GetAssista

But another hex is not yours. It never is when pursuit happens. You would have to fight there next day


Yeah, but we moved two hexes! That is incredible speed.

(in reply to GetAssista)
Post #: 555
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 2:03:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nov 6th, 1942

I dangled the bait, had two powerful surface fleets 1 hex away, set to patrol and engage, and they simply sat there. Detection was good at night I think, and the Allies come thru with a devastating bombardment.

Allied bombardments are almost always excellent, and here they sink every single ship in port. Once in a blue moon can I hit ships in port with a bombardment. Sigh.

Well done. I got too clever. Tomorrow is another day!




Attachment (1)

(in reply to Lowpe)
Post #: 556
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 2:11:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
One Iboat success...and a small naval strike:

ASW attack near Seguam Island at 166,52

Japanese Ships
SS I-25, hits 6

Allied Ships
DD Fanning, Torpedo hits 1, heavy damage
CL Phoenix
CL St. Louis
CL Detroit
CL Perth
DD Mahan
DD Balch
DD Phelps
DD Tucker

SS I-25 launches 6 torpedoes at DD Fanning
I-25 bottoming out ....
DD Balch fails to find sub and abandons search
DD Phelps fails to find sub and abandons search
DD Tucker attacking submerged sub ....
DD Tucker attacking submerged sub ....
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
Escort abandons search for sub

----

Afternoon Air attack on TF, near Adak Island at 162,52

Weather in hex: Severe storms

Raid detected at 107 NM, estimated altitude 19,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 1

Allied aircraft
P-38F Lightning x 3
P-39D Airacobra x 1

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed

Allied Ships
DD Meade, Torpedo hits 1, on fire, heavy damage

Aircraft Attacking:
1 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
8th FG/36th FS with P-39D Airacobra (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
54th FG/57th FS with P-38F Lightning (0 airborne, 2 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 24 minutes

(in reply to traskott)
Post #: 557
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 2:15:16 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Chungking taken hard blows... raw AV down close to 6K now, from well over 9K when the IJA first arrived at Chungking.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 3168 troops, 226 guns, 90 vehicles, Assault Value = 2754

Defending force 279509 troops, 515 guns, 0 vehicles, Assault Value = 6270

Allied ground losses:
714 casualties reported
Squads: 25 destroyed, 16 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)

Morning Air attack on 46th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-21-Ic Sally x 28
Ki-21-IIa Sally x 38
Ki-43-Ic Oscar x 13
Ki-43-IIa Oscar x 3
Ki-49-Ia Helen x 17

No Japanese losses

Allied ground losses:
1400 casualties reported
Squads: 18 destroyed, 56 disabled
Non Combat: 23 destroyed, 41 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Morning Air attack on 46th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Partial cloud

Raid spotted at 6 NM, estimated altitude 13,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-21-IIa Sally x 12
Ki-43-IIa Oscar x 3
Ki-45 KAIa Nick x 14

No Japanese losses

Allied ground losses:
279 casualties reported
Squads: 2 destroyed, 15 disabled
Non Combat: 2 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-21-IIa Sally bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb


(in reply to Lowpe)
Post #: 558
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:05:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nov 8th, 1942

A big AE is sunk, sinking sounds heard, after this strike on the damaged ship. Looking for a 7 hex carrier clash today...








Attachment (1)

(in reply to traskott)
Post #: 559
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:06:38 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The worrisome task force enters and is hit hard...




Allied carriers disappear...bad news!

Attachment (1)

< Message edited by Lowpe -- 2/13/2019 9:07:14 PM >

(in reply to Lowpe)
Post #: 560
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:09:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Too many enemy fighters here, but cutting down on the number of destroyers the Americans can use here will pay dividends down the road hopefully. Plus sinking those lousy minelayers is good...no bombers lost.






Attachment (1)

(in reply to Lowpe)
Post #: 561
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:10:17 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
How do either of you have any ships left?! If I took losses like that as the Japanese player, I'd have ulcers!

_____________________________


Created by the amazing Dixie

(in reply to Lowpe)
Post #: 562
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:11:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Another Indian brigade routed!




Attachment (1)

(in reply to Lowpe)
Post #: 563
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:13:53 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Sit attacked after some bombardments...they are hanging on by a fingernail, and I suspect the Americans will do a lot to try and intervene...breaking out those fast battleships perhaps.

Ground combat at Great Sitkin Island (163,52)

Japanese Deliberate attack

Attacking force 10263 troops, 103 guns, 36 vehicles, Assault Value = 322

Defending force 12237 troops, 181 guns, 128 vehicles, Assault Value = 238

Japanese adjusted assault: 260

Allied adjusted defense: 123

Japanese assault odds: 2 to 1 (fort level 4)

Japanese Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), preparation(-)
experience(-), supply(-)
Attacker: leaders(+), fatigue(-)

Japanese ground losses:
442 casualties reported
Squads: 5 destroyed, 36 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
132 casualties reported
Squads: 0 destroyed, 17 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled

Assaulting units:
38th Division

Defending units:
53rd (Sep) Infantry Regiment
159th(Sep) Infantry Regiment
4th Air Advn Base Force
3rd Air Advn Base Force /2
7th Air Advn Base Force
1st Air Advn Base Force
2nd Air Advn Base Force /1
216th Coast AA Regiment
143rd USN Stn Base Force
3rd US Naval Construction Battalion
6th Air Advn Base Force /1




Barges set to invade SW of Adak...after that base has been bombarded.

Attachment (1)

< Message edited by Lowpe -- 2/13/2019 9:15:30 PM >

(in reply to Lowpe)
Post #: 564
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:15:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Mike Solli

How do either of you have any ships left?! If I took losses like that as the Japanese player, I'd have ulcers!


Yeah, it is a bloodbath. Don't worry your turn will come.




< Message edited by Lowpe -- 2/13/2019 9:16:36 PM >

(in reply to Mike Solli)
Post #: 565
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:21:25 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The first wave of artillery has arrived 1 hex west of Chungking...another group just as big a few days behind. One wonders how much damage they will inflict when they are finally in Chungking.


Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 3162 troops, 226 guns, 90 vehicles, Assault Value = 2755

Defending force 277714 troops, 500 guns, 0 vehicles, Assault Value = 6177

Allied ground losses:
1058 casualties reported
Squads: 43 destroyed, 2 disabled
Non Combat: 8 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)

Kunming is invested.




Attachment (1)

(in reply to traskott)
Post #: 566
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:22:51 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: Lowpe

Nov 6th, 1942

I dangled the bait, had two powerful surface fleets 1 hex away, set to patrol and engage, and they simply sat there. Detection was good at night I think, and the Allies come thru with a devastating bombardment.

Allied bombardments are almost always excellent, and here they sink every single ship in port. Once in a blue moon can I hit ships in port with a bombardment. Sigh.

Well done. I got too clever. Tomorrow is another day!



Nothing to worry about in this list other than the DD though.

I didn't like the react plan from the beginning, but wanted to see if you could make it work. I simply can't trust reactions even with aggressive commanders.

Getting the Phoenix and the DDs after more than makes up for letting that bombardment through. Besides, he has to have something positive to keep going.

quote:

ORIGINAL: Mike Solli

How do either of you have any ships left?! If I took losses like that as the Japanese player, I'd have ulcers!


The Allied player should have the ulcers. Lowpe has pretty low actual losses compared to the beatings he's putting down here.

< Message edited by obvert -- 2/13/2019 9:26:57 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 567
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 9:28:16 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Mike Solli

How do either of you have any ships left?! If I took losses like that as the Japanese player, I'd have ulcers!


Yeah, it is a bloodbath. Don't worry your turn will come.





Gee, thanks. You just made my day.

_____________________________


Created by the amazing Dixie

(in reply to Lowpe)
Post #: 568
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/13/2019 11:17:02 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Hyuga makes Paramushiro, where two AR's will help her to pump out all that counterflooding, before she heads back for the dockyards of Honshu.

Ise finishes her repairs in 2 days, and will will form up with a heavy cruiser and a few destroyers and head to the Great North.

Recent reinforcements to the northern task forces are:

2 CA/5DD SAG
CL Agano
CL Oi
Several unassigned destroyers
BB Fuso
Half dozen subs
Rboat force is headed here, slowly.


(in reply to traskott)
Post #: 569
RE: Lowpe (Japan) vs Wargamr (Allies) - 2/14/2019 2:16:26 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe

The first wave of artillery has arrived 1 hex west of Chungking...another group just as big a few days behind.
One wonders how much damage they will inflict when they are finally in Chungking.



My observations are those big howitzers (everything over 100mm) really make a big difference against high forts.
240mm and 300mm have always shown up well for me.
Wish I had twice as many until I look at the supply usage, then I wish I had twice the economy to afford them.

_____________________________

Pax

(in reply to Lowpe)
Post #: 570
Page:   <<   < prev  17 18 [19] 20 21   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lowpe (Japan) vs Wargamr (Allies) Page: <<   < prev  17 18 [19] 20 21   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000